
QDAA
Quick & dirty antialiasing, based on supersampling (2xSSAA)
Screenshots

About this Mod
Implements really simple antialiasing via super-sampling, also known as SSAA.
Huh?
Antialiasing is often implemented via "FXAA", "TAA", "MSAA", etc. All of these methods are approximations, but they're very fast. FXAA and TAA are basically just really fancy blurs, and MSAA can only smooth polygon edges; pixelated textures are totally missed out on, which is most of what Minecraft is.
Super-sampling is the most pure, accurate, and expensive form of antialiasing. The entire scene is rendered at a higher resolution, and then downscaled for presentation. It's also the easiest to implement.
For example, if you're playing in a 1280×720 window, then QDAA will render the game at 2560×1440 instead, and then resize it to 1280×720 before it's drawn to the screen.
This mod reuses functionality in Minecraft that handles macOS Retina displays, so it should be quite compatible, except with other mods that modify how the framebuffer is drawn to the screen. It also technically optimizes the final render step, replacing a normal quad render with a blit.
Notably, due to how this works, QDAA can even antialias GUIs, improving readability of rotated text and smoothing the edges of 3D item models. Shaders only work on the world.
Versions
2.0 is an xplat redesign of QDAA based on the old "Simple" version, which works on 1.21.1+. Historically, QDAA is available in both "Simple" and "Configurable" versions, which are v1.1 and v1.2 due to having no foresight.
Simple
Really basic implementation of just the AA. Works on any version with Blaze3D, pinky promise. Will likely never need updating. Remind me if I forget to tag new versions. Mojang refactored how their framebuffer code works, so it broke. Yay. 2.0 exists to fix this.
Note: 1.16 and earlier only sorta work. Only 1.18 and higher is supported.
Configurable
More "full-fledged" mod with a config screen and runtime toggling. Potentially useful to ship in modpacks off-by-default. Highly version-dependent due to usage of GUIs. Likely won't receive updates, I regret it.
Available Versions
How to Install QDAA on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.4).
Install Mod
Open the mod browser in the dashboard and search for "QDAA". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.4, 1.21.3, 1.21.2 (+263 more)
Server-side
✗ UnsupportedRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
QDAA server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.4). You can switch loaders with one click in the panel.
Is QDAA compatible with fabric and neoforge and quilt?
QDAA officially supports fabric, neoforge, quilt for Minecraft 1.21.4, 1.21.3, 1.21.2. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with QDAA – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if QDAA consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Install QDAA with just one click on your server.