
MultiGolem
This project adds the ability to create new golems out of Copper, Gold, Emerald, Diamond, and Netherite blocks that have special abilities beyond the basic Iron Golem
Screenshots






About this Mod
Features
- Adds six Iron Golem variants: Copper, Gold, Emerald, Diamond, Netherite, and Zombie.
- Server-side functional: vanilla clients can connect to a server running MultiGolem with no mod installed.
- Build variants with the vanilla iron-golem T-shape using copper, gold, emerald, diamond, netherite, or mossy cobblestone body blocks. Copper Iron Golems preserve fresh, exposed, weathered, oxidized, and waxed copper states with matching textures.
- Marked vanilla iron golem spawn eggs for Copper, Gold, Emerald, Diamond, Netherite, and Zombie variants.
- Stats scale by material; Copper is the weakest and Netherite is the strongest.
- Heal each variant with its matching material.
- Custom textures per variant on modded clients; vanilla clients still see regular iron golems.
- Optional ModMenu screens show client/server MultiGolem version status, active server customization values, and a Golempedia reference for golem creation, stats, drops, village spawns, and abilities.
Special Abilities
- Copper: lightning strikes heal instead of damage.
- Gold: +75% movement speed, sprint-dust particles while moving, and sunlight-shine particles while idle outdoors.
- Emerald: heals passively while villagers or wandering traders are nearby.
- Diamond: passive LOS lightning zap of nearby hostiles, on-attack lightning, and lightning immunity. Creepers are excluded by default.
- Netherite: immune to fire and lava damage, and ignites hit mobs for 5 seconds.
- Zombie: hostile corrupted golem that heals from Rotten Flesh, applies Hunger/Nausea/Poison to players, converts villagers and wandering traders into zombie villagers, fights village defenders, and stays allied with zombies and converted zombie villagers.
Cross-tier ignored_target_types lets server admins stop tiers from targeting categories such as creepers, players, endermen, or bosses. Copper, Gold, Emerald, Diamond, and Netherite ignore creepers by default to prevent collateral block damage.
Creation Recipes
Build a T-shape (1 base, 1 center, 2 arms) out of one of:
- Copper Block, including fresh, exposed, weathered, oxidized, and waxed variants → Copper Iron Golem
- Gold Block → Gold Golem
- Emerald Block → Emerald Golem
- Diamond Block → Diamond Golem
- Netherite Block → Netherite Golem
- Mossy Cobblestone → Zombie Golem
Place a carved pumpkin on top. Iron golem recipe is unchanged from vanilla. The vanilla single-copper-block Copper Golem recipe remains vanilla-owned.
Configuration
Edit config/multigolem.json, created on first server start. Server admins can tune:
- Global ingot healing with
allow_golem_healing - Per-tier
max_health,attack_damage, andanger_on_hit - Per-tier
ignored_target_typesvalues:CREEPERS,ENDERMEN,PLAYERS,ALL_BOSSES - Ability settings for Copper lightning healing, Gold movement/particles, Emerald healing aura, Diamond lightning targeting/cooldowns, Netherite fire immunity/ignite duration, and Zombie sickness/conversion/Rotten Flesh healing
- Zombie-villager village maintenance with
zombie_village_spawning
Server owners can optionally control who may create, heal, use marked spawn eggs for, or configure spawners for each MultiGolem tier with LuckPerms-compatible permission nodes. The same creation permission nodes cover marked spawn egg use and marked spawn egg spawner configuration. Permissions are permissive by default, so existing servers keep their current behavior unless a permissions plugin denies a node.
Existing V1 config files migrate automatically to the V2 schema, and unknown fields are preserved where possible.
Client ModMenu Tools
Players with ModMenu installed can open MultiGolem's client-side hub to check whether their client and server MultiGolem versions match. Server owners and players can also inspect the connected server's active customization values, including variant health, attack damage, healing, ability settings, and village-spawn behavior. When not connected to a server, Golempedia and customization screens show MultiGolem's default values.
Requirements
- Minecraft 26.1.2
- Fabric Loader 0.19.2+
- Fabric API 0.148.0+26.1.2
Spawn Eggs
MultiGolem adds Copper, Gold, Emerald, Diamond, Netherite, and Zombie Golem Spawn Egg stacks as marked vanilla iron golem spawn eggs. Unmarked vanilla iron golem spawn eggs remain vanilla-owned.
Available Versions
How to Install MultiGolem on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (26.1.2).
Install Mod
Open the mod browser in the dashboard and search for "MultiGolem". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.1.2
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
MultiGolem server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.1.2). You can switch loaders with one click in the panel.
Is MultiGolem compatible with fabric and neoforge?
MultiGolem officially supports fabric, neoforge for Minecraft 26.1.2. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with MultiGolem – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if MultiGolem consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Install MultiGolem with just one click on your server.