
Infinite the jackal origin
Infinite from Sonic forces with the Origins mod. Commissioned by FatalComic
Screenshots






About this Mod
THIS ORIGIN IS OVERPOWERED AND HAS NOT BEEN BALANCED! IF YOU WOULD LIKE TO HELP WITH THE BALANCING AND TUNING, JOIN THE LINKED DISCORD SERVER.
Infinite
- Wielder of the phantom ruby
Passives
Phantom energy
- The phantom ruby is the source of your power, but it is not infinite. Using abilities cost phantom energy.
- You regenerate phantom power over time.
Arrogance
- You deal 30% more damage to targets above 50% health, and 15% less damage to targets under 20% health
Hover flight
- You can levitate by holding space, but won't passively regenerate phantom power while flying.
- Sneaking while flying lets you hover
- You also take no fall damage
Gem holder
- You take 70% less magic damage, 20% more physical damage, and is immune to poison.
Actives
Recharge
- Levitate and rapidly recharge your phantom energy, but drains your saturation.
- If you get hit while recharging, you take triple damage and get stunned for 3 seconds.
- Amount of energy recharged ramps up over time, 110 ticks to go from 0 to 100%, 0.03 points of exhaustion every tick.
Phantom projections
- Allows you to create and manipulate phantom cubes.
- Cubes mark hit entities on hit, enhancing your other abilities on them, highlighting them, and letting you deal 30% more damage to them.
- On the ground (Wall form)
- Summons a grounded wave of cubes that follows your cursor, before erupting into a wall.
- Lasts until you cancel it, draining your phantom energy until then
- 3 blocks width, max 25 blocks length, 4.2 blocks height, 2 seconds max wave duration, 0.6 blocks per tick, 1% initial energy cost, 0.03% every tick
- Nullspace enhancement: Initial wave is 5 times faster. Max length unchanged.
- In the air (Wave form)
- Fires a controllable wave of cube that explode into a sphere upon reaching the target or when manually recast, stunning and marking entities.
- Entities the wave pass through also get damaged and marked.
- 1.3 blocks per tick, 3% energy cost, 15 seconds max duration
- Wave hit: 1.5 blocks radius, weakness 3 and blindness for 3 seconds, 3s mark, 3 magic damage
- Direct explosion hit: 1.5 block radius, 3s stun, 15s mark, 8 magic damage
- Outer explosion hit: 3 block radius, 3s stun, 10s mark, 4 magic damage
- Nullspace enhancement: The explosion summons 4-9 extra cluster explosions around the impact point, each with 1.5 block radius and dealing outer explosion damage.
- While sneaking (Shield form)
- Summons cubes around you and form a shield. You are protected while the shield is active, but become blinded, and is unable to jump, fly or recharge. This also drains energy over time. (resistance 3, regeneration 2)
- If the shield gets touched or you get hit, it will explode, stun and mark nearby entities, and grants you various buffs. (regen 2, health boost 1, instant heal 1, speed 1, strength 1 for 5 seconds) (3s stun, 10s mark, 3 magic damage, 5 blocks radius)
- If the shield expires on its own or you leave the bubble, you gain blindness for 3 seconds.
- 3 blocks shield radius, 10s duration, 1% initial cost, 0.03% every tick
- Nullspace enhancement: Grants buff even if manually triggered or expires
- While sneaking in the air (Dive form)
- Dive at the ground. After falling for more than 5 blocks, you start dragging nearby entities down with you, stunning them.
- Upon hitting the ground, cause a wave of cubes to erupt in a wide area, stunning and marking entities.
- 6 blocks slam radius, 3s stun duration, 30 second mark, 10 magic damage, 3% energy cost.
- Nullspace enhancement: 5 blocks fall distance requirement removed.
- 4 seconds shared cooldown
Telekinesis
- Both forms share a cooldown
- Against marked targets:
- Pick up an entity and force them to levitate in the air, unable to move.
- You can recast to throw them at any targets. If they hit a block with a high enough speed, they take damage and get stunned. (5s stun, 8 kinetic damage + 5 magic damage(in case of fall damage immunity), 5 AOE explosion damage)
- There is an indicator that shows you if they will take damage or not at any given throw direction.
- If you don't do anything, they get dropped after the duration expires.
- 7.5 seconds cooldown, 2% energy cost, 10s max duration
- Nullspace enhancement: They will take damage no matter the throw distance.
- Against unmarked targets:
- Manifest copies of blocks around you that fly at the target.
- Different types of blocks have different effects:
- "Strong" blocks (obsidian, bedrock, deepslate, metal blocks): 0.1s stun, 5 thrown damage
- "Weak" blocks (glass, leaves, wool, air): 1.5 thrown damage
- Other blocks: 1s slowness 2, 3 thrown damage
- Anvil: 1.5 blocks explosion radius, 6 anvil damage, 1s stun
- Tnt: 3 blocks explosion radius, 8 explosion damage
- 1 block per tick, 7 ticks cooldown, 0.2% energy cost
- Nullspace enhancement: Only manifest phantom blocks that are always considered "Strong".
Phantom clone
- Go invisible briefly, spawning a shadowy clone in your stead
- Damaging the shadow clone causes it to explode, dealing damage and marking nearby entities
- You can recast this ability to teleport to the clone
- While invisible, your next attack does double damage to marked entities
- The clone lasts forever, but does not work across dimensions
- 20s cooldown, 10s invis duration or until clone is destroyed, 5% energy cost.
- Nullspace enhancement: Gain 50% speed while invisible
Flash
- When tapped:
- Teleports towards your cursor. If you target a marked entity, teleport behind them instead.
- 5s cooldown, 1% energy cost, 15 blocks distance
- When fully held:
- Charge in the direction you're looking, damaging and stunning all entities on the way.
- 10s cooldown, 2s channel duration, 2% energy cost, 30 blocks distance, 8 physical damage, 3s stun
Illusory realm
- Summons random blocks that float in an area that automatically target nearby marked enemies, dealing a lot of damage.
- Different blocks have different effects. (Damage and effects same as telekinesis)
- I'm too lazy to calculate probability of each block types, there are a lot of them
- These objects linger for a while, and is only visible to marked enemies.
- 5 minutes duration, 20 seconds cooldown, 6% energy cost, 10 blocks detection radius, 2 blocks per tick speed, 40 block summoned, 15 blocks spread radius.
- Nullspace enhancement: Summons 55 more blocks, evenly distributed throughout the whole dimension.
Nullspace
- A dome made of pure phantom energy, 30 blocks in radius.
- Entities inside of nullspace will not have their mark expire.
- While in nullspace, you gain 40% damage reduction, 40% damage amplification, 10 more hearts, 30% more size, speed and reach, and all your abilities are enhanced with special effects
- However, your energy will not regenerate over time, and Recharge will be unusable.
- When held:
- Channel for 3.5 seconds, before becoming a black hole that sucks in nearby entities, trapping them in limbo if they touch the event horison. (3s horizon radius, 24 blocks suction radius (the closer the stronger))
- After the blackhole ends, transport you and all trapped entities to nullspace.
- Leaving nullspace will eject all other entities, and reset nullspace to it original state
- 10 seconds max blackhole duration, 0.3% energy cost per tick, 10 seconds cooldown upon entering nullspace(so you can leave quickly if necessary), 100 seconds cooldown when you return to the overworld.
- Only works in the overworld because fuck you I spent too much time on this already
Final notes
- Join the discord server to be notified of updates, report bugs, or suggest new features.
Available Versions
How to Install Infinite the jackal origin on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set datapack Loader
In the panel under "Egg", select the datapack loader and matching Minecraft version (1.20.1).
Install Mod
Open the mod browser in the dashboard and search for "Infinite the jackal origin". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.1, 1.20
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Infinite the jackal origin server crashes on startup – what to do?
Most common cause: wrong datapack version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.
Is Infinite the jackal origin compatible with datapack and fabric?
Infinite the jackal origin officially supports datapack, fabric for Minecraft 1.20.1, 1.20. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Infinite the jackal origin – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Infinite the jackal origin consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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