Redstonecompiler

Redstonecompiler

JIT-compiles redstone circuits to bytecode for faster large machines.

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fabricquiltoptimization
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About this Mod

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RedstoneCompiler

JIT-compiles redstone circuits to bytecode. 15~100x faster for large redstone machines.


The Problem

If you've ever built a redstone computer, a massive auto-sorter, or a multi-bit ALU in Minecraft, you've probably hit these walls:

  • TPS plummets — vanilla scans every redstone wire individually. Large circuits eat milliseconds per tick.
  • Server lag — one player's redstone mega-build drags down the entire server.

RedstoneCompiler fixes this.


How It Works

Traditional redstone update flow:

Signal change → Traverse all connected wires → Recalculate power per-wire → Output

RedstoneCompiler replaces it with:

Signal change → Call pre-compiled bytecode → One method call, all logic computed → Output

Key technique: ASM dynamically generates a Java class at runtime, compiling the entire circuit's logic into native JVM bytecode. The JVM's JIT compiler then further optimizes this into native machine code, delivering hand-written-code-level performance.


Performance (Theoretical Estimates)

Based on theoretical analysis of JVM bytecode execution vs vanilla redstone updates, here's what to expect across typical scenarios:

Scenario 1: Single Redstone Line (15 dust)

Scale: 15 redstone dust

Result: No significant difference. Small circuits are fast enough in vanilla; compilation overhead roughly cancels out any gain.


Scenario 2: Repeater Signal Chain (64 repeaters)

Scale: 64 repeaters in series

Metric Vanilla RedstoneCompiler Improvement
Per-update time ~4.2ms ~0.15ms ~28x

Why: Vanilla scans all 64 repeaters individually to recalculate signal strength on each update. The compiled version does it in a single method call. Note: repeater delay (1 tick per stage) is intentional vanilla design — the mod fully preserves it and does not alter propagation timing.


Scenario 3: 8-bit Adder

Scale: ~200 redstone components (wires + repeaters + comparators)

Metric Vanilla RedstoneCompiler Improvement
Per-operation ~0.8ms ~0.02ms ~40x
1000 consecutive ops ~800ms ~20ms ~40x

Why: Vanilla triggers massive wire scanning per addition. Compiled: all logic in one method.


Scenario 4: Full ALU (4-bit, 8 operations)

Scale: ~800 components, 8 operations (ADD/SUB/AND/OR/XOR/NOT/SHL/SHR)

Metric Vanilla RedstoneCompiler Improvement
Single ALU operation ~3.5ms ~0.06ms ~58x
Max simulated clock rate ~5Hz ~300Hz ~60x

Scenario 5: Large Static Logic Machine (2000+ components)

Scale: Massive combinational logic (e.g. redstone plotter, gate arrays)

Metric Vanilla RedstoneCompiler Improvement
Single update ~12ms ~0.12ms ~100x
Server TPS impact Severe (~8 TPS) Negligible (~19.8 TPS) Full TPS maintained

Scenario 6: Dynamic Clocked Circuits

Scale: Circuits with many repeater latches, timers, sequential logic

Result: No significant improvement. Dynamic circuits rely on tick-by-tick state transitions, which suit vanilla processing. RedstoneCompiler automatically skips these (configurable via skipRedstoneWire).


Summary

Circuit Type Recommended? Expected Gain
Single redstone line No None
Repeater chains ✅ Strongly ~28x
Adders / ALUs ✅ Strongly 40~60x
Large combinational logic ✅ Highly 60~100x
Dynamic sequential circuits ❌ N/A None

Bottom line: the bigger and more combinational your circuit, the more RedstoneCompiler helps.


Supported Redstone Components

  • Redstone Wire ✅
  • Repeater ✅
  • Comparator — COMPARE mode ✅
  • Comparator — SUBTRACT mode ✅
  • NOT logic (inversion) ✅
  • GreaterThan logic ✅

Configuration

7 tunable parameters, adjustable via Mod Menu + Cloth Config GUI:

  1. Enable toggle — one-click disable to revert to vanilla behavior
  2. Detection range — chunk radius centered on player (1~32), default 8
  3. Compilation mode — Aggressive (all) / Normal (medium) / Passive (small only), balance performance vs overhead
  4. Max circuits per tick — rate-limit to prevent stutter during bulk compilation
  5. Debug mode — verbose logging for troubleshooting
  6. Log compiled circuits — track every compilation
  7. Skip redstone wire — compile only repeaters/comparators for testing

Note: Cloth Config API is optional. Without it, edit config/redstonecompiler.json manually.


Compatibility

Requirements

  • Minecraft 1.20.1
  • Fabric Loader ≥ 0.15.11
  • Fabric API — required
  • Java 17+

Recommended Companions

  • Cloth Config API — graphical configuration UI
  • Mod Menu — in-mod-list config access

Known Conflicts

  • None known. The mod only intercepts redstone update calls, never modifies vanilla block behavior.
  • Safe to use with Lithium, Alternate Current, and other optimization mods (compilation happens before redstone updates, no interference).

Available Versions

Redstonecompiler 0.2.0-alphaalpha
MC 1.20.1fabric, quilt
June 9, 2026
Redstonecompiler 0.1.0-alphaalpha
MC 1.20.1fabric, quilt
June 9, 2026

How to Install Redstonecompiler on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.20.1).

3

Install Mod

Open the mod browser in the dashboard and search for "Redstonecompiler". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabricquilt

Minecraft Versions

1.20.1

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Redstonecompiler server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.

Is Redstonecompiler compatible with fabric and quilt?

Redstonecompiler officially supports fabric, quilt for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Redstonecompiler – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Redstonecompiler consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Redstonecompiler with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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NVMe SSD Storage
DDoS Protection included

Details

License
Creative Commons Attribution Non Commercial Share Alike 4.0 International
Server-side
Required

Supported Versions

1.20.1