Build Gun Utilities

Build Gun Utilities

Extends the functionality of the Build Gun. Height, length and angle info etc.

von SifVerTv1.9.6
56.9K
Downloads
2.5M
Views
11. November 2022
Erstellt
22. August 2026
Aktualisiert

Beschreibung

<table style="width:100%"><tr><td style="border:2px solid White; padding:20px" align="center"><font size="2">News: Build Gun Utilities can now move most buildings, even multiple at once
</font></tr></td></table>
<br>
<table><tr>
<td>
<img src="https://raw.githubusercontent.com/deantendo/community/master/com_mp_yes.png">
</td><td>
<img src="https://raw.githubusercontent.com/deantendo/community/master/ea_yes_exp_yes.png">
</td>
</tr>
<tr>
</tr>
</table>

<p><a href="https://github.com/SifVerT/SifDocs/blob/main/index.adoc">Docs for SifMods</a> - Mod User Manuals</p>

Ever wondered how high you have dragged the lift top out while building? Been annoyed that your stackable poles became too tall because you couldn't see how high you made it? Well, now you can see this if you install this mod.

Currently does this to the Build Gun when in use:

- Shows the length and angle of conveyor belts
- Shows the height of conveyor poles and lifts
- Shows the length and angle of pipelines
- Shows the height of pillars
- Shows the <a href="https://github.com/SifVerT/SifDocs/blob/main/Pages/BuildGunUtilities.adoc#relative-position-relative-pos">relative position</a> of projected holograms depending on spawn coordinates
- Shows the absolute position of holograms (optional)
- Shows the absolute position of existing buildings when in dismantle mode (optional)
- Can <a href="https://github.com/SifVerT/SifDocs/blob/main/Pages/BuildGunUtilities.adoc#remove-terrain-assets">destroy terrain elements</a> in dismantle mode (optional)
- <a href="https://github.com/SifVerT/SifDocs/blob/main/Pages/BuildGunUtilities.adoc#mass-dismantle">Mass Dismantle</a> - Use Delete to see area of effect, Ctrl-Delete to change diameter and Shift-Delete to mark things within the sphere. Dismantle as usual. The feature does give back the materials used for construction.
- Can set Build Gun Range and Delay
- Move Buildable

Little documentation exists for Move Buildable right now but the feature is enabled while in Dismantle Mode using Left Shift (default) and mode is set using the Left Alt key - Select between Mouse Look Movement or Key Movement.

The Move Buildable feature is a toggle, use Left Shift again to turn it off (will currently glitch if not toggled off - oversight).

When using Key Movement the WASD keys are used to move the building around 2D (X/Y), jump and crouch are used for Up/Down (Z) and Numpad + and - for Rotation. Scroll wheel is used for changing the movement speed.

Move Buildable allows multi-target movement using the Keys mode - select buildings by selecting additional dismantle targets and then toggle the feature on.

Keybindings can be customized.

Tip 1: For 'Relative Position' to work as a good measuring stick when building such as pillars/beams to build a flat, for example, Hypertube, use the pillar/beam hotbar to spawn a hologram on top of the other pillar/beam you want the new one to align with as the top of the pillar/beam will be 0, 0, 0. I used this method when building my latest Hypertube and it worked pretty well. It then becomes like a laser level with an LCD showing off-sets.

Tip 2: Use the mod's Mass Dismantle Mode to select lots of dismantle targets for moving buildings using the Move Buildable feature.

BGU is only active for as long as the Build Gun is active. Light-weight script accessing data from the base game.

I consider these features something which should be part of the base game, but here you go instead via a mod.

More features are coming.

Screenshots and Videos presentation below:

<b>Conveyor Lift Height</b>
<video width="1920" height="1080" controls>
<source src="https://cdn.discordapp.com/attachments/623891487683510323/1040591487605424158/output4.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<br>
<b>Conveyor Belt Length</b>
<video width="1920" height="1080" controls>
<source src="https://cdn.discordapp.com/attachments/623891487683510323/1040591567729209394/output3.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<br>
<b>Conveyor Pole Height</b>
<video width="1920" height="1080" controls>
<source src="https://cdn.discordapp.com/attachments/623891487683510323/1040591656862363688/output2.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<br>
<b>Pillar Length</b>
<video width="1920" height="1080" controls>
<source src="https://cdn.discordapp.com/attachments/623891487683510323/1040591719210696724/output1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<br>
<b>Mass Dismantle</b>
<video width="1920" height="1080" controls>
<source src="https://cdn.discordapp.com/attachments/968785807630557297/1064520783126339615/Satisfactory_2023.01.16_-_13.22.06.02.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<br><br>
<b>Conveyor Lift Height (older version without head angle)</b>
<img src="https://media.discordapp.net/attachments/623891487683510323/1040407969726201886/image.png">
<br><br>
<b>Conveyor Lift Height (older version with head angle)</b>
<br>
<img src="https://media.discordapp.net/attachments/623891487683510323/1040610500276400178/image.png?width=581&height=676">
<br><br>
<b>Pipe Length (older version)</b>
<img src="https://media.discordapp.net/attachments/623891487683510323/1040454107493826650/image.png">
<br><br>
<b>Conveyor Belt Length & Relative Pos #1 (older version without angle)</b>
<img src="https://media.discordapp.net/attachments/623891487683510323/1040633819750998026/image.png?width=1440&height=618">
<br><br>
<b>Conveyor Belt Length & Relative Pos #2 (older version without angle)</b>
<img src="https://media.discordapp.net/attachments/623891487683510323/1040632972992323634/image.png?width=1373&height=676">
<br><br>
<b>Conveyor Belt Length & Relative Pos #3 (older version without angle)</b>
<img src="https://media.discordapp.net/attachments/623891487683510323/1040634469125730395/image.png?width=713&height=676">
<br><br>

Known issues:

- Pipe and conveyor pole supports' height display improperly
- Minor glitches

A mod by SifVerT - Difficulty Tuner & Factory Statistics

Find me on the Modding Discord.

Totally voluntary, but if you appreciate my work you may leave a little tip.

<form action="https://www.paypal.com/donate" method="post" target="_top">
<input type="hidden" name="hosted_button_id" value="2G9J8Y8HLTTVG" />
<input type="image" src="https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif" border="0" name="submit" title="PayPal - The safer, easier way to pay online!" alt="Donate with PayPal button" />
<img alt="" border="0" src="https://www.paypal.com/en_SE/i/scr/pixel.gif" width="1" height="1" />
</form>

Icon by <a href="https://www.flaticon.com/free-icons/ruler" title="ruler icons">Ruler icons created by srip - Flaticon</a>

Versionen

v1.9.6release
13.0K Downloads19. Oktober 2024
v1.9.5release
7.6K Downloads15. Januar 2024
v1.9.4release
512 Downloads14. Januar 2024
v1.9.3release
978 Downloads10. Januar 2024
v1.9.2release
72 Downloads10. Januar 2024

Build Gun Utilities auf dem Server installieren

1

Satisfactory Server bestellen

Bestelle einen Satisfactory Server mit mindestens 4 GB RAM (6 GB empfohlen). Bei Multiplayer: +1 GB pro 4 Spieler.

2

Mod installieren

Öffne den Mod-Manager im Dashboard und suche nach "Build Gun Utilities". Installations-Dependencies werden automatisch mitinstalliert.

3

Server neu starten

Starte den Server neu, damit die Mod geladen wird. Spieler müssen die Mod ebenfalls lokal installiert haben.

Häufige Fragen

Build Gun Utilities funktioniert nicht nach Update – was tun?

Nach einem Satisfactory-Update müssen Mods aktualisiert werden. Prüfe auf ficsit.app, ob Build Gun Utilities bereits für die neue Game-Version aktualisiert wurde. Bei Mado Hosting: Öffne den Mod-Manager und klicke "Alle aktualisieren". Wenn die Mod noch nicht aktualisiert ist, entferne sie temporär, damit der Server startet.

Build Gun Utilities verursacht Crashes im Multiplayer – Lösung

Häufigste Ursache: alle Spieler müssen exakt die gleiche Mod-Version installiert haben. Prüfe in den Server-Logs nach "ModMismatch" oder "Version Conflict". Stelle sicher, dass alle Spieler Build Gun Utilities v1.9.6 und den gleichen SML verwenden. Bei Mado Hosting laufen Satisfactory Server mit 6 GB RAM für stabile Multiplayer-Performance.

Ist Build Gun Utilities mit anderen Satisfactory Mods kompatibel?

Build Gun Utilities nutzt den Satisfactory Mod Loader (SML). Generell sind SML-basierte Mods untereinander kompatibel, aber Mods die gleiche Game-Systeme ändern, können Konflikte verursachen. Teste neue Mod-Kombinationen am besten auf einem Backup-Save. Im Mado Dashboard werden bekannte Konflikte automatisch erkannt und du wirst gewarnt.

Build Gun Utilities Server mieten

Spiele Build Gun Utilities auf deinem eigenen Satisfactory Server mit Mod-Support.

Empfohlener RAM
6 GBab €7.80/Monat
Min. 4 GB | ab €5.20
Jetzt Server bestellen

Mod Informationen

Ersteller
SifVerT
Neueste Version
v1.9.6
Erstellt am
11. November 2022
Zuletzt aktualisiert
22. August 2026