Immersive Engineering Blueprint Tweaker

Immersive Engineering Blueprint Tweaker

Backports CraftTweaker support for IE Blueprints and also allows for tweaking of the Engineer's Manual

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About this Mod

This small addon mod is a backport of the Crafttweaker Blueprint recipe support that exists in modern versions of Immersive Engineering.

This mod is designed for modpackers using the 1.7.10 version of minecraft to allow them to customize blueprints using zenscript (see below)

 

To add a blueprint

mods.immersiveengineering.Blueprint.addRecipe(String category, IItemStack output, IIngredient[] inputs);

To remove a blueprint

mods.immersiveengineering.Blueprint.removeRecipe(IItemStack output);

 

See https://docs.blamejared.com/1.12/en/Mods/Immersive_Engineering/CraftTweaker_Support/Blueprint for more information

 

Additionally, this addon allows users to modify the Engineer's Manual by adding/removing entries and pages

 

To remove an entry

mods.immersiveengineering.Manual.removeEntry(String name);

 

To remove a specific page

mods.immersiveengineering.Manual.removePage(String name, int pageNum);

 

To add a page

mods.immersiveengineering.Manual.addTextPage(String name, String text, @Optional String category, @Optional int pageNum);

 

An example of how to add pages of text

game.setLocalization("ie.manual.category.gregtech.name", "Greg Tech");
game.setLocalization("ie.manual.entry.ochem.name", "Organic Chemistry");
game.setLocalization("ie.manual.entry.ochem.subtext", "");
game.setLocalization("ie.manual.entry.ochem0", "this is the first page");
game.setLocalization("ie.manual.entry.ochem1", "this is the second page");
game.setLocalization("ie.manual.entry.ochem2", "this is the third page");
mods.immersiveengineering.Manual.addTextPage("ochem", "ochem2", "gregtech"); // create a new category (gregtech) and entry (ochem)
mods.immersiveengineering.Manual.addTextPage("ochem", "ochem0"); // default insert as first page
mods.immersiveengineering.Manual.addTextPage("ochem", "ochem1", 1); // insert at page index 1

 

Available Versions

1.1.3release
MC 1.7.10forge
July 14, 2022
1.1.2release
MC 1.7.10forge
June 8, 2022

How to Install Immersive Engineering Blueprint Tweaker on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.7.10).

3

Install Mod

Open the mod browser in the dashboard and search for "Immersive Engineering Blueprint Tweaker". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.7.10

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Immersive Engineering Blueprint Tweaker server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.7.10). You can switch loaders with one click in the panel.

Is Immersive Engineering Blueprint Tweaker compatible with forge?

Immersive Engineering Blueprint Tweaker officially supports forge for Minecraft 1.7.10. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Immersive Engineering Blueprint Tweaker – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Immersive Engineering Blueprint Tweaker consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

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Recommended RAM
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Details

License
MIT License
Server-side
Required

Supported Versions

1.7.10