Too Many Entities

Too Many Entities

Hide extra entities in order to reduce lag, especially with mob farms. The mobs still exist in the world, they are just not visible.

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112.4K Downloads
fabricforgeneoforgeoptimization
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About this Mod

Description

This mod allows you to hide extra entities in order to reduce lag, especially with mob farms. The mobs still exist in the world, they are just not visible. In order to use the mod, you first have to configure a maximum entity limit (which can either be set per entity type, or globally). By default, this is set to 64. If the entity limit is set to 64 and it is applied globally, then the mod will prevent rendering more than 64 of one entity type at a time. You can also specify a limit for each entity type, for example a limit of 5 cows, meaning that at all times there will be no more than 5 cows rendered on screen. This is particularly useful for mob farms, where you can have up to hundreds of entities that aren't necessarily important to see, and hiding them can give a big increase in FPS depending on how many entities there were.

This mod requires Cloth Config to run, as well as Architectury API for versions of the mod past v1.0.1. For Fabric, this mod requires the Fabric API, and it is strongly recommended to install Mod Menu. This will allow you to modify the mod's configuration without having to restart the game. If Entity Culling is installed, there is an option you can toggle that will make the mod work with Entity Culling, for an extra boost in performance

If the mod isn't doing anything, make sure you have it configured properly. By default, the mod doesn't hide extra entities in order to avoid unexpected/confusion behavior. You can enable this by toggling the "Apply Max Entity Count Globally" setting, or tweaking the individual maximum entity counts in the "Entity" tab of the settings menu.

Performance

In order to test the efficiency of this mod, I summoned many cows and compared the FPS when using the mod to cap the number of cows to 100, and when the mod is disabled. On the left is when the mod is disabled, and on the right is when the number of cows is capped.

On the left, 700 cows are being displayed, and the FPS is 50. On the right, the mod is activated, and the number of rendered cows is capped to 100, bringing the FPS up to 195
On the left, 200 cows are being rendered, and the FPS is 152. On the right, the number of cows rendered is limited to 100, and the FPS is 229.

Available Versions

Too Many Entities 1.21.4 NeoForge v1.2.0brelease
MC 1.21.4neoforge
February 21, 2026
Too Many Entities 1.21.5 NeoForge v1.2.0brelease
MC 1.21.5neoforge
February 21, 2026
Too Many Entities 1.21.6 NeoForge v1.2.2release
MC 1.21.6, 1.21.7, 1.21.8neoforge
February 21, 2026
Too Many Entities 1.21.4 Fabric v1.2.0brelease
MC 1.21.4fabric
February 21, 2026
Too Many Entities 1.21.5 Fabric v1.2.0brelease
MC 1.21.5fabric
February 21, 2026

How to Install Too Many Entities on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.11).

3

Install Mod

Open the mod browser in the dashboard and search for "Too Many Entities". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabricforgeneoforge

Minecraft Versions

1.21.11, 1.21.10, 1.21.9 (+13 more)

Server-side

Unsupported

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Too Many Entities server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.

Is Too Many Entities compatible with fabric and forge and neoforge?

Too Many Entities officially supports fabric, forge, neoforge for Minecraft 1.21.11, 1.21.10, 1.21.9. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Too Many Entities – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Too Many Entities consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Too Many Entities with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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NVMe SSD Storage
DDoS Protection included

Details

License
MIT License
Server-side
Unsupported

Supported Versions

1.21.111.21.101.21.91.21.81.21.71.21.61.21.51.21.41.21.11.21+6 more