
Scape and Run: Parasites Deep Sea Danger
Adds parasites from the depths of the ocean.
Screenshots


About this Mod

An add-on for Scape and Run: Parasites, adding aquatic parasites.
Mob Information
New ParasitesSwimmers
- Evolved from Buglins & Aquatic counterpart to Rupters, they swim faster in water but are very vulnerable on land and will die after being on land for too long. They will leap catch their targets like their land counterparts.
Leechers - Evolved from Swimmers & Aquatic counterpart to Manglers, they swim faster in water but are very vulnerable on land, they can adapt to damage like their land counterpart so be aware of your surroundings, they may catch you by surprise.
Assimilated Drowneds
- Infected version of Drowneds, they no different compared to Assimilated Humans, the only difference is that they can swim better and has a chance to throw tridents.
Assimilated Dolphin
- Once Dolphins now victims to the parasites, they can give nearby parasites the effect of Dolphin's Grace.
The Hammerhead Branch
- Water parasites that has the ability to charge at you underwater, keep your distance away from them.
Item Information
New ToolsFishing Rods
- New Living Fishing Rods that will help out the phase no-fishing problem, made with parasite parts and has gained a mind...
New Items
Luring Hooks
- Crafted from parasite parts, Luring Hooks are a magnetic piece to craft Fishing Rods.
Rotted Fishes
- Fish once wiped by the infection can be fished with the Fishing Rod, may not be good to eat but it is sustainable.
Hammerhead Skull Pieces
- Dropped by the Hammerhead Branch, it is a tough skull fragment that will make good crafting component. (see future plans)
Future Plans
Features planned for DSD in the future.More inborn parasites.
More assimilated parasites.
Feral tiers.
Hijacked tiers.
More Primitive/Adapted branches.
Nexus tiers.
Pure tiers.
More items and tools.
More crafting components.
New effects.
Possibly new Nodes.
Credits
EnergonNER - Programmer, and Owner of the project.
Thomas Lovlin Jones - Artist, Director and Owner of the project.
Dhanantry - Original creator of Scape and Run: Parasites mod.
Available Versions
How to Install Scape and Run: Parasites Deep Sea Danger on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.12.2).
Install Mod
Open the mod browser in the dashboard and search for "Scape and Run: Parasites Deep Sea Danger". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.12.2
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Scape and Run: Parasites Deep Sea Danger server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.12.2). You can switch loaders with one click in the panel.
Is Scape and Run: Parasites Deep Sea Danger compatible with forge?
Scape and Run: Parasites Deep Sea Danger officially supports forge for Minecraft 1.12.2. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Scape and Run: Parasites Deep Sea Danger – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Scape and Run: Parasites Deep Sea Danger consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install Scape and Run: Parasites Deep Sea Danger with just one click on your server.