Text Animator

Use animation effects everywhere and make your text special

by
58.4K Downloads
fabricforgeneoforgequiltutility
Rent Server with this Mod

Screenshots

Text Animator Screenshot 1
Effects
Typewriter effect - Blabber and Heracles support

About this Mod

Text Animator is an extension of the text renderer. You can use tags to add animation to some words almost anywhere.

Demo (with Blabber and Heracles mod)

<typewriter><wiggle>TextAnimator</wiggle> is a mod by <wave><rainb>Snownee</rainb></wave>.

demo

Effects

demo

Basic usage

  • Add effect: <effectName param1=value1 param2=value2 param3>text
  • Remove effect: </effectName>text
  • Effects can be stacked.

typewriter

Can only be used at the beginning of the text. Rendering characters or words one by one, simulating typing.

  • Example: <typewriter>Typewriter Effect

bounce

Make characters bounce back vertically.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 1.0)
  • Example: <bounce a=4 f=1.8 w=0.2>BOING!

fade

Periodically change opacity (breathing light).

  • Parameters:
    • a: Minimum Opacity (default 0.3)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 0.0)
  • Example: <fade a=0.2 f=1.5 w=0.1>Fading Text

glitch

Create text slicing, and occasional flicker, generating additional layers in some cases.

  • Parameters:
    • f: Frequency (default 1.0)
    • j: Character Jitter Chance (default 0.015)
    • b: Character Blink Chance (default 0.003)
    • s: Slicing/Shifting Chance (default 0.08)
  • Example: <glitch f=3 j=0.02 b=0.01 s=0.1>ERROR

grad (Gradient)

Support linear gradient in RGB or HSV, can be flowing and segmented.

  • Parameters:
    • from: Start Color (default 5BCEFA)
    • to: End Color (default F5A9B8)
    • hue: Whether to interpolate in HSV space (default false)
    • f: Flow Speed (0 for static, default 0.0)
    • sp: Span, affecting color distribution between characters (default 20.0)
    • uni: Whether to be unidirectional without swinging (default false for back-and-forth)
  • Example: <grad from=#7FFFD4 to=#1E90FF hue uni>Flowing Gradient Text

neon

Draw multiple glowing outlines for characters.

  • Parameters:
    • p: Sampling Count, at least 4 (default 10)
    • r: Radius (default 2)
    • a: Opacity Multiplier (default 0.12)
  • Example: <neon p=8 r=2 a=0.15>Neon Glow

pend (Pendulum/circular)

Characters swing around the top-middle, can plus small circular trajectories.

  • Parameters:
    • f: Frequency (default 1.0)
    • a: Maximum Angle in degrees (default 30.0)
    • r: Circular Radius (default 0.0)
  • Example: <pend f=1.0 a=30 r=2>Swinging Around

pulse

Overall brightness fluctuates over time (does not affect shadow layer).

  • Parameters:
    • base: Minimum Brightness Multiplier (default 0.75)
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 0.0)
  • Example: <pulse base=0.6 a=0.4 f=1.5>Power Rising

rainb (Rainbow)

Cycle colors over HSV.

  • Parameters:
    • f: Frequency (default 1.0)
    • w: Wave Size (default 1.0)
  • Example: <rainb f=1 w=0.5>Colorful Text!

shadow

Modify the offset and color of the text shadow.

  • Parameters:
    • x: Horizontal Offset Delta (default 0.0)
    • y: Vertical Offset Delta (default 0.0)
    • c: Color in hex (e.g. FF0000 for red) (default 000000)
    • r,g,b: Color (default 0.0)
    • a: Opacity (default 1.0)
  • Example: <shadow a=0>No Shadow</shadow> <shadow r=1 a=0.6>Shadowed Text

shake

Randomly jitter in all directions, creating a sense of tension/energy.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
  • Example: <shake a=2 f=3>WARNING!

swing

Characters spinning back and forth.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 0.0)
  • Example: <swing a=0.5 f=1.8>Waving Text

turb (Turbulence)

Random displacement perturbation based on noise.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
  • Example: <turb a=2 f=1.5>Windy Text

wave

Characters undulating up and down like waves.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 1.0)
  • Example: <wave a=1 f=1.0 w=0.5>Flowing Text

wiggle

Each character wiggles along a fixed random direction.

  • Parameters:
    • a: Amplitude (default 1.0)
    • f: Frequency (default 1.0)
    • w: Wave Size (default 1.0)
  • Example: <wiggle a=1 f=2>Wiggly Text!

Parameter Quick Reference

  • a: Amplitude/Opacity (meaning varies slightly across effects)
  • f: Speed/Frequency
  • w: Wave Size
  • r: Radius

Notes

  • Multi-layer rendering: Effects like glitch and neon will generate additional layers or slices.
  • Rendering Order: Effects added later execute first, potentially altering inputs (e.g., coordinates/color/opacity) of preceding effects.
  • Performance: High p (neon sampling) and complex overlays increase overhead; use judiciously.

Configuration

Options like typewriter speed and mode can be found in Chat Settings.

Known incompatible mods

  • Modern UI
  • Caxton

](https://rb.gy/sscocj)

Available Versions

[NeoForge 1.21.1] 3.2.2release
MC 1.21.1neoforge
December 26, 2025
[Forge 1.20.1] 2.5.4release
MC 1.20, 1.20.1forge, neoforge
December 26, 2025
[Fabric 1.21.1] 3.2.2release
MC 1.21.1fabric, quilt
December 26, 2025
[Fabric 1.20.1] 2.5.4release
MC 1.20, 1.20.1fabric, quilt
December 26, 2025
[Fabric 1.20.1] 2.5.3release
MC 1.20, 1.20.1fabric, quilt
November 4, 2025

How to Install Text Animator on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.1).

3

Install Mod

Open the mod browser in the dashboard and search for "Text Animator". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabricforgeneoforgequilt

Minecraft Versions

1.21.1, 1.20.1, 1.20 (+1 more)

Server-side

~ Optional

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Text Animator server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.

Is Text Animator compatible with fabric and forge and neoforge and quilt?

Text Animator officially supports fabric, forge, neoforge, quilt for Minecraft 1.21.1, 1.20.1, 1.20. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Text Animator – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Text Animator consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Text Animator with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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NVMe SSD Storage
DDoS Protection included

Details

License
Apache License 2.0
Server-side
Optional

Supported Versions

1.21.11.20.11.201.19.2