Recruits Siege Fix

Recruits Siege Fix

Recruits addon that makes sieges core-chunk based, requiring attackers to contest a player-set core chunk to capture claims.

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536 Downloads
forgegame-mechanicsmanagementutility
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About this Mod

You can support me through- https://ko-fi.com/knightmare61825

This addon for Villager Recruits that closes the biggest siege exploit: attackers no longer win by idling anywhere in the claim until the timer ends.
Instead, claims are captured by contesting a single Core Chunk chosen by the owner.

What This Mod Changes:

  • Replaces default “whole-claim pressure” siege behavior with core objective capture.
  • Each claim has one Core Chunk (owner-selected).
  • Attackers must contest that core chunk to make capture progress.
  • Siege progress is paused when attackers leave the core chunk.
  • If attackers stay away too long, siege fails.
  • Adds a clear attacker-side target marker (no guessing which chunk to push).

Core Siege Mechanics:

  • Attackers enter a claim and start siege conditions.
  • Only units in the Core Chunk count for progressing capture.
  • Capture progress is based on time actively contested in core:
    capture_duration_seconds (default: 600 = 10 minutes)
  • If attackers leave core:
    Progress pauses (does not instantly fail)
    After pause_timeout_seconds (default: 60), siege fails if they don’t return
  • Recruits siege UI/messages remain synced.

Visual Core Marker (for Attackers)

When an player enters a claim, attackers see the core objective clearly:

  • A bright red sky beam at core position
  • A floating red banner marker at the core
  • Visible through walls for easy objective direction
  • This appears for enemies to help them identify where to attack.
    Command:
    /setcorechunk
    Use it while standing in the desired chunk inside your claim.

Rules:
Must be inside your own claim
Cannot be used during active siege
Claim owner/faction leader (or OP) can set it
Not available for admin claims

Configuration File:

/serverconfig/siegesystemfix-server.toml
[core_siege]
capture_duration_seconds = 600
pause_timeout_seconds = 60

capture_duration_seconds: active core contest time required to capture
pause_timeout_seconds: max pause time before siege fails

Integration Notes:
Uses Recruits’ existing siege data flow and client sync.
Required attacker count still follows Recruits config:
Claiming.SiegeClaimsRecruitsAmount in recruits-server.toml.
If no core is manually set, claim center is used as fallback.

Quick Setup:
1.Install Recruits + SiegeSystemFix (same Forge 1.20.1 environment).
2.Create/own a claim.
3.Stand in your desired core chunk.
4.Run /setcorechunk.
5.Adjust timeout/capture settings in siegesystemfix-server.toml if needed.

You can support me through- https://ko-fi.com/knightmare61825

Available Versions

Recruits Siege Fix 1.0.0release
MC 1.20.1forge
March 22, 2026

How to Install Recruits Siege Fix on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).

3

Install Mod

Open the mod browser in the dashboard and search for "Recruits Siege Fix". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.20.1

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Recruits Siege Fix server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.

Is Recruits Siege Fix compatible with forge?

Recruits Siege Fix officially supports forge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Recruits Siege Fix – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Recruits Siege Fix consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

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Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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DDoS Protection included

Details

License
LicenseRef-All-Rights-Reserved
Server-side
Required

Supported Versions

1.20.1