KnockbackSync
Say goodbye to lag-induced knockback woes, delivering fair and consistent PvP battles for all players, no matter their ping!
About this Mod
The fabric version currently does not fully represent what Knockback Sync should look like.
It is an improvement upon Vanilla KB but it is currentlly inferior to the bukkit version
Players who want the proper experience should test using a Bukkit/Spigot/Paper/Purpur/Pufferfish server instead until further notice.
Join the Discord for support
Tired of inconsistent knockback ruining your PvP experience? Our plugin recalculates knockback as if it were done clientside, leveling the playing field and ensuring every player enjoys a fair fight, no matter their connection quality.
Minecraft doesn’t factor in network latency when determining a player's actions on the server. This causes the server to receive outdated information that doesn’t reflect the player's clientside position, leading to varying knockback effects based on connection quality.
This plugin intercepts and adjusts knockback calculations to match what would occur clientside, effectively mitigating the disadvantages caused by high latency. By synchronizing knockback handling, we ensure that players experience consistent and fair knockback, providing a balanced and competitive environment for all."
Frequently Asked Questions (FAQ)
Does this change put high ping players at a disadvantage?
It depends on the player. Some may notice a difference if they're used to relying on high ping to reduce knockback. For others, it could actually be an advantage.
How do I change the ping offset?
Open up config.yml and edit the line that says ping_offset: 25. Replace 25 with your desired ping offset.
Then just type
/knockbacksync reload
or restart your server.
What version should I download?
Alpha builds automatically built straight from the source as soon as changes are uploaded. They may not always be tested. We recommend these if you need a new feature (such as support for your platform or version) or want to help with development of the this mod/plugin and testing.
Beta: These builds are manually tested by developers. They are not guranteed to have no regressions and have not seen extensive use to verify that they work. We recommend these if you are not afraid of potentially having to deal with a breaking bug or two.
Release builds have been tested by the wider community on various servers. These builds are released periodically and are gauranteed to be stable. Any issues in release builds will be patched immediately. They are intended for large production servers that need absolute perfect stability and where the chance of a bug in this plugin is too high of a cost to bear. Users that value stability should use this.
What servers are using this plugin?
| IP | Location | Region | Ping Offset | spike_threshold |
|---|---|---|---|---|
pvparcade.club |
Ashburn, Virginia, United States | NA | 20 | 15 |
stray.gg |
San Francisco, California, United States | NA | 25 | 20 |
eu.stray.gg |
Limburg an der Lahn, Hesse, Germany | EU | 25 | 20 |
valed.gg |
Frankfurt, Hesse, Germany | EU | 25 | 20 |
eu.catpvp.xyz |
EU | 25 | 20 | |
as.catpvp.xyz |
AS | 25 | 20 | |
na.catpvp.xyz |
NA | 25 | 20 | |
hyperium.pl |
Wrocław, Dolnośląskie, Poland | EU | 25 | 20 |
play.concordmc.net |
Singapore | AS | 25 | 20 |
Commands
/knockbacksync ping [target]
Description:
This command allows you to check the ping of a player, including jitter. If no target is specified, it will check your own ping.
Permissions:
knockbacksync.ping(defaults to true for players)
Examples:
/knockbacksync ping: Checks your own ping./knockbacksync ping Steve: Checks the ping of a player named Steve.
Output:
- If a pong packet has been received: "Your last ping packet took [ping]ms. Jitter: [jitter]ms." or "[Player]'s last ping packet took [ping]ms. Jitter: [jitter]ms."
- If a pong packet has not been received: "Pong not received. Your estimated ping is [estimated ping]ms." or "Pong not received. [Player]'s estimated ping is [estimated ping]ms."
Notes:
- The estimated ping is based on the player's platform reported ping.
- Jitter represents the variation in ping over time.
/knockbacksync status [target]
Description:
This command allows you to check the KnockbackSync status of a player or the server. If no target is specified, it will show both the global status and your own status.
Permissions:
knockbacksync.status.self(defaults to true for players): Allows checking your own status.knockbacksync.status.other(defaults to op only): Allows checking the status of other players.
Examples:
/knockbacksync status: Shows the global status and your own status./knockbacksync status Steve: Shows the status of a player named Steve.
Output:
- Global status: "Global KnockbackSync status: [Enabled/Disabled]"
- Player status: "[Player]'s KnockbackSync status: [Enabled/Disabled]" (or "Disabled (Global toggle is off)" if the global toggle is off)
Notes:
- The player status will be "Disabled" if the global toggle is off, even if the player has individually enabled KnockbackSync.
- The messages displayed by this command are configurable in the
config.ymlfile.
/knockbacksync toggle [target]
Description:
This command allows you to toggle KnockbackSync for yourself, another player, or globally.
Permissions:
knockbacksync.toggle.self(defaults to true for players): Allows toggling KnockbackSync for yourself.knockbacksync.toggle.other(defaults to op only): Allows toggling KnockbackSync for other players.knockbacksync.toggle.global(defaults to op only): Allows toggling KnockbackSync globally for the server.
Examples:
/knockbacksync toggle: Toggles KnockbackSync globally (if you have permission) or for yourself./knockbacksync toggle Steve: Toggles KnockbackSync for a player named Steve.
Output:
- Global toggle: Sends a message indicating whether KnockbackSync has been enabled or disabled globally. The messages are configurable in the
config.ymlfile. - Player toggle: Sends a message indicating whether KnockbackSync has been enabled or disabled for the specified player. The messages are configurable in the
config.ymlfile. - Ineligible player: If a player is ineligible for KnockbackSync (e.g., due to permissions), a configurable message will be sent.
- KnockbackSync disabled: If KnockbackSync is disabled globally and you try to toggle it for a player, a message will be sent indicating that KnockbackSync is disabled.
Notes:
- If KnockbackSync is disabled globally, toggling it for a player will have no effect until KnockbackSync is enabled globally.
- Players can only toggle KnockbackSync for themselves if they have the
knockbacksync.toggle.selfpermission. - Operators can toggle KnockbackSync for other players and globally.
/knockbacksync reload
Description:
This command reloads the KnockbackSync plugin's configuration file.
Permissions:
knockbacksync.reload(defaults to op only)
Examples:
/knockbacksync reload
Output:
- Sends a message to the command sender indicating that the configuration has been reloaded. The message is configurable in the
config.ymlfile.
Notes:
- This command is useful for applying changes made to the configuration file without restarting the server.
/knockbacksync toggleoffground
Description:
This command toggles the experimental off-ground knockback synchronization feature.
Permissions:
knockbacksync.toggleoffground(defaults to op only)
Examples:
/knockbacksync toggleoffground
Output:
- Sends a message indicating whether the experimental off-ground knockback synchronization has been enabled or disabled. The messages are configurable in the
config.ymlfile.
Notes:
- This command currently does not do anything as off-ground synchronization has yet to be implemented.
- This feature is experimental and may not work as expected.
License
GNU General Public License v3.0 or later
See LICENSE to see the full text.
Available Versions
How to Install KnockbackSync on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set bukkit Loader
In the panel under "Egg", select the bukkit loader and matching Minecraft version (26.1.2).
Install Mod
Open the mod browser in the dashboard and search for "KnockbackSync". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.1.2, 26.1.1, 26.1 (+47 more)
Server-side
✗ UnsupportedRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
KnockbackSync server crashes on startup – what to do?
Most common cause: wrong bukkit version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.1.2). You can switch loaders with one click in the panel.
Is KnockbackSync compatible with bukkit and fabric and folia and paper and purpur and spigot?
KnockbackSync officially supports bukkit, fabric, folia, paper, purpur, spigot for Minecraft 26.1.2, 26.1.1, 26.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with KnockbackSync – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if KnockbackSync consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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