
Entity Tick Optimizer (ETO)
Optimizes Entity Ticks, which helps with performance and optimization
About this Mod
Entity Tick Optimizer is a powerful, highly configurable server-side performance mod for Fabric that intelligently throttles entity AI and ticking based on distance to players.
Overview
Instead of ticking every mob at full intensity all the time, Entity Tick Optimizer uses a 4-tier activation system to dramatically reduce server CPU usage in large worlds, mob farms, or high-entity-count servers, while keeping gameplay responsive near players.
Core Features
4-Tier Activation System:
- FULL — Normal vanilla behavior (close range)
- REDUCED — AI runs at reduced frequency
- INACTIVE — Very minimal AI + throttled base ticking
- MINIMAL — Physics-only (extremely distant entities)
Highly Configurable:
- Separate settings for each mob category (
monster,creature,ambient,water_creature, etc.) - Full per-entity overrides (e.g. make zombies more active than skeletons)
- Adjustable ranges and AI intervals
- Separate settings for each mob category (
Smart Lithium Compatibility:
- Automatically disables main throttling when Lithium is detected (recommended)
- Can be forced on if desired
Performance Statistics & Commands:
/entitytickoptimizer stats— View detailed throttling statistics/entitytickoptimizer stats reset— Reset counters/entitytickoptimizer reload— Reload config/entitytickoptimizer debug <entityType>— Check activation level of nearby mobs
How It Works
The mod intercepts the main entity ticking loop and applies distance-based rules before entities even begin their normal tick cycle. This is significantly more effective than simple AI skipping for distant mobs.
Additional optimizations are applied via mixins to LivingEntity and Mob for further savings on block checks, base ticking, etc.
Configuration
Edit config/entity-tick-optimizer.json for full control. The config is well-documented and supports:
- Custom ranges for each tier
- Per-entity overrides using entity IDs (e.g.
minecraft:zombie) - Global enable/disable and debug options
Compatibility
- Minecraft 1.21.11
- Fabric Loader
- Works alongside Lithium (recommended to keep default compatibility mode)
- High mixin priority to compete with other optimizers
Note: This is a server-side mod. Clients do not need it.
Available Versions
How to Install Entity Tick Optimizer (ETO) on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.11).
Install Mod
Open the mod browser in the dashboard and search for "Entity Tick Optimizer (ETO)". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.11
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Entity Tick Optimizer (ETO) server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.
Is Entity Tick Optimizer (ETO) compatible with fabric?
Entity Tick Optimizer (ETO) officially supports fabric for Minecraft 1.21.11. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Entity Tick Optimizer (ETO) – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Entity Tick Optimizer (ETO) consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Install Entity Tick Optimizer (ETO) with just one click on your server.