
Muddy Waters
Dirt near water becomes mud on world generation.
About this Mod
With this mod, dirt and other configurable blocks will naturally turn into mud when they are near water, both during world generation and through normal gameplay.
This helps address how underutilized the mud block is in world generation, especially since it was originally introduced in only a single biome.
This mod is compatible with most world generation mods.
Config
"mud_replaceable_blocks"
Defines which blocks can be replaced with mud during both world generation and random-tick updates.
"world_gen_mud_radius_noise.min_radius" "world_gen_mud_radius_noise.max_radius"
Defines the radius used to determine how far replaceable blocks can be converted into mud.
A radius of 0 only checks for water directly above the block. A radius of 1 checks for water adjacent to the block, and so on.
Note: If the minimum radius is set to 0 and random-tick mud conversion is enabled, mud will to slowly appear adjacent to water over time.
Radius values must be integers from 0 to 7, inclusive.
"world_gen_radius_noise.noise_stretch"
Defines how stretched out the mud noise out.
Higher values produce gradual transitions, while lower values create more frequent variation.
Value must be greater than zero.
"sea_level_mud_biomes"
Determines which biomes will always generate mud at sea level. By default, this only includes vanilla swamp and mangrove biomes.
"random_tick_mud_conversion_chance"
Determines the chance that a mud-replaceable block will become mud when adjacent to water after being hit with a random tick update.
A value of 1.0 causes eligible blocks to convert to mud as often as possible.
A value of 0.0 disables random-tick mud conversion entirely.
Must be a value from 0.0 to 1.0, inclusive.
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
You may also freely port this mod to a different version/modloader, as long as you reference the original mod and it is hosted within the Modrith ecosystem.
Available Versions
How to Install Muddy Waters on Your Server
Order Server
Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Muddy Waters". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1
Server-side
✓ RequiredRecommended RAM
6 GB(min. 4 GB)Frequently Asked Questions
Muddy Waters server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Muddy Waters compatible with fabric?
Muddy Waters officially supports fabric for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Muddy Waters – how to optimize performance?
Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if Muddy Waters consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install Muddy Waters with just one click on your server.