Vampirism Iron's Spells Compatibility

Vampirism Iron's Spells Compatibility

Vampirism mod now integrated with Iron's Spells Blood magic. Use your blood to reduce cooldowns, use blood ray and bite to restore blood! Also aware of Holy spells!

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neoforgemagic
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About this Mod

Vampirism Iron's Spells Compatibility

Vampirism Iron's Spells Addon fuses Iron's Spells 'n Spellbooks with Vampirism, giving vampires a bespoke spellcasting experience without touching the parent mods’ code. Everything happens at runtime through reflection, so the addon slides into existing modpacks with zero conflicts.

What’s Inside

  • Blood-Powered Casting – Key blood spells now drain Vampirism blood with mana when a vampire is well fed. Drop below the threshold and the spell skips the blood cost but doubles its cooldown.

  • Signature Spell Rework

    • Ray of Siphoning keeps dealing damage while restoring blood to vampire casters.
    • Devour restores a hefty chunk of blood in return for a bigger mana bill.
  • Holy School Backlash

    • Holy damage reflects onto vampire casters and hits Vampirism vampire mobs twice as hard.
    • Holy heals hurt both the vampire caster and target, converting the heal into pure damage.
    • Holy utility spells (Angel Wing, Sunbeam, Fortify, Wisp, Haste, Cleanse) simply sting vampires for 5 damage and fizzle.
  • Config Friendly – Tweak blood-to-mana ratios, thresholds, cooldown multipliers, and holy backlash values to fit your pack. Every knob lives in a simple server-side config.

  • Drop-In Compatibility – No compile-time dependencies, no bundled classes from the parent mods, and no extra assets. Just add the jar alongside Vampirism and Iron’s Spells and you’re done.

    Dependencies

  • Vampirism

  • Iron's Spells 'n Spellbooks

    Status

    This addon has seen limited testing so far; feedback and contributions are very welcome! At the moment there are no plans to support other Minecraft versions or different mod loaders—the focus is squarely on the current Vampirism × Iron’s Spells combo.

    Happy haunting… and spellcasting!

Available Versions

Vampirism Iron's Spells Compatibility 1.21.1-0.0.6release
MC 1.21.1neoforge
September 19, 2025

How to Install Vampirism Iron's Spells Compatibility on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set neoforge Loader

In the panel under "Egg", select the neoforge loader and matching Minecraft version (1.21.1).

3

Install Mod

Open the mod browser in the dashboard and search for "Vampirism Iron's Spells Compatibility". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

neoforge

Minecraft Versions

1.21.1

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Vampirism Iron's Spells Compatibility server crashes on startup – what to do?

Most common cause: wrong neoforge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.

Is Vampirism Iron's Spells Compatibility compatible with neoforge?

Vampirism Iron's Spells Compatibility officially supports neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Vampirism Iron's Spells Compatibility – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Vampirism Iron's Spells Compatibility consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

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Recommended RAM
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Details

License
MIT License
Server-side
Required

Supported Versions

1.21.1