
Recreative Reborn
Recreative Reborn is a modpack made by me and a friend. This pack is centered around the create mod
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Über dieses Modpack
Quick note: Please use the newest version of NeoForge whenever possible.
Recreative Reborn is a modpack made by me and a friend. This pack is centered around the create mod. It features a handfully crafted questbook. IMPORTANT!!! Please download FTB Quests, FTB Teams and FTB Library yourself, because I could not include them due to copyright reasons. Here is the complete mod list (excluding the 3 FTB mods):
Advancement Plaques (1.1.1 and onward)
AE2 Import/Export Card (1.0.6 and onward)
AE2
Architectury API
Balm
Better Advancement Tooltips (1.1.1 and onward)
Blueprint
Bookshelf
Citadel
Cloth Config API
Compact Machines (1.0.5 and onward)
Completionist's Index
Configurable (1.1.1 and onward)
CraftedCore
Create
Create Aero Radars (1.1.0 and onward)
Create Aeronautics
Create Aeronautics Toolgun (1.1.1 and onward)
Create Big Cannons
Create Big Cannons Going Balistic (1.1.0 and onward)
Create Deco (1.1.1 and onward)
Create Deep Seas (1.1.1 and onward)
Create Horse Power
Create Jetpack
Create Missiles (1.1.0 and onward)
Create Ore Excavation
Create Propulsion Simulated (1.1.1 and onward)
Create Aeroworks (1.0.6 and onward)
Create Central Kitchen
Create Connected
Create Copycats+
Create Diesel Generators
Create Dragons Plus
Create Enchantment Industry
Create Ender Link
Create Ender Transmission
Create Garnished
Create Mechanical Companion
Create New Age
Create Numismatics
Create Pattern Schematics (1.0.6 and onward)
Create Pipes n Physics (1.0.6 and onward)
Create Power Loader
Create Radars (1.1.0 and onward)
Create Ultimate Factory
Create Warnautics (1.1.1 and onward)
Cristel Lib
Curios API
Delight Lib (1.1.1 and onward)
Do a Barrel Roll (1.0.6 and onward)
ExtraLib
Extra Quests
Farmer's Delight (1.1.0 and onward)
Fast Item Frames
Forgified Fabric API (1.0.6 and onward)
FTBChecker (added in 1.0.4, removed in 1.1.1)
GeckoLib (1.1.1 and onward)
GuideME
Horse Expert
Horseman
Iceberg
InPost
Iris (1.1.0 and onward)
Iron Furnaces
JEI
Kotlin
KubeJS (1.0.5 and onward)
KubeJS Create (1.0.5 and onward)
Lithostiched (1.0.5 and onward)
MCEF
MCPitanLib
MEGA Cells
More Delight (1.1.0 and onward)
Neruina (1.1.1 and onward)
Pet Cemetary
Player Animator
Ponder for KubeJS (1.0.5 and onward)
Puzzles Lib
Recreative Compact Machines (1.0.5 and onward, created specifically for this pack)
Rhino
Ritchie's Projectile Library
Sable
ShatterLib|OctoLib
Sodium (1.1.0 and onward)
Sophisticated Backpacks
Sophisticated Core
Sophisticated Storage
Steam n Rails (1.1.1 and onward)
Terralith
Waystones
WebDisplays Remaster (1.1.1 and onward)
Xaero's Minimap
Xaero's Minimap & World Map Waystones Compatibility
Xaero's Worldmap
YACL
This modpack does in fact feature unused configs and API/Lib mods, I will do my best to remove them in later updates, as well as I'll continue to add fun content. Thank you for playing :)
Additional Info:
Compact Machines don't show in JEI as I used a side-mod to add a way to craft those machines because I couldn't figure out how to make recipes for the built-in machines with KubeJS. To make the tiny one, place a redstone block in the middle of the grid, 4 iron above, below, to the left and right of it, and machine walls in the corners. From that point, you can press U (or whatever keybind you have) while hovering your cursor over it to see how to make the next machine, or press R and bookmark the recipe to have it visible on the left side of JEI. Also, if you see 8 errors in chat, it's just garnished being weird. You can safely ignore them :) Apparently KubeJS create crashes the game in some cases, but don't worry, it's entirely optional in 1.0.5! You can just remove it if it causes problems. In 1.0.6 though the game will still be playable, but one of the new recipes will not exist. If playing 1.0.5 or later, make sure to enable the default compact machines and restart the game/server. Warning about 1.1.0: due to the update of garnished and addition of sodium, there may be some issues. Make sure to back up your worlds and if you use NVidia, make sure to use a workaround to prevent crashes. A good example would be adding mixin.workaround.issue1486 = true to sodium-mixins.properties. If this file doesn't exist, create it.
Verfügbare Versionen
Recreative Reborn Server einrichten
Server bestellen
Wähle mindestens 6 GB RAM (8 GB empfohlen für Recreative Reborn). Je nach Spieleranzahl: +1 GB pro 5 Spieler.
Modpack im Dashboard installieren
Öffne den Modpack-Browser im Dashboard, suche nach "Recreative Reborn" und klicke "Installieren". Der neoforge-Loader und Minecraft 1.21.1 werden automatisch konfiguriert.
Server starten & spielen
Starte den Server – alle Mods werden automatisch geladen. Teile die Server-IP mit Freunden und spielt zusammen!
Häufige Fragen
Recreative Reborn Server crasht oder startet nicht – was tun?
Häufigste Ursachen: zu wenig RAM oder falscher neoforge-Loader. Prüfe latest.log auf "OutOfMemoryError" → erhöhe RAM auf mindestens 8 GB. Bei "Mixin" oder "ClassNotFoundException": Modpack-Version und Loader stimmen nicht überein. Bei Mado Hosting werden Loader und Minecraft-Version beim Modpack-Install automatisch konfiguriert – das verhindert die meisten Startprobleme.
Wie viel RAM braucht ein Recreative Reborn Server wirklich?
Minimum 6 GB, empfohlen 8 GB für stabile Performance. +1 GB pro 5 Spieler. Wichtig: Minecraft-Modpacks brauchen mehr RAM als Vanilla – plane pro zusätzlichem Spieler extra ein. Bei Mado Hosting kannst du den RAM jederzeit live hochskalieren, ohne Datenverlust (ab €7.800000000000001/Monat).
Kann ich eigene Mods zu Recreative Reborn hinzufügen, ohne Konflikte?
Ja, aber achte auf die Kompatibilität: Nutze nur Mods für den gleichen Loader (neoforge) und die gleiche Minecraft-Version (1.21.1). Häufige Probleme: ID-Konflikte bei Rezept-Mods und inkompatible Coremod-Versionen. Im Mado Dashboard zeigt der Mod-Browser nur kompatible Mods an und warnt bei bekannten Konflikten.
Recreative Reborn Server laggt – Performance-Tipps
1) RAM auf 8 GB+ erhöhen. 2) Server-View-Distance auf 8 reduzieren (server.properties). 3) Pre-Generiere Chunks mit dem "Chunky" Plugin. 4) Prüfe mit /spark profiler welche Mods die meiste Tick-Time verbrauchen. Bei Mado Hosting laufen alle Server auf NVMe-SSDs mit dedizierten CPU-Kernen – das eliminiert Hardware als Engpass.
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