
AE Additions
An addon for Applied Energistics. Originally a fork of Extra Cells 2, now with extra features
Über diese Mod
1.18.2:
New storage cells for all types: 1024k, 4096k, 16384k, 65536k(only items)
New cpus: 1024k, 4096k, 16384k, 65536k
Support for chemical cells as well!
Support for ae2 things disk drives from 256k to 65536k!
New block: ME Wireless Transceiver
Allows you to transmit channels from 1 area to another! Very similar to the quantum bridge, however this new block will not transmit over dimensions(You'll need the bridge for that). Your only limit is POWER.
To get started, create a new channel and assign that block to either a broadcaster(send ae2 channels) or a receiver(receive ae2 channels). There can only be 1 broadcaster per channel network, however you can have as many receivers as you want. Bear in mind that you are still limited by the maximum number of channels from AE2(32 by default).
There is support for both private and public channel networks.
Now featuring the Super Storage Cell!
What does this do? This storage cell allows you store all 2(or 3 if you're playing with mekanism) types in 1 storage cell! That's right. No longer do you need to make a item storage cell, fluid storage cell and chemical storage cell. Just make the Super Storage Cell! Partitioning is not available yet and will be released in a future release.

1.16.5
Adds:
- Support for mekanism chemicals in AE2!
- Adds bigger cells
- Fluid Storage/Conversion Monitor
Todo:
- Fluid Filler
- Fluid Crafter
- Gas Level Emitter
- Other Stuff
1.12.2
First off, major credit to the original creators of Extra Cells 2, M3gaFr3ak/DrummerMC.
Before replacing Extra Cells 2 with this fork, make sure you convert & remove all the deprecated items and blocks.
This fork features all of Extra Cells 2's features with the exception of the deprecated fluid items/blocks open computers ME Upgrade.
Brief List of bug fixes and changes
- Fixed Gas Level emitter - fixed fps lag issues
- Fixed bug that prevented inserting gas and fluid into the higher capacity cells due to an unreleased change in the original
- Added the ability to configure the pre-defined cells. You can now set a cell size & the number of types
- Fixed bug where gas export/import buses did not show up correctly when hovering over acceleration/capacity cards
- Fixed gas duplication bug
- Changed up ME Fluid Assembler. Now takes capacity & speed cards.
- Reworked ME Fluid Filler. Now takes speed cards
- Allow partitioning of fluid cells
New Blocks:
- Gas Interface
Shout out to DamnRelentless for adding support for this mod into Extra Cpus
FAQ:
Q: Is this a drop in replacement for extra cells 2?
A: No, I removed the deprecated fluid items and changed the mod name. However, I am working on a way to try to make conversion easy.
If you have any issues, feel free to find me in the AE2 discord: https://discord.gg/Zd6t9ka7ne
Verfügbare Versionen
AE Additions auf dem Server installieren
Server bestellen
Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).
forge Loader setzen
Wähle im Panel unter "Egg" den forge-Loader und die passende Minecraft-Version (1.21.1).
Mod installieren
Öffne den Mod-Browser im Dashboard und suche nach "AE Additions". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.
Kompatibilität
Mod-Loader
Minecraft-Versionen
1.21.1, 1.20.1, 1.19.2 (+3 weitere)
Server-seitig
✓ ErforderlichEmpfohlener RAM
4 GB(min. 3 GB)Häufige Fragen
AE Additions Server crasht beim Start – was tun?
Häufigste Ursache: falsche forge-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (1.21.1). Über das Panel kannst du den Loader mit einem Klick wechseln.
Ist AE Additions mit forge und neoforge kompatibel?
AE Additions unterstützt offiziell forge, neoforge für Minecraft 1.21.1, 1.20.1, 1.19.2. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.
Server laggt mit AE Additions – wie optimiere ich die Performance?
Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob AE Additions den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.
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Modded Server mieten
Installiere AE Additions mit nur einem Klick auf deinem Server.