Hex Text

Hex Text

HexText adds RGB Colors, Outlines and new Formatting to Minecraft 1.7.10

by
933 Downloads
forgegame-mechanicslibrarysocial
Rent Server with this Mod

Screenshots

In-Line Editing
Hex Chat
Sign Outline Support
Rainbow Effect
Showcase

About this Mod

HexText extends Minecraft's font renderer with a modern colour pipeline that understands full RGB
hex codes, nested colour spans, and a handful of animated text effects. This document summarises the
available formatting tokens and how they interact so you can take full advantage of the system.



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🔹 Installation

This mod requires UniMixins to run. It can be installed on both the Server and Client.


Standard Minecraft formatting

All of the vanilla § style formatting codes continue to work exactly as they do in base Minecraft.
When using HexText you may prefer to write them with an ampersand for easier typing; if the server
permits ampersand formatting HexText will normalise them for the game at render time. The supported
codes are:

Token Description
&0&9, &a&f Vanilla palette colours (16 in total).
&k Obfuscated/random glyphs.
&l Bold text.
&m Strikethrough.
&n Underline.
&o Italic text.
&r Reset colour and clear styles/effects.

You can still type the same codes with § instead of & if you prefer the original syntax.

Direct RGB colours

HexText recognises two RGB-focused syntaxes that let you move beyond the vanilla palette:

Inline hex colours

Use &#RRGGBB (or §#RRGGBB) to immediately switch to an exact RGB colour (for example
&#ff8800). The change takes effect from the character immediately following the code and clears any
nested colour spans that were active before it.

Scoped hex spans

Wrap a section of text in <RRGGBB> ... </RRGGBB> to apply a colour until the matching closing tag.
These spans can be nested and work alongside inline hex codes. Closing a span restores the previous
colour, making it easy to temporarily highlight text without permanently overwriting the stack.
Servers can disable these HTML-style tags if they want to restrict formatting to inline codes.

Both syntaxes accept upper- or lower-case hexadecimal digits.

Special effects

In addition to vanilla style toggles, HexText adds four extra effect codes. Like other formatting
codes they can be written with either & or §:

Token Effect
&g Enables the animated rainbow shader. Use &r to clear it.
&h Flips the text upside-down (Dinnerbone effect).
&i Adds a fiery ignite overlay to the text.
&j Applies a subtle shake/jitter animation.

Effects remain active until the renderer resets them. Any explicit reset (&r) or colour-stack
change (such as applying a new colour or closing a <RRGGBB> span) clears the effect, so place the
code after the colour you want it to animate.

Tips for authors

  • Hex colour codes are always six hexadecimal digits – shorthand (#abc) is not supported.
  • Nesting <RRGGBB> spans is safe; the renderer keeps an internal colour stack and restores the
    previous colour when a span closes.
  • You can freely combine RGB colours, vanilla colour codes, and style/effect toggles in a single
    string. HexText will resolve the intended output before rendering.

With these tokens you can express complex gradients, highlight sections of text, or animate chat
messages while remaining compatible with Minecraft's existing formatting system.

Server configuration

HexText exposes several server-side toggles via the server category of its configuration file:

  • enableRgbHtmlFormat – when true, the <RRGGBB> and </RRGGBB> tags described above are parsed.
    Set this to false to treat them as literal text.
  • allowSignEditing – controls whether players can right-click signs with an empty hand to open the
    editor.
  • universalAmpersandFormatting – accepts ampersands as an alternative to the section sign for
    formatting codes and direct RGB colours.
  • ampersandsInChat – converts ampersand formatting tokens to section signs when sending chat
    messages or commands.
  • ampersandsInSigns – converts ampersand formatting tokens to section signs while editing signs.
  • ampersandsInRepairs – converts ampersand formatting tokens to section signs when renaming items
    in anvils.

These options make it easy to tailor HexText's behaviour to a server's moderation or gameplay needs.

Available Versions

Hex Text 1.3release
MC 1.7.10forge
January 3, 2026
Hex Text 1.2release
MC 1.7.10forge
November 11, 2025
Hex Text 1.1release
MC 1.7.10forge
November 8, 2025

How to Install Hex Text on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.7.10).

3

Install Mod

Open the mod browser in the dashboard and search for "Hex Text". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.7.10

Server-side

~ Optional

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Hex Text server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.7.10). You can switch loaders with one click in the panel.

Is Hex Text compatible with forge?

Hex Text officially supports forge for Minecraft 1.7.10. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Hex Text – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Hex Text consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

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Recommended RAM
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Details

License
LicenseRef-All-Rights-Reserved
Server-side
Optional

Supported Versions

1.7.10