Difficulty Tuner

Difficulty Tuner

Versatile game control; toggle workbench, creatures, set multipliers, tweaks, and more. Tune the difficulty to easy or hard..

von SifVerTv3.7.3
73.6K
Downloads
2.9M
Views
3. März 2022
Erstellt
22. August 2026
Aktualisiert

Beschreibung

<table style="width:100%"><tr><td style="border:2px solid White; padding:20px" align="center"><font size="2">1.0 compatible</font></tr></td></table><br>
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<img src="https://raw.githubusercontent.com/deantendo/community/master/com_mp_yes.png">
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<img src="https://raw.githubusercontent.com/deantendo/community/master/ea_yes_exp_yes.png">
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<br>
Note: Mod is not dedi-server compatible.
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If the game is <strong>too easy or too hard</strong>, and you wish you had to <strong>expand more</strong> in order to gather resources or <strong>have more resources</strong> at hand, or just change some base game defaults, this is the mod for you.

Maybe you want a <strong>creative mode</strong> or for it <strong>to take a bit longer</strong> to beat the game. Difficulty Tuner can even <strong>turn off creature spawning</strong> including a built-in real arachnophobia mode (No Spiders) and <strong>disable the workbench</strong>.

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<img src="https://cdn.discordapp.com/attachments/968785807630557297/991015369919574016/DT_TermDemo.gif">
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<p>WIP: <a href="https://github.com/SifVerT/SifDocs/blob/main/index.adoc">Docs for SifMods</a> - Mod User Manuals</p>

<hr><br>

<p><b><font size="7">Mod Features</b></font>

<p><b>Mod Config Profiles</b>

<ul><li>
As of 2.4.0 the mod offers Custom Config Profiles which can be saved to and loaded from file
</li></ul>

<font size="1">Note: This feature is in need of an update.</font>

<b>Difficulty Levels</b>

Presets from easy to nightmare:
<ul><li>
Different speed of resource extraction per difficulty
</li><li>
Building, Milestone, Awesome Shop and Space Elevator costs will change
</li><li>
Harder difficulties slow down or even disable the workbench.
</li></ul>
</ul>

<b>Custom Features</b>
<ul>
<li>
<a href="https://github.com/SifVerT/SifDocs/blob/main/Pages/DifficultyTuner.adoc#build-time">Build Time</a> - When you build useable buildings they do not spawn immediately but are built over time.
</li>
</ul>
<b>Custom Values:</b>
<ul><li>
Set your own resource extraction speed
</li>
<li>
Set Building, Milestone, MAM, Awesome Shop and Space Elevator costs
</li>
<li>
<a href="https://github.com/SifVerT/SifDocs/edit/main/Pages/DifficultyTuner.adoc#recipe-production-output-and-ingredient">Set Recipe Production output and Ingredient cost</a> (note: makes it harder to use calculators)
</li><li>
<a href="https://github.com/SifVerT/SifDocs/edit/main/Pages/DifficultyTuner.adoc#fuel-energy-values">Set Fuel Energy values</a>
</li>
<li>
<a href="https://github.com/SifVerT/SifDocs/blob/main/Pages/DifficultyTuner.adoc#control-workbench-behavior">Control workbench behavior</a>: Disable, make it faster/slower, even with a custom value
</li>
<li>
<a href="https://github.com/SifVerT/SifDocs/edit/main/Pages/DifficultyTuner.adoc#factory-storage-and-vehicle-inventory-size">Set Factory Storage Inventory Size and Vehicle Inventory Size</a>
</li>
</ul>

<font size=1> Player gets helped by <a href="https://github.com/SifVerT/SifDocs/blob/e47622561ea9938834849412c2ad4e233167103c/Pages/MachineParts.adoc">"Machine Parts"</a> (like kits) in order to make their first machines to allow a totally disabled workbench (has toggle) </font>
<br><br>
<b>Tweaks</b>

<ul>
<li>
Turn off either or both friendly and hostile creatures and/or make hostiles passive plus an arachnophobia and a no Space Giraffe mode
</li>
<li>
Always Day and Always Night modes, or adjust the night length.
</li>
<li>
Remove deposit rocks, gas pillars and gas plants
</li><li>
<a href="https://github.com/SifVerT/SifDocs/blob/main/Pages/DifficultyTuner.adoc#phase-1-tractor-unlock">Phase 1 Tractor Unlock</a>
</li><li>
<a href="https://github.com/SifVerT/SifDocs/blob/main/Pages/DifficultyTuner.adoc#pre-unlocked-foundations-and-logistics">Pre-unlocked Foundations and Logistics</a>
</li><li>
Instant pick-up (of slugs etc)
</li><li>
<a href="https://github.com/SifVerT/SifDocs/edit/main/Pages/DifficultyTuner.adoc#slug-respawn">Respawning Slugs</a>
</li><li>
No Portable Miners for buildables
</li><li>
<a href="https://github.com/SifVerT/SifDocs/blob/main/Pages/DifficultyTuner.adoc#blade-runners-recipe-removal">Blade Runners recipe removal</a>
</li>
</ul>

<p><b>Cheats / Creative Mode Tools</b>

<ul>
<li>
Cheat: Get all Schematics and Recipes in the game
</li>
<li>
Unlock everything, give yourself all recipes including season stuff
</li>
<li>
God Mode
</li>
<li>
Fly Mode
</li>
<li>
No Power Mode
</li>
<li>
No Fuel Mode
</li>
<li>
Craft Space Elevator Parts at the Workbench
</li>
</ul>

<p><b>Game Tweaks</b>

<ul><li>
<s>Set the Build Gun Max Range and Dismantle Delay</s> Feature moved to the <a href="https://ficsit.app/mod/BuildGunUtilities">Build Gun Utilities</a> mod.
</ul></li>
<b>Read more</b><p>
<details>
<summary><b>Additional Information</b> </summary><br>
Extractors work the same way as in vanilla, it is the base potential for each purity of the node which is affected per difficulty setting. Recipes are kept unchanged to allow the player to use calculators for production of things in their factories.
Settings are saved to the configuration, also per save game file and reloaded each time you play.
</details>
<br>

<details>
<summary><b>Recommended mods</b></summary>
<ul><li>
Belt-fed Biomass Burner https://ficsit.app/mod/BeltfedBiomassBurner by BlogmasterAvery - Skip the tedium of loading the burners by hand.
</li><br><li>
Mk++ Additional tiers mod https://ficsit.app/mod/MK22k20 - Don't want to deprive yourself of late-game resources due to this mod this is it
</li></ul>
</details>
<br>

<details>
<summary><b>Upcoming Content</b></summary>

Check Discord for work-in-progress.
</details><br>

<details>
<summary><b>Planned Features</b></summary><br>
<ul><li>
Reward for playing on a harder preset difficulty (<s>Planned for Q4</s> Unknown date)</li><br><li>
Balance tuning of difficulty presets plus perhaps adding more of them (<s>Planned for Q3</s> Unknown date)
</li><br>
</details>
<br>

<details>
<summary><b>Confirmed Issues</b></summary>
<ul><li>
Custom User Profiles feature needs updating to accommodate new options added to the mod
</li></ul>
<ul><li>
Turning Fly Mode off makes the standard walking a bit wonky and the Hover Pack has weird controls (suiciding or getting into a vehicle seems to fix it)
</li></ul>
</details>
<br>
<details>
<summary><b>Reported Issues</b></summary>
<ul><li>
None new at this time
</li></ul>
</details><br>

<details>
<summary><b>Incompatibility</b></summary>

Issues with other mods:
<ul>
<li>
Faster Workbench mod - Works but "undesired" behavior might present itself
</li>
<li>
Does not work with SF+ because its author decided to prevent them to work together
</li>
</ul>
</details>
<br>
<details>
<summary><b>Screenshots</b></summary>

<b>Note: Older screenshots that may not accurately present the mod as it looks today</b><br><br>
<img src="
https://cdn.discordapp.com/attachments/968785807630557297/983136002954633276/unknown.png" >

<img src="https://cdn.discordapp.com/attachments/968785807630557297/983136003285975080/unknown.png" >

<img src="https://cdn.discordapp.com/attachments/968785807630557297/983136004024205312/unknown.png" >

<img src="https://cdn.discordapp.com/attachments/968785807630557297/983136004317794344/unknown.png" >

<img src="https://cdn.discordapp.com/attachments/968785807630557297/983136004858855424/unknown.png" >
</details>
<br>

Find me on the Modding Discord if you have any questions or input.

Totally voluntary, but if you appreciate my work you may leave a little tip.

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Credit goes to <strong>Andre Aquila</strong> for the original script (early versions were based on Multiply). Logo by <strong>Deantendo</strong>.</font></body>

Versionen

v3.7.3release
11.6K Downloads19. Oktober 2024
v3.7.2release
125 Downloads19. Oktober 2024
v3.7.0release
6.5K Downloads7. Januar 2024
v3.6.6release
381 Downloads4. Januar 2024
v3.6.5release
2.8K Downloads19. November 2023

Difficulty Tuner auf dem Server installieren

1

Satisfactory Server bestellen

Bestelle einen Satisfactory Server mit mindestens 4 GB RAM (6 GB empfohlen). Bei Multiplayer: +1 GB pro 4 Spieler.

2

Mod installieren

Öffne den Mod-Manager im Dashboard und suche nach "Difficulty Tuner". Installations-Dependencies werden automatisch mitinstalliert.

3

Server neu starten

Starte den Server neu, damit die Mod geladen wird. Spieler müssen die Mod ebenfalls lokal installiert haben.

Häufige Fragen

Difficulty Tuner funktioniert nicht nach Update – was tun?

Nach einem Satisfactory-Update müssen Mods aktualisiert werden. Prüfe auf ficsit.app, ob Difficulty Tuner bereits für die neue Game-Version aktualisiert wurde. Bei Mado Hosting: Öffne den Mod-Manager und klicke "Alle aktualisieren". Wenn die Mod noch nicht aktualisiert ist, entferne sie temporär, damit der Server startet.

Difficulty Tuner verursacht Crashes im Multiplayer – Lösung

Häufigste Ursache: alle Spieler müssen exakt die gleiche Mod-Version installiert haben. Prüfe in den Server-Logs nach "ModMismatch" oder "Version Conflict". Stelle sicher, dass alle Spieler Difficulty Tuner v3.7.3 und den gleichen SML verwenden. Bei Mado Hosting laufen Satisfactory Server mit 6 GB RAM für stabile Multiplayer-Performance.

Ist Difficulty Tuner mit anderen Satisfactory Mods kompatibel?

Difficulty Tuner nutzt den Satisfactory Mod Loader (SML). Generell sind SML-basierte Mods untereinander kompatibel, aber Mods die gleiche Game-Systeme ändern, können Konflikte verursachen. Teste neue Mod-Kombinationen am besten auf einem Backup-Save. Im Mado Dashboard werden bekannte Konflikte automatisch erkannt und du wirst gewarnt.

Difficulty Tuner Server mieten

Spiele Difficulty Tuner auf deinem eigenen Satisfactory Server mit Mod-Support.

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Mod Informationen

Ersteller
SifVerT
Neueste Version
v3.7.3
Erstellt am
3. März 2022
Zuletzt aktualisiert
22. August 2026