OpenComputers

OpenComputers

Modular, persistent, programmable computers and robots.

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288.1K Downloads
forgedecorationtechnology
Server mit dieser Mod mieten

Screenshots

A little bit of everything
OpenComputers
3D Prints
Simple computer.

Über diese Mod

This mod is no longer maintained

Please note that this version of the mod is no longer maintained. Potential security issues may still exist in published versions, but will never be fixed. When hosting a server for people you don't know, take this into account and inform yourself. Thank you for enjoying the mod until now ❤️


This mod adds computers that can be programmed in Lua 5.2 and 5.3. Computers persist across saves (i.e. execution resumes where the computer was saved when it is loaded again), they are highly modular (there are graphics cards, network cards, redstone cards, ...). If a compatible power generating mod is present, by default they will need power to run - however, like pretty much everything else about the mod, this can be changed in the config.

To get a quick overview, you can watch the trailer here!

OpenComputers is designed to fit well with survival gameplay, and is played best in combination with other mods, which allow automating ore processing, and ideally crafting to some extent! Computers are not cheap to craft, so don't expect to build your first computer early when starting a new game. If you want an extra challenge, try the hard mode recipe set (see .minecraft/config/opencomputers/user.recipes for more information).

There are a lot of components in the mod that can be used to extend computers, such as motion sensors, holograms and there are also robots.

Inter-operation with many other mods is provided via the Adapter block (for example reading power information from energy cells and so on).

For more information, please visit the Wiki at http://ocdoc.cil.li/ where, aside from blocks and items in the mod, the built-in Lua APIs are documented as well, so you can read up what you can actually do with the computers. If you need additional support, browse the forums at http://oc.cil.li/ or drop by the IRC, channel #oc on esper.net, or join us on Discord.

Modpacks

You are free to use this mod in public and private modpacks alike, no questions asked.

So what's in the mod?

Computers

The name may have given it away: the main feature this mod adds are programmable computers. OpenComputers itself allows writing programs using the Lua programming language, specifically Lua 5.2. Computers can be programmed at a very low level, but the built-in operating system emulates a Lua environment as close to "vanilla" Lua as possible within the restraints of the sandbox it is running in.
To make your life easier, computers persist their script state across saves; this means they'll continue executing where they left off when the chunk they are in was unloaded. If a compatible power mod is installed alongside OpenComputers, computers will require energy to run, and numerous components will require energy for certain operations.

Robots and Drones

Aside from the stationary computers and components, OpenComputers also provides robots and drones, computers that can move around the world and interact with it similar to how players can. Robots are more powerful than drones, they can use tools and contain a much larger number of components. Drones are much more mobile than robots and can perform a few actions robots cannot, such as leashing animals.
There are also several other computer devices in the mod, such as servers, essentially allowing for four computers in one block, microcontrollers, cheaper but more limited computers, as well as tablets, which are basically portable computers.

Components

To have something to do with your computers, OpenComputers also comes with a bunch of interesting components, such as the hologram projector, which allows projecting a voxel-based 3D image into the world, and the 3D printer, which allows "printing" decorative blocks. These printed blocks have a completely user-defined shape. You can easily share models with other players, even when they're playing on another server!

Modularity

A key focus of OpenComputers is modularity, allowing you to choose very dynamically from which parts to build your computers, robot and other devices. There are multiple tiers of computer cases, screens, graphics cards, network cards and so on. In that way there is also a certain level of progression in the mod, as you work towards building better, faster and more powerful computers.

Integration

OpenComputers provides integration with many other mods: support for bundled redstone (Project Red, Redlogic, BluePower and MineFactory Reloaded), covering cables (FMP and Immibis Microblocks), and obviously accepting power from several mods (RF, EU, Factorization Charge, Mekanism Joules, AE2 energy).
More interestingly however, OpenComputers provides a block that allows more in-depth interaction with other mods' blocks, the Adapter. For supported blocks, the adapter will make those blocks available as components to connected computers, allowing them to read information such as energy levels and possible issue commands, such as playing notes on a note block. Many mods also provide built-in support for OpenComputers, meaning you can just hook up their blocks to a cable without needing an Adapter.

Configurability

Most things in OpenComputers are configurable. Don't like the power requirements? Change them or disabled them entirely. Screens not rendering from far enough away? Increase the render distance. The config file is heavily documented, so it should be pretty clear from each config entry's comment what it does.
Aside from general configuration, it is also possible to adjust each of the item recipes in OpenComputers via recipe files - no need for Minetweaker! There are also a few different recipes set available, have a look in the config/opencomputers directory.

Newer Minecraft Versions (aka "port to 1.16.5 plz")

There are currently no active plans for porting this mod to newer Minecraft versions. With the size of this mod and how it has grown over previous updates, this is a massive undertaking. The maintainers currently simply do not have the time for that. Some community driven attempts have been started, but none have made any progress recently.

If you're interested in a more low-tech approach to computers, maybe give TIS-3D a shot. Otherwise you'll want to look at CC:Tweaked.

There's also a spiritual successor in the making, but progress comes in bursts, and I cannot in good conscience give a timeline on when that might be released.

Thanks for your understanding.

Verfügbare Versionen

OpenComputers 1.8.10release
MC 1.12.2forge
4. August 2026
OpenComputers 1.8.10release
MC 1.7.10forge
4. August 2026
opencomputers-1.12.2-forge-MC1.12.2-1.8.9a+8ca336frelease
MC 1.12.2forge
2. Juni 2025
opencomputers-1.7.10-forge-MC1.7.10-1.8.9a+a430047release
MC 1.7.10forge
2. Juni 2025
opencomputers-1.12.2-forge-MC1.12.2-1.8.9+61e1ccdrelease
MC 1.12.2forge
2. Juni 2025

OpenComputers auf dem Server installieren

1

Server bestellen

Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).

2

forge Loader setzen

Wähle im Panel unter "Egg" den forge-Loader und die passende Minecraft-Version (1.12.2).

3

Mod installieren

Öffne den Mod-Browser im Dashboard und suche nach "OpenComputers". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.

Kompatibilität

Mod-Loader

forge

Minecraft-Versionen

1.12.2, 1.11.2, 1.10.2 (+1 weitere)

Server-seitig

Erforderlich

Empfohlener RAM

4 GB(min. 3 GB)

Häufige Fragen

OpenComputers Server crasht beim Start – was tun?

Häufigste Ursache: falsche forge-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (1.12.2). Über das Panel kannst du den Loader mit einem Klick wechseln.

Ist OpenComputers mit forge kompatibel?

OpenComputers unterstützt offiziell forge für Minecraft 1.12.2, 1.11.2, 1.10.2. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.

Server laggt mit OpenComputers – wie optimiere ich die Performance?

Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob OpenComputers den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.

Modded Server mieten

Installiere OpenComputers mit nur einem Klick auf deinem Server.

Empfohlener RAM
4 GBab €5.2/Monat
Min. 3 GB | +1 GB pro 8 Spieler
Jetzt Server erstellen
1-Klick Mod Installation
NVMe SSD Speicher
DDoS-Schutz inklusive

Details

Lizenz
MIT License
Server-seitig
Erforderlich

Unterstützte Versionen

1.12.21.11.21.10.21.7.10