No Kebab

No Kebab

Prevents unknown painting ids from being erased from the world, and offers a way to manually fix them up.

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3.5K Downloads
fabricdecorationmanagement
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Missingno
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About this Mod

⚠ As of MC 1.21.5, painting items can no longer hold invalid variants. When using the mod Invariable Paintings, invalid paintings will no longer drop themselves when broken.

No Kebab

Overview

In vanilla Minecraft, when a painting is loaded with an ID that doesn't match any existing variant, it will be automatically replaced with another one. No questions asked. If you mess around with data-driven paintings, any error in your datapacks may cause already-placed paintings to be lost upon loading a world.

No-Kebab serves as a safeguard against that. Invalid paintings will still fall back to a different variant, but they will remember the variant ID that was originally present in their NBT data, and keep that ID when saving the game. The next time you load that world with the correct set of variants installed, those painting will be restored to their original appearance.

Trivia: Prior to MC 1.21, invalid paintings would invariably be reverted to the minecraft:kebab variant, hence the mod's name.

Environment

Core functionalities are fully server-side.

Client-side is required only if the Missingno Display feature is enabled, in which case it will be required an all clients.

Missingno Display

This changes the appearence of invalid paintings, making them stand out, and revealing their ID.

By default, it will be disabled on dedicated server, and enabled on integrated servers (singleplayer and LAN).
This can be toggled in the config file nokebab.properties, with the option called customTracker. This requires a full restart to take effect.

Migration

The command /nokebab migrate can be used to change the variant of existing paintings in bulk. It requires a permisssion level of 3 (Admin).

This will only change the variant of placed paintings in currently loaded chunks Paintings in item form or in unloaded chunks will not be affected.

If a migration would result in a painting no longer being able to fit its wall, this painting will be skipped with an error message.

Synopsis

/nokebab migrate <mode> <source> <destination>

<source> is the variant of paintings that should be migrated. <destination> is the variant they will be replaced with. Their specifics vary depending on the mode.

<mode> can be either:

  • literal, will seek paintings that exactly match the source, and change them all to the same variant.
  • regex, allows the use of Regular Expressions, so <source> can match multiple variants, and <destination> can use substitution variables.

For example, the command to change the namespace of multiple paintings would be:

/nokebab migrate regex "oldspace:(.*)" "newspace:$1"

Available Versions

v1.3.3+1.21.5release
MC 1.21.5fabric
April 12, 2025
v1.3.3+1.21.3release
MC 1.21.2, 1.21.3, 1.21.4fabric
April 12, 2025
v1.3.2+1.21.3release
MC 1.21.2, 1.21.3, 1.21.4fabric
October 28, 2024
v1.3.2+1.21release
MC 1.21, 1.21.1fabric
October 28, 2024
v1.2.1+1.20.1release
MC 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
May 1, 2024

How to Install No Kebab on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.5).

3

Install Mod

Open the mod browser in the dashboard and search for "No Kebab". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabric

Minecraft Versions

1.21.5, 1.21.4, 1.21.3 (+11 more)

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

No Kebab server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.5). You can switch loaders with one click in the panel.

Is No Kebab compatible with fabric?

No Kebab officially supports fabric for Minecraft 1.21.5, 1.21.4, 1.21.3. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with No Kebab – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if No Kebab consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install No Kebab with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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1-Click Mod Install
NVMe SSD Storage
DDoS Protection included

Details

License
European Union Public License 1.2
Server-side
Required

Supported Versions

1.21.51.21.41.21.31.21.21.21.11.211.20.61.20.51.20.41.20.3+4 more