
Falling Sand
Adds a performant Noita-style physics simulation to falling blocks.
About this Mod
Summary
Falling Sand is a simple mod that rewrites the logic for falling blocks. Most falling blocks such as sand and gravel will no longer be converted into entities when suspended in the air, they will instead stay as blocks and move down, and can now slide down hills and cliffs, adding landslides and sometimes even cave-ins! This can also improve performance with falling blocks in some cases, as blocks cause much less lag than falling block entities. The mod can also be configured to apply these physics to any blocks you want!
Config
Config can be found in your mod profile/config/falling_sand.json
Config for 1.2.x
"applyToAllBasicFallingBlocks"
Defualt value: true
Makes most falling blocks without much custom behaviour (such as sand, gravel and concrete powder) be affected by the mod's physics.
"additionalAffectedBlocks"
Default value: [
{
"blockName": "minecraft:sand",
"slideChance": 0.85
},
{
"blockName": "minecraft:red_sand",
"slideChance": 0.85
},
{
"blockName": "minecraft:gravel",
"slideChance": 0.5
}
]
Additional blocks to be affected by the mod's physics.
Example value, will make andesite, granite and diorite be affected by the mod's physics, each with a 20% chance to slide diagonally:
[
{
"blockName": "minecraft:andesite",
"slideChance": 0.2
},
{
"blockName": "minecraft:granite",
"slideChance": 0.2
},
{
"blockName": "minecraft:diorite",
"slideChance": 0.2
}
]
"sandFallDelay"
Default value: 4
How much time in ticks passes between physics steps (1 second = 20 ticks).
"defaultSlideChance"
Default value: 0.75
How likely it is for a falling block that is not in additionalAffectedBlocks to slide diagonally.
Config for older versions
1.1.4 Config
"applyToAllBasicFallingBlocks"
Defualt value: true
Makes most falling blocks without much custom behaviour (such as sand, gravel and concrete powder) be affected by the mod's physics.
"additionalAffectedBlocks"
Default value: []
Additional blocks to be affected by the mod's physics.
Example value, will make andesite, granite and diorite be affected by the mod's physics:
[
"minecraft:andesite",
"minecraft:granite",
"minecraft:diorite"
]
"sandFallDelay"
Default value: 2
How much time in ticks passes between physics steps (1 second = 20 ticks)
Available Versions
How to Install Falling Sand on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.11).
Install Mod
Open the mod browser in the dashboard and search for "Falling Sand". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.11, 1.21.10, 1.21.9 (+9 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Falling Sand server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.
Is Falling Sand compatible with fabric?
Falling Sand officially supports fabric for Minecraft 1.21.11, 1.21.10, 1.21.9. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Falling Sand – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Falling Sand consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Similar Mods
Rent Modded Server
Install Falling Sand with just one click on your server.