Smooth Flint

Smooth Flint

A small vanilla-friendly Flint and Steel overhaul with sensible ignite rules and a simple config.

by
295 Downloads
fabricneoforgegame-mechanics
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About this Mod

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SmoothFlint — Flint & Steel, but smarter

SmoothFlint upgrades vanilla Flint and Steel with more intuitive ignite rules and a few extra mob mechanics — all controllable through a simple config file.


🔥 What this mod changes

Smarter igniting: entities and blocks

  • Using Flint and Steel on an entity can ignite that entity (configurable).
  • Special cases / vanilla safety:
    • Item drops (ItemEntity) cannot be ignited.
    • Dragon Fireballs cannot be ignited.
    • Creepers keep vanilla behavior (Flint & Steel triggers their special mechanic).
  • Water rule: living mobs in water don’t ignite (prevents underwater cheese).
  • Works on non-living entities too (example: boats, wind charges) if the target can be set on fire.

🌿 Plants burn into fire instantly

Using Flint and Steel on small plants (grass/flowers-like blocks) removes the plant and replaces it with fire immediately, with smoke particles instead of block-breaking particles.

🌪️ Breeze: quick self-extinguish

If a Breeze is burning, it will extinguish itself after 20 ticks (1 second), play an extinguish sound, and spawn white smoke particles (configurable).

💥 Burning Wind Charges can ignite an area (optional)

If a Wind Charge is burning (it has fire ticks), its explosion can:

  • ignite nearby living entities
  • place small patches of fire around the impact
  • spawn flame + smoke particles
    Disabled by default for balance / vanilla-friendliness.

👀 Hostile + neutral mobs can react like you “attacked” them

Igniting a mob with Flint & Steel can make:

  • hostile mobs target you
  • neutral mobs (e.g. Iron Golem) become angry like after a normal hit
    This is optional and can be disabled via config.

🟣 Enderman fire panic + extinguish chance

  • A burning Enderman enters “panic mode” and tries to teleport every 40 ticks until it stops burning (configurable).
  • After a successful teleport, a burning Enderman has a 50% chance to extinguish itself (configurable).

⚙️ Configuration

Config file is created at:

/.minecraft/config/smoothflint.json

Options

  1. Ignite entities on click
    ignite.enable (default: true)
    If enabled, Flint & Steel can ignite entities when you use it directly on them.

  2. Ignite other players
    ignite.igniteOtherPlayers (default: true)
    Only matters if option #1 is enabled. Allows igniting other players with Flint & Steel.

  3. Breeze self-extinguish
    breeze.selfExtinguish (default: true)
    If enabled, burning Breeze extinguishes itself after 20 ticks, plays a sound, and spawns white smoke.

  4. Burning Wind Charge ignites area
    windCharge.burningIgnitesArea (default: false)
    If enabled, burning Wind Charges ignite nearby entities and place fire on nearby air blocks when they explode.

  5. Provoke neutral/hostile mobs on ignite
    mobs.provokeNeutralOnIgnite (default: true)
    If enabled, igniting a mob with Flint & Steel makes neutral/hostile mobs react like after being attacked.

  6. Enderman extinguish chance on teleport
    enderman.extinguishChanceOnTeleport (default: true)
    If enabled, burning Endermen have a 50% chance to extinguish after a successful teleport.

  7. Enderman panic while burning
    enderman.panicWhileBurning (default: true)
    If enabled, burning Endermen attempt to teleport every 40 ticks until they stop burning.


✅ Notes / vanilla compatibility

  • Creeper + Flint & Steel remains vanilla (no changes to their special interaction).
  • Item drops can’t be ignited.
  • Dragon Fireballs can’t be ignited.
  • Gameplay rules are applied server-side.

Available Versions

Smooth Flint 1.0.0release
MC 1.21.11neoforge
February 18, 2026
Smooth Flint 1.0.0release
MC 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10neoforge
February 18, 2026
Smooth Flint 1.0.0release
MC 1.21.2, 1.21.3, 1.21.4neoforge
February 18, 2026
Smooth Flint 1.0.0release
MC 1.21, 1.21.1neoforge
February 18, 2026
Smooth Flint 1.0.0release
MC 1.21.11fabric
February 15, 2026

How to Install Smooth Flint on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.11).

3

Install Mod

Open the mod browser in the dashboard and search for "Smooth Flint". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabricneoforge

Minecraft Versions

1.21.11, 1.21.10, 1.21.9 (+9 more)

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Smooth Flint server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.

Is Smooth Flint compatible with fabric and neoforge?

Smooth Flint officially supports fabric, neoforge for Minecraft 1.21.11, 1.21.10, 1.21.9. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Smooth Flint – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Smooth Flint consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Smooth Flint with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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Details

License
MIT License
Server-side
Required

Supported Versions

1.21.111.21.101.21.91.21.81.21.71.21.61.21.51.21.41.21.31.21.2+2 more