
hxwi1structures
An NBT structure generator for modpack makers. Visual GUI config, four placement modes, biome tags, dimensions, Y range, chance, min distance. High‑performance, no Mixin, good compatibility. For 1.20.1 Forge / 1.21.1 NeoForge.
About this Mod
Hxwi1Structures
NBT structure generation mod designed for modpack authors – visual config, high performance, ready to use.
📦 Overview
Tired of manually writing JSON to configure structure generation? Hxwi1Structures lets you manage all your NBT structure generation rules through a visual GUI. Drop your buildings, click a few times, and the world will generate them automatically.
| Feature | Description |
|---|---|
| 🎮 Visual Config | /hxwi1 config – dual-panel GUI, left pane auto‑scans NBT files, right pane editable fields |
| 🔄 Hot‑Reload | Configuration reloads automatically after saving – no need to restart |
| 🌍 Four Placement Modes | Snap to Surface, Snap to Water Surface, Dock Mode, Underwater Mode |
| 🎲 Fine‑Grained Control | Biomes (tag support), dimensions, Y range, chance, conflict ratio, min chunk distance, rotations, Y offset, etc. |
| 🪓 Extra Block Removal | clear_blocks – manually specify blocks to remove (solves compatibility with Dynamic Trees and similar mods) |
| ⛏️ Flatten Ground | flatten_ground + ground_block – automatically fills gaps under the structure |
| 💬 Debug Commands | /hxwi1 biomeinfo – shows current biome and spawnable structures, /hxwi1 spawn for manual testing |
| ⚡ High Performance | Chunk post‑processing + tick throttling + LRU cache, negligible TPS impact |
| 🔌 Excellent Compatibility | No Mixin – works with major terrain/optimisation mods (verified with Better MC / ATM10) |
📥 Installation
- Download the JAR for your game version (1.20.1 Forge or 1.21.1 NeoForge).
- Put it into the
mods/folder. - Start the game – config files will be generated in
config/hxwi1structures/. - Place your structure‑block exported
.nbtfiles intoconfig/hxwi1structures/structures/(subfolders supported). - Run
/hxwi1 configto set up generation rules.
🛠️ Quick Start
- Add structures: Drop
.nbtfiles into thestructures/folder – the mod auto‑detects them. - Configure rules: Pick an NBT file in the GUI, set biomes, chance, Y range, etc.
- Test: Use
/hxwi1 spawn <filename>to spawn a structure at your current position. - Debug:
/hxwi1 biomeinfoshows which structures can generate in your current biome.
📖 Documentation
An in‑game multi‑language tutorial file is auto‑generated at: config/hxwi1structures/readme.txt
It contains a complete field reference, workflow examples, and FAQ.
⚠️ Current Version Status
- v0.3.1-alpha – core features stable, above‑ground generation has been validated in large modpacks.
- Known issue: Underground generation does not have collision detection and may overlap with other mods‘ dungeons. Mitigate by adjusting Y range or increasing
min_chunk_distance. - Semi‑compatible with Dynamic Trees: may require manually adding Dynamic Trees’ blocks to
clear_blocksfor complete removal.
🧪 Compatibility
- ✅ Better MC v58 (BMC4)
- ✅ All the Mods 10 - 7.0
- ✅ C2ME, TerraForged, Terralith, Biomes O’ Plenty, etc.
- ⚠️ Dynamic Trees (semi‑compatible, may need extra
clear_blocksconfiguration)
📝 License & Open Source
- Code: MIT License
- NBT structure assets: Copyright retained by their creators. Redistribution of extracted NBT files for other mods is prohibited. They may be distributed as part of an entire modpack together with this mod.
🔗 Links
- GitHub: https://github.com/hxwi1/hxwi1structures
- Feedback: [email protected]
If you like this mod, recommend it to your favourite modpack authors!
Available Versions
How to Install hxwi1structures on Your Server
Order Server
Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "hxwi1structures". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1, 1.20.1
Server-side
✓ RequiredRecommended RAM
6 GB(min. 4 GB)Frequently Asked Questions
hxwi1structures server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is hxwi1structures compatible with forge and neoforge?
hxwi1structures officially supports forge, neoforge for Minecraft 1.21.1, 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with hxwi1structures – how to optimize performance?
Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if hxwi1structures consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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