Sound Culling

Sound Culling

Dynamically limits and dampens overlapping sounds to reduce audio clutter and improve performance in sound-heavy areas.

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Über diese Mod

🎧 Sound Culling

Sound Culling is a lightweight client-side mod that reduces excessive overlapping sounds in farms, machinery-heavy areas, mob grinders, and crowded multiplayer environments.

It groups nearby sounds into configurable regions and applies volume dampening or full culling only after the selected sound limits are exceeded. Important sounds remain protected, while directional prioritization keeps relevant sounds clearer.


✨ Key Features

  • 🔉 Dynamic Volume Dampening: Reduces excessive overlapping sounds instead of abruptly muting everything.
  • 👀 Directional Prioritization: Once limits are reached, sounds in front of the player are prioritized over overlapping sounds behind them.
  • 📊 Per-Category Limits: Configure separate limits for:
    • Hostile Mobs
    • Neutral Mobs
    • Blocks and Machinery
    • Ambient Sounds
    • Other Sound Categories
  • 🌍 Regional Sound Limits: Controls the maximum combined sound activity inside configurable areas.
  • 🛡️ Important Sound Protection: Important sounds such as player damage, explosions, thunder, primed Creepers, and primed TNT are protected.
  • 🎨 In-Game Configuration: Adjust settings through Mod Menu when it is installed.
  • 💬 Game Commands: Configure the mod without requiring Mod Menu.
  • 🔧 Automatic Validation: Invalid configuration values are automatically corrected.
  • Lightweight Implementation: Uses direct sound-engine hooks without continuously scanning the world.

📐 How It Works

The mod tracks sounds inside configurable three-dimensional regions.

When identical or total sounds exceed the selected thresholds:

  1. Protected and whitelisted sounds are allowed to play normally.
  2. Relative interface sounds and Minecraft music are ignored.
  3. Overlapping sounds in front of the player are prioritized.
  4. Less relevant overlapping sounds are dampened more strongly.
  5. Sounds exceeding the hard limit are prevented from starting.

Sounds play normally until the configured limits are reached.


🛠️ Configuration

When Mod Menu is installed, open:

Mods → Sound Culling → Config

Mod Menu is optional and is not required for the mod to work.

Configuration values are stored in:

config/soundculling.json

Available settings include:

  • Region Total: Maximum combined sounds allowed inside one region.
  • Time Window: Period used to measure overlapping sounds.
  • Region Size: Size of each tracked region in blocks.
  • Hostile Limit: Limit for hostile mob sounds.
  • Neutral Limit: Limit for neutral mob sounds.
  • Block Limit: Limit for blocks, machinery, pistons, and similar sources.
  • Ambient Limit: Limit for environmental ambient sounds.
  • Default Limit: Fallback limit for other sound categories.
  • Debug Logging: Displays periodic aggregated culling statistics.

🚀 Game Commands

  • /soundculling — Displays current settings and session statistics.
  • /soundculling limit <1-50> — Changes the default sound limit.
  • /soundculling total <1-100> — Changes the regional total limit.
  • /soundculling window <5-200> — Changes the evaluation window in ticks.
  • /soundculling region <2-64> — Changes the region size in blocks.
  • /soundculling reset — Resets session statistics.

📦 Currently Maintained Versions

  • Minecraft 26.1.2 — Fabric
  • Minecraft 26.2 — Fabric

Older Fabric, Forge, and NeoForge versions will remain available, but they may not receive future updates.


📋 Requirements

  • Fabric Loader
  • Fabric API
  • Mod Menu is optional and only required for the graphical configuration screen

Verfügbare Versionen

Sound Culling 1.0.1release
MC 1.20.1, 1.20.2, 1.20.3, 1.20.4forge
12. August 2026
Sound Culling 1.0.2release
MC 26.2fabric
18. Juli 2026
Sound Culling 1.0.2release
MC 26.1, 26.1.1, 26.1.2fabric
18. Juli 2026
Sound Culling 1.0.1release
MC 26.2fabric
13. Juli 2026
Sound Culling 1.0.1release
MC 26.1, 26.1.1, 26.1.2fabric
13. Juli 2026

Sound Culling auf deinem Client installieren

1

Mod-Loader lokal installieren

Installiere fabric für deine lokale Minecraft-Version.

2

Passende Datei herunterladen

Wähle die Sound Culling-Datei für fabric und Minecraft 26.2.

3

Mod installieren

Lege die .jar-Datei in deinem lokalen .minecraft/mods-Ordner ab und starte Minecraft neu. Eine Installation auf dem Server ist nicht nötig.

Kompatibilität

Mod-Loader

fabricforgeneoforge

Minecraft-Versionen

26.2, 26.1.2, 26.1.1 (+18 weitere)

Server-seitig

Nicht unterstützt

Empfohlener RAM

4 GB(min. 3 GB)

Häufige Fragen

Muss Sound Culling auf dem Minecraft Server installiert werden?

Nein. Modrinth kennzeichnet Sound Culling serverseitig als nicht unterstützt. Installiere die Mod nur im lokalen Minecraft-Mods-Ordner. Dein Server kann unverändert bleiben, sofern die Mod-Seite keine zusätzliche Abhängigkeit nennt.

Welche Version und welchen Loader braucht Sound Culling?

Nutze eine Datei für fabric, forge, neoforge und exakt deine Minecraft-Version. Unterstützte Versionen sind unter anderem 26.2, 26.1.2, 26.1.1. Loader-Dateien sind nicht untereinander austauschbar.

Sound Culling funktioniert nicht – was kann ich prüfen?

Prüfe zuerst Minecraft-Version, Loader-Version und erforderliche Abhängigkeiten. Lege die .jar-Datei im lokalen .minecraft/mods-Ordner ab und entferne ältere Duplikate. Da die Mod clientseitig ist, löst mehr Server-RAM dieses Problem nicht.

Minecraft Server für deine Gruppe

Sound Culling bleibt auf deinem Client. Hoste dazu eine kompatible Welt für deine Mitspieler.

Empfohlener RAM
4 GBab €5.2/Monat
Min. 3 GB | +1 GB pro 8 Spieler
Jetzt Server erstellen
Client-Kompatibilitätsanleitung
NVMe SSD Speicher
DDoS-Schutz inklusive

Details

Lizenz
MIT License
Server-seitig
Nicht unterstützt

Unterstützte Versionen

26.226.1.226.1.126.11.21.111.21.101.21.91.21.81.21.71.21.6+11 mehr