Mob Dice Attributes

Mob Dice Attributes

Every mob. Every spawn. A fresh roll. A mod that dynamically converts mob attributes into a range using tabletop RPG dice mechanics.

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About this Mod

Mob Dice Attributes

Every mob. Every spawn. A fresh roll.

Mob Dice Attributes replaces Minecraft's fixed mob stats with tabletop RPG dice rolls.
A zombie isn't always 20 HP — it might roll 13 or 27. A skeleton might track you from
twice its normal range, or barely notice you across the room. Every encounter is different.

Balance is preserved by design. The dice formula is constructed so the average rolled
value always equals the vanilla value. Mobs aren't globally buffed or nerfed — they vary.


⚔️ Core Features

🎲 Dice Rolling for All Mob Attributes

Eight attributes are rolled on spawn using the xdn + b formula:

  • Max Health, Movement Speed, Attack Damage, Knockback
  • Armor, Armor Toughness, Attack Speed, Follow Range

Die type is auto-selected per mob based on its vanilla value (low-HP mobs use d6,
bosses use d20). Everything is configurable per attribute.

🏅 Rarity Tiers

Every mob spawn draws from a weighted rarity pool — like an RPG loot table, but for mobs.

Tier Default chance Effect
Common 60% Baseline rolls
Uncommon 25% Slightly above average
Rare 10% Blue name, 2× XP, bonus loot
Legendary 5% Purple name, 5× XP, 3× bonus loot, all stats boosted

Tier weights and profiles are fully customizable via datapack.

⭐ Elite Mobs

Mobs that roll significantly above their average HP are automatically tagged as Elite
given a custom name and (optionally) a visible name tag. Threshold and prefix are configurable.

💰 Loot & XP Scaling

Above-average mobs drop more. Configure the XP multiplier and bonus loot rolls globally,
or set them per rarity tier profile. Rare mobs are worth hunting.

🪝 Spawn Hooks

Map specific spawn contexts to profiles. Always give raid mobs a legendary profile.
Force spawner mobs to be rare. Or leave it to the rarity draw. Your call.

Valid contexts: natural, spawner, chunk_generation, structure, breeding,
mob_summoned, jockey, event, conversion, reinforcement, triggered,
bucket, spawn_egg, command, patrol


🗂️ Datapack Customization

Everything is driven by datapacks under data/mobdiceattribs/:

Folder Purpose
spawn_profiles/ Named stat bundles (name, color, XP, loot, dice overrides)
rarity_tiers/ Weighted pool of profiles drawn on every spawn
spawn_hooks/ Context → profile mappings
mob_overrides/ Per-mob or per-tag dice overrides
dimension_rules/ Enable/disable rolling or scale stats per dimension
difficulty_rules/ Scale stats per world difficulty

All reloaded live with /reload — no restart required.


🖥️ Commands

Command Description
/mda reroll <targets> Force-reroll matched entities (op level 2)
/mda inspect <target> Print current stats, HP ratio, and assigned profile

⚙️ Configuration

A full server.toml config controls every attribute independently:

  • Enable/disable per attribute
  • Auto dice selection or manual die type
  • Range factor (how swingy the rolls are)
  • Mob whitelist / blacklist
  • Distance-from-spawn health scaling (disabled by default)
  • Elite mob threshold, prefix, and name tag visibility

🔌 Compatibility

  • Server-side only — clients do not need the mod installed
  • Jade / The One Probe — custom names are visible on hover
  • Reloads on /reload — fully compatible with datapack managers

📖 Documentation

Page Link
Home Wiki
Dice Formula How xdn+b works
Spawn Profiles Profile format & fields
Rarity Tiers Weighted pool setup
Spawn Hooks Context-based profiles
Mob Overrides Per-mob dice overrides
Dimension Rules Scale by dimension
Difficulty Rules Scale by difficulty
Configuration Full config reference
Commands /mda reroll & inspect

📦 Source & Issues

GitHub

Available Versions

Mob Dice Attributes 2.0.0release
MC 1.21.1neoforge
April 26, 2026
Mob Dice Attributes 1.0.0release
MC 1.21.1neoforge
April 26, 2026
Mob Dice Attributes 1.0.0release
MC 1.20.1forge
April 23, 2026
Mob Dice Attributes 1.0.1release
MC 1.19.2forge
February 15, 2023
Mob Dice Attributes 1.0.1release
MC 1.18.2forge
February 15, 2023

How to Install Mob Dice Attributes on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.21.1).

3

Install Mod

Open the mod browser in the dashboard and search for "Mob Dice Attributes". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forgeneoforge

Minecraft Versions

1.21.1, 1.20.1, 1.19.3 (+2 more)

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Mob Dice Attributes server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.

Is Mob Dice Attributes compatible with forge and neoforge?

Mob Dice Attributes officially supports forge, neoforge for Minecraft 1.21.1, 1.20.1, 1.19.3. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Mob Dice Attributes – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Mob Dice Attributes consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

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Details

License
GNU Lesser General Public License v3.0 or later
Server-side
Required

Supported Versions

1.21.11.20.11.19.31.19.21.18.2