ImmersiveCinematics

ImmersiveCinematics

Add cinematic cutscenes to your modpack — no command blocks required. JSON scripting, 14 trigger types, and an in-game timeline editor.

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1.2K Downloads
fabricforgeutility
Server mit dieser Mod mieten

Über diese Mod

Immersive Cinematics is a Minecraft 1.20.1 mod that adds scriptable cutscenes to modpacks. A server-side trigger system coordinates with client-side playback: script authors define cutscenes in JSON or through the in-game editor, and the trigger system plays them automatically when conditions are met. No command blocks, no redstone.

Features

Cutscene System

  • 6-DOF camera: position, yaw, pitch, roll, FOV and zoom
  • Keyframe animation with Bézier curve paths for smooth camera movement
  • Relative/absolute positioning, looping, infinite duration, camera follow and look-at tracking (entity, coordinate, or structure center)
  • Multi-track timeline: Camera, Letterbox, Audio, Event, Mod Event, Overlay (fade / image / subtitle / picture-in-picture)
  • Widescreen letterbox bars with keyframe-driven aspect ratio animation
  • Morph transitions between shots (crossfade model)
  • Camera breath disturbance: optional randomized handheld-camera jitter
  • Audio tracks: OGG/WAV playback with keyframed volume and spatial position, fade in/out, looping
  • Structure targeting: automatically locates the geometric center of structures for camera targets and relative origins

Trigger System (Server-Side)

23 trigger types — scripts fire automatically when conditions are met:

login · location (point+radius / cuboid area) · advancement · biome · entity_kill (with dimension / biome / position conditions) · entity_interact · block_interact · item_on_interact (item + target + target type, bare-hand supported) · dimension_change · dimension_residency · item_craft · item_use · item_consume · item_release · item_instant_use · item_use_interrupt · item_pickup · item_drop · xp (level / total) · observation (server-side raycast, block / entity) · inventory · structure · gamestage

  • OR/AND logic and wildcard matching
  • Repeatable or single-fire, with configurable delay and on_enter/exit_buffer
  • Per-player trigger state persistence, synced to the client

Runtime Control

  • 18 behavior flags: skippable, interruptible, hold-at-end, keyboard/mouse/mob-AI blocking, 7 independent HUD toggles, arm hiding, view-bob suppression, player model rendering, pause-when-paused
  • Playback queue (capacity 8, priority-ordered): un-interruptible scripts queue incoming requests; interruptible scripts are replaced immediately
  • Multiplayer: per-player script tracking and completion sync
  • Skip key (default C, configurable in Controls)

In-Game Editor

Press F6 in-game (configurable) to open the built-in timeline editor:

  • Multi-track timeline with keyframe editing, playhead, and zoom-to-cursor scaling
  • Box selection, drag-snapping, clipboard (copy/paste across tracks), 50-step undo/redo
  • Camera orbit gizmo for direct 3D camera placement
  • Dedicated condition editors for all 23 trigger types
  • Live FBO-based preview viewport — scripts play as you edit
  • Per-session track show/hide, lock, and mute

Commands

Command Description
/icinematics play <file> [players] Play a cinematic script (defaults to all players, supports @a/@p selectors)
/icinematics stop [players] Stop current playback
/icinematics status Show playback status
/icinematics reload Sync global scripts to the world save and reload triggers
/icinematics validate <file> Static-validate a script file

Quick Start

  1. Install Minecraft Forge 1.20.1 (47.x+) or Fabric 1.20.1 (0.14.0+)
  2. Drop the jar into .minecraft/mods/
  3. Launch the game, press F6 to open the editor, or write a JSON script in immersive_cinematics/scripts/

Script format: v3. Full format documentation, trigger reference, and an AI scripting guide are available in the GitHub repository's docs/ directory.

Compatibility

  • Minecraft 1.20.1 · Forge 47.x+ · Fabric 0.14.0+ · Architectury multi-loader
  • Shader-friendly: no OpenGL pipeline intrusion
  • Pause-aware: scripts freeze when the game is paused
  • View-bobbing suppression (hurt shake, walk bob, nausea)
  • Script format v3 · MIT License

Version History

  • 0.3.4 (current): audio tracks, overlay system, event refactor, camera tracking and breath disturbance; letterbox keyframes; 23 trigger types; playback queue; editor updates
  • 0.3.0: complete rewrite — multi-track architecture, trigger system, runtime control, in-game editor
  • 0.2.0 and earlier: legacy entity-based camera implementation, replaced by the 0.3.0 rewrite

Verfügbare Versionen

ImmersiveCinematics 0.3.4release
MC 1.20.1fabric
11. August 2026
ImmersiveCinematics 0.3.4release
MC 1.20.1forge
11. August 2026
ImmersiveCinematics 0.3.3release
MC 1.20.1forge
26. Juli 2026
ImmersiveCinematics 0.3.3release
MC 1.20.1fabric
26. Juli 2026
ImmersiveCinematics 0.3.2release
MC 1.20.1forge
16. Juni 2026

ImmersiveCinematics auf dem Server installieren

1

Server bestellen

Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).

2

fabric Loader setzen

Wähle im Panel unter "Egg" den fabric-Loader und die passende Minecraft-Version (1.20.1).

3

Mod installieren

Öffne den Mod-Browser im Dashboard und suche nach "ImmersiveCinematics". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.

Kompatibilität

Mod-Loader

fabricforge

Minecraft-Versionen

1.20.1

Server-seitig

Erforderlich

Empfohlener RAM

4 GB(min. 3 GB)

Häufige Fragen

ImmersiveCinematics Server crasht beim Start – was tun?

Häufigste Ursache: falsche fabric-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (1.20.1). Über das Panel kannst du den Loader mit einem Klick wechseln.

Ist ImmersiveCinematics mit fabric und forge kompatibel?

ImmersiveCinematics unterstützt offiziell fabric, forge für Minecraft 1.20.1. Achtung: Forge- und Fabric-Mods sind NICHT untereinander kompatibel – wähle einen Loader und bleibe dabei. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.

Server laggt mit ImmersiveCinematics – wie optimiere ich die Performance?

Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob ImmersiveCinematics den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.

Modded Server mieten

Installiere ImmersiveCinematics mit nur einem Klick auf deinem Server.

Empfohlener RAM
4 GBab €5.2/Monat
Min. 3 GB | +1 GB pro 8 Spieler
Jetzt Server erstellen
1-Klick Mod Installation
NVMe SSD Speicher
DDoS-Schutz inklusive

Details

Lizenz
MIT License
Server-seitig
Erforderlich

Unterstützte Versionen

1.20.1