
Simple Team Generator
Easily gererate a Team ingame and let other Players join via team-specific Code
Screenshots


About this Mod
This Datapack provides:
dialog GUI to create Teams
- Display Name and Color (will be displayed in front of the player's name)
- a name field for the game-code (just enter the Name without spaces and special Caracters)
- after creating you get a 6-digit Code for joining
- available with the command /dialog show @s teams:add for operators level 2 and aboth
/trigger command to join
- use /trigger Team set <code> to enter the Code
- negative values let you leave the Team
- just /trigger Team to get the Code of the current Team
- 10 minutes Cooldown for joining (can be adjusted via /scoreboard players set .Cooldown Team_Cooldown 12000 by default)
- available for everyone (operator level 0 and aboth)
list-function
- lists all Teams in pages of 10 per page
- buttons for joining, removing the Team and listing it's Members
- clicking on the page-counter, suggests a command for changing the page (
has to be replaced) - avaialabe with /function teams:list to operators (level 2+) (/function teams:list1 for datapack version 1.2 or below)
function to load generated Teams on new world
- copy command_storage_teams.dat from the data folder in your old world folder and paste it at the same place in your new world folder
- load Datapack (min. version 1.2) and run function teams:take_copy
- Teams are being copied to new world with same Team-Codes
- Players can get Team-Codes of old world with /trigger Team and rejoin the old Team with them
unistall function (datapack version 1.4+ only)
- /function teams:uninstall
- disables the datapack
- removes Teams (can be reloaded with /function teams:take_copy1 like described aboth starting at 2.)
help function (datapack version 1.4+)
- shows this text
- /function teams:help
Important to know:
- the Mods are just the datapack converted into mods and should work exactly the same
- datapack with dialog -> restart the world or server
- nut fully tested, can break at any time (but should not)
- may have problems with paper or bukkit (purpur works)
- have FUN!
Available Versions
How to Install Simple Team Generator on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set datapack Loader
In the panel under "Egg", select the datapack loader and matching Minecraft version (1.21.11).
Install Mod
Open the mod browser in the dashboard and search for "Simple Team Generator". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.11, 1.21.10, 1.21.9 (+3 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Simple Team Generator server crashes on startup – what to do?
Most common cause: wrong datapack version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.
Is Simple Team Generator compatible with datapack and fabric and forge and neoforge and quilt?
Simple Team Generator officially supports datapack, fabric, forge, neoforge, quilt for Minecraft 1.21.11, 1.21.10, 1.21.9. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Simple Team Generator – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Simple Team Generator consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install Simple Team Generator with just one click on your server.