
Mob Factions
A Fully Customisable Faction based Targeting System for almost any Mob (doesn't work on Brains)
About this Mod
There are 4 parts to this Mod.
- Factions: a list of Strings
- Entities: a list of Entity Types
- Enemies: a list of Strings (which are within Factions)
- Allies: a list of Strings (which are within Factions)
This is saved per World, can be edited with /Faction and will be defaulted to whatever the users Common Config File for the Mod is, when the world is first loaded or when /Faction reset is used
For any Entity within a faction (supports mutiple at the same time), it'll attack without reason any Entities within an Enemy Faction, however it will NEVER attack any Entities within an Allied Faction. also when its attacked it'll notify any Allies (factions / mobs within its own faction), of its attacker and if it can.. it'll also fight back for them.
By Default the Config is defined with some default values that are meant to guide the user on what possible and how to setup those values within the Config File, those values are:
- Factions: zombie, skeleton, illager, piglin
- Entities: [zombie, zombie_villager, husk, drowned, zombified_piglin, zoglin], [skeleton, stray, wither_skeleton], [pillager, vindicator, ravager, evoker, vex], [piglin, piglin_brute, zombified_piglin]
- Enemies: [illager, piglin], [illager, piglin], [zombie, skeleton, piglin], [zombie, skeleton, illager]
- Allies: [skeleton], [zombie], [], []
The square brackets separate factions, while the comma (and gap) separate values.
/Faction
- reset
- get
- get [Faction]
- get [Faction] entities
- get [Faction] enemies
- get [Faction] allies
- create [Quoteable String]
- remove [Faction]
- modify [Faction] add entities [EntityType]
- modify [Faction] add enemies [Faction]
- modify [Faction] add allies [Faction]
- modify [Faction] remove entities [EntityType]
- modify [Faction] remove enemies [Faction]
- modify [Faction] remove allies [Faction]
[Faction] autocorrects to any/all factions created at the time.
[EntityType] autocorrects the same way the /Summon command does.
as for what they all do, its pretty self explanatory but if you need help feel free to leave a comment.
Available Versions
How to Install Mob Factions on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).
Install Mod
Open the mod browser in the dashboard and search for "Mob Factions". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Mob Factions server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.
Is Mob Factions compatible with forge?
Mob Factions officially supports forge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Mob Factions – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Mob Factions consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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