Pick Block Optimizer

Makes Pick Block Not wait on server to pick a block

by
24 Downloads
fabricgame-mechanicsoptimizationutility
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About this Mod

WARNING

This mod may cause bans in some servers. Please ask a moderator in the server your gonna use it on if the mod is allowed.


Overview

This update improves responsiveness and correctness of the Pickblock action in multiplayer environments with high latency (high ping) and reduces visual ghosting caused by client–server state desynchronization.


Improvements

1. Pickblock Now Applies and Syncs Without Waiting for Server Confirmation

Previously, when a player used Pickblock (e.g., middle‑click on PC), the action was sent to the server and the client waited for the server to acknowledge and confirm the selection. On high‑ping connections, this introduced a noticeable pause before the client updated the player’s inventory or UI.

Now:

  • The client immediately predicts and applies the Pickblock result locally.
  • If the server’s authoritative result differs from what the client predicted, the client updates accordingly when that response arrives.

This eliminates the feeling of input lag caused by round‑trip network latency.

Why this matters: waiting on server response can add significant delay (100 ms–500 ms or more) on high‑latency connections; predicting locally removes that waiting period for quick actions such as selecting items.


2. Ghost Block Desynchronization Caused by Pickblock Resolution Reduced

A ghost block occurs when the client and server disagree about the presence or selection of a block. In the specific case this update addresses:

  • The server has accepted the Pickblock action and updated its world state.
  • But the client hasn’t yet applied that update, so it visually shows no selection or the wrong block.
  • This results in the server and client having mismatched views — the server records the block, but the client renders differently.

This update reduces such mismatches by:

  • Faster update propagation: New architecture processes block state packets more promptly on the client.
  • Priority reconciliation: When the server’s authoritative state arrives (block selected or updated), the client incorporates it quickly to prevent a prolonged mismatch.
  • Smaller desync windows: The client stops waiting on server responses for display purposes and instead updates its own view based on both prediction and timely server correction.

These improvements cut down on occurrences where the server thinks Pickblock happened but the client hasn’t reflected the pick, so players don’t see an empty result due to delayed client updates.


Technical Details

  • Client‑local prediction: The client predicts simple actions like Pickblock locally and updates UI immediately. The server still authoritatively confirms or corrects that prediction in the background.
  • Asynchronous syncing: The server update is handled without blocking input or UI — updates come in as packets and the client reconciles them promptly.
  • Reduced mismatch duration: Ghosting often happens in the window where the server has acted but the client hasn’t updated; by prioritizing those updates and applying corrections faster, that window is much smaller.

Expected Results

Scenario Before After
High ping (>200 ms) using Pickblock Delay and occasional visual desync Immediate client UI with correct or fast‑updated state
Block state synchronization Frequent mismatches after fast actions Server and client closer in sync, fewer ghosting artifacts
General responsiveness Client waits on server Client feels responsive, server corrections applied smoothly

Summary

This update makes Pickblock feel immediate by using local prediction and asynchronous server confirmation, and it significantly reduces ghost blocks caused when the server’s accepted action wasn’t reflected in the client’s view due to delayed networking. Players with high latency will notice both better responsiveness and fewer visual inconsistencies in block selection and interaction.

Available Versions

Pick Block Optimizer 1.0release
MC 1.21.8fabric
April 9, 2026

How to Install Pick Block Optimizer on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.8).

3

Install Mod

Open the mod browser in the dashboard and search for "Pick Block Optimizer". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabric

Minecraft Versions

1.21.8

Server-side

Unsupported

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Pick Block Optimizer server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.8). You can switch loaders with one click in the panel.

Is Pick Block Optimizer compatible with fabric?

Pick Block Optimizer officially supports fabric for Minecraft 1.21.8. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Pick Block Optimizer – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Pick Block Optimizer consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Pick Block Optimizer with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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NVMe SSD Storage
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Details

License
LicenseRef-All-Rights-Reserved
Server-side
Unsupported

Supported Versions

1.21.8