Structure Spawn Area Fix
Increases spawn areas for mobs around given structures
About this Mod
 
Structure Spawn Area Fix
I have noticed an issue with the Alex's Mobs mod, which adds mob spawns to the shipwreck structure.
This structure's bounding box is so small that in practice these mobs will spawn very rarely, if at all.
You can read more about this in this issue.
This mod fixes this issue by allowing you to expand the spawn area for mobs around structures.
It does this by checking a larger area around a potential spawn point for a given structure.
If one is found, the biome's regular mob spawns will be overriden with structure-specific ones for this position.
Before, I rarely got a Skelewag to spawn in, but with this fix applied, it looks like this (sped up by a factor of 2; there's a shipwreck in the center of the screen):

Configuration
The configuration is located in config/structure-spawn-area-fix.json.
It is a JSON file containing a list of entries for structures to expand the spawning area for.
Each entry has the following properties:
structure: The namespaced ID of the structure (e.g.,minecraft:shipwreck)category: The mob category to apply the expansion for- Possible values:
monster,creature,ambient,axolotls,underground_water_creature,water_creature,water_ambient,misc
- Possible values:
additional_radius: An integer value that specifies the additional radius to check for the structure in blocksbiome(optional): A namespaced biome ID (e.g.,minecraft:plains) or a biome tag (e.g.,#minecraft:is_ocean) to restrict the expansion to specific biomes (recommended for performance).
Example
Here is an example configuration that expands the spawn area for monsters around shipwrecks by 12 blocks, restricted to biomes that have the shipwreck structure:
[
{
"structure": "minecraft:shipwreck",
"category": "monster",
"additional_radius": 12,
"biome": "#minecraft:has_structure/shipwreck"
}
]
By default, the mod creates this exact configuration to fix the issue with Alex's Mobs and its Skelewag spawns at shipwrecks.
If you find other mobs also have issues spawning near structures, you can just add another entry for them.
Available Versions
How to Install Structure Spawn Area Fix on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).
Install Mod
Open the mod browser in the dashboard and search for "Structure Spawn Area Fix". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Structure Spawn Area Fix server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.
Is Structure Spawn Area Fix compatible with forge and neoforge?
Structure Spawn Area Fix officially supports forge, neoforge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Structure Spawn Area Fix – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Structure Spawn Area Fix consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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