
Equal Loot
Adds a configurable per player mob loot system
About this Mod
Equal Loot
Equal loot is a simple mod that allows mobs to drop their loot multiple times for each player that assisted in its kill.
Only the player the drop it's for can see and pickup the items.
Additionally, the mod offers various configuration to change the behaviour of this system.
By default, player based loot is only enabled for bosses (mobs in the c:bosses tag).
A maximum of 5 players that hit the boss within the last 15 seconds and dealt at least 5% of the mobs health receive the loot (sorted by the damage done).
Note that the player who killed the mob is not guaranteed to also receive its loot.
If they do not meet the requirements they will only receive the mobs loot if the maximum player amount is not reached.
⚙️ Configuration
The configuration of this mod is data-driven meaning you would need to create a datapack to change the behaviour.
A config is defined via a file under data/<namespace>/equal_loot/entity
and have the following format:
{
"include": <Holder>, // A tag or list of entities that apply to this config
"exclude": <Holder>, // A tag or list of entities that are excluded from this config
"max_players": <integer>, // The amount of players that can receive the loot at max. Set to 0 to have no limit
"min_damage": <float>, // The minimum damage a player needs to do to count
"percentage": <true | false>, // If true min_damage is treated as a percentage value based on the mobs max health. Otherwise min_damage is the flat amount of damage required
"damaged_within": <integer>, // Time in ticks the player needed to hit the mobs within to count. So if the player hasnt hit the mob in this time they wont receive the loot
"killer_handling": <"always" | "fill" | "requirements">, // How the loot of the killing player should be handled. See below
"priority": <integer>, // Only relevant if a config overlaps with another. This defines which config will take precedence then
}
Killer Handling:always: The killing player always receives the lootfill: If the killing player does not meet the requirement (dealing enough damage or hit the mob since x ticks) they only receive the loot if max_players is not reachedrequirements: If the killing player does not meet the requirements they do not receive the loot
Example:
The following is the configuration the mod ships with
{
"damaged_within": 300,
"exclude": [],
"include": "#c:bosses",
"max_players": 5,
"min_damage": 0.05,
"percentage": true,
"priority": 10
}
Available Versions
How to Install Equal Loot on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (26.1.2).
Install Mod
Open the mod browser in the dashboard and search for "Equal Loot". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.1.2, 1.21.11, 1.21.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Equal Loot server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.1.2). You can switch loaders with one click in the panel.
Is Equal Loot compatible with fabric and neoforge?
Equal Loot officially supports fabric, neoforge for Minecraft 26.1.2, 1.21.11, 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Equal Loot – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Equal Loot consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install Equal Loot with just one click on your server.