
Zelda Door Mechanics
This datapack adds big doors that can smoothly be opened up and down when getting close, just like in Zelda! You can also add a lock to them. No resource pack required!
Screenshots


About this Mod
Features of the door
- No resource pack required
- Has sounds
- Has collision when closed
- Get open when getting close
- Will be placed facing north/south by default, you can rotate to 90°
- Possibility to lock door and to get a key
- Peebles animation on the ground when the door is closing
- Model for locked door
- Once a locked door is unlocked, the key from the player inventory get deleted
- Animation inspired from Zelda: Twilight Princess when a locked door is unlocked
If you don't want to read all this, just do /function door:help in-game and read the step-by-step documentation in-game!
How to place & remove a door
To place a door (you need OP), follow those 2 easy steps carefully:
Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport [your coordinates, but add .5 after each number] (example: if your coordinates are x 12, y 64 and z -100, run /teleport 12.5 64.5 -99.5
Run /function door:_/create
It's done!
To remove a door, stand on it and run /function door:remove_current_door
How to lock & unlock a door
To lock a door:
Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport [your coordinates, but add .5 after each number] (example: if your coordinates are x 12, y 64 and z -100, run /teleport 12.5 64.5 -99.5 do the teleport
Run /function door:lock_door whilst standing on the door
To unlock it, get a key with /function door:give_key
How to rotate a door
To rotate a door:
- Stand at the door position and check for the coordinates, then run /gamemode spectator and /teleport x.5 y.5 z.5 as for the other steps
- If you want to rotate a locked door, lock it before the next step (see above)
- Run /function door:rotate_door_90
For in-game help and additional commands, run /function door:help
This datapack has a known issue:
- Collisions don't work for rotated locked door (currently, it's better to only locks doors facing north/south, but you can create non-locked doors facing east/west if you want)
Available Versions
How to Install Zelda Door Mechanics on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set datapack Loader
In the panel under "Egg", select the datapack loader and matching Minecraft version (26.1.2).
Install Mod
Open the mod browser in the dashboard and search for "Zelda Door Mechanics". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.1.2, 26.1.1, 26.1 (+3 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Zelda Door Mechanics server crashes on startup – what to do?
Most common cause: wrong datapack version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.1.2). You can switch loaders with one click in the panel.
Is Zelda Door Mechanics compatible with datapack and fabric and forge and neoforge and quilt?
Zelda Door Mechanics officially supports datapack, fabric, forge, neoforge, quilt for Minecraft 26.1.2, 26.1.1, 26.1. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Zelda Door Mechanics – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Zelda Door Mechanics consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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