Martensite entity tick skiper
Skip entity tick process depending on the distance to player
About this Mod
As a datapack maker, I like to
enhance Mob AI to make game more difficult. But use command to control mob AI involve many detection and scoreboard recoding and as game become more difficult, mob that stack together will kill player in second. So I make a mod to deal with these problem
To deal with the problem. First is to improve the performance by skip entity tick when player is far away, next is to remove entity when other entity nearby unloaded.
Feature
- skip entity tick by a calculated chance (default on)
- delete entity in group (default off)
- regist chunk to prevent 1. to work on farm
- change minimal chance (0.1) and the radius (24) that entity start to be skip in config
- disable death animation (default on)
- cramp xp orb in a aggresive way (default on)
Caution
Remember to register chunks where your machine and farm located or it may break the farm that require the entity and redstone running at the same speed and decrease the efficiency of entity resources farm such as wool farm and the farm that assemble mob like most of the mob spawner do. Skip tick means no calculation will be operated on entity, and thus they won't even move.
Clear entity in group may clear some entity that usually should be in certain structure like Boss from other mod.(vanilla ones like evoker has been avoided)
The things that will be invole in the future
- Advance entity detection to avoid unwanted entity remove by group remove
- Group remove backlist system
- Fabric version (postponed due to development plugin error)
Effect Showcase
450 pigs test
13 blocks away
Open : 12fps / 130~140ms
Close : 12fps / 130~140ms
24 blocks away
Open : 40fps / 120ms
Close : 40fps / 108ms


When within 24 blocks, they are almost the same.
40 blocks away
Open : 40fps / 95ms
Close : 40fps / 108ms
60 blocks away
Open : 60fps / 85ms
Close : 60fps / 120ms
TPS drops since the higher fps requirement
80 blocks away
Open : 60fps / 42ms
Close : 58fps / 75ms
100 blocks away
Open : 70fps / 32ms
Close : 60fps / 75ms
Contact me with gmail : [email protected]
Available Versions
How to Install Martensite entity tick skiper on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.21.11).
Install Mod
Open the mod browser in the dashboard and search for "Martensite entity tick skiper". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.11, 1.21.10, 1.21.9 (+12 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Martensite entity tick skiper server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.
Is Martensite entity tick skiper compatible with forge and neoforge?
Martensite entity tick skiper officially supports forge, neoforge for Minecraft 1.21.11, 1.21.10, 1.21.9. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Martensite entity tick skiper – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Martensite entity tick skiper consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Install Martensite entity tick skiper with just one click on your server.