Difficulty Tuner

Difficulty Tuner

Versatile game control; toggle workbench, creatures, set multipliers, tweaks, and more. Tune the difficulty to easy or hard..

by SifVerTv3.7.3
73.6K
Downloads
2.9M
Views
March 3, 2022
Created
August 22, 2026
Updated

Description

<table style="width:100%"><tr><td style="border:2px solid White; padding:20px" align="center"><font size="2">1.0 compatible</font></tr></td></table><br>
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<img src="https://raw.githubusercontent.com/deantendo/community/master/com_mp_yes.png">
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<img src="https://raw.githubusercontent.com/deantendo/community/master/ea_yes_exp_yes.png">
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<br>
Note: Mod is not dedi-server compatible.
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If the game is <strong>too easy or too hard</strong>, and you wish you had to <strong>expand more</strong> in order to gather resources or <strong>have more resources</strong> at hand, or just change some base game defaults, this is the mod for you.

Maybe you want a <strong>creative mode</strong> or for it <strong>to take a bit longer</strong> to beat the game. Difficulty Tuner can even <strong>turn off creature spawning</strong> including a built-in real arachnophobia mode (No Spiders) and <strong>disable the workbench</strong>.

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<img src="https://cdn.discordapp.com/attachments/968785807630557297/991015369919574016/DT_TermDemo.gif">
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<p>WIP: <a href="https://github.com/SifVerT/SifDocs/blob/main/index.adoc">Docs for SifMods</a> - Mod User Manuals</p>

<hr><br>

<p><b><font size="7">Mod Features</b></font>

<p><b>Mod Config Profiles</b>

<ul><li>
As of 2.4.0 the mod offers Custom Config Profiles which can be saved to and loaded from file
</li></ul>

<font size="1">Note: This feature is in need of an update.</font>

<b>Difficulty Levels</b>

Presets from easy to nightmare:
<ul><li>
Different speed of resource extraction per difficulty
</li><li>
Building, Milestone, Awesome Shop and Space Elevator costs will change
</li><li>
Harder difficulties slow down or even disable the workbench.
</li></ul>
</ul>

<b>Custom Features</b>
<ul>
<li>
<a href="https://github.com/SifVerT/SifDocs/blob/main/Pages/DifficultyTuner.adoc#build-time">Build Time</a> - When you build useable buildings they do not spawn immediately but are built over time.
</li>
</ul>
<b>Custom Values:</b>
<ul><li>
Set your own resource extraction speed
</li>
<li>
Set Building, Milestone, MAM, Awesome Shop and Space Elevator costs
</li>
<li>
<a href="https://github.com/SifVerT/SifDocs/edit/main/Pages/DifficultyTuner.adoc#recipe-production-output-and-ingredient">Set Recipe Production output and Ingredient cost</a> (note: makes it harder to use calculators)
</li><li>
<a href="https://github.com/SifVerT/SifDocs/edit/main/Pages/DifficultyTuner.adoc#fuel-energy-values">Set Fuel Energy values</a>
</li>
<li>
<a href="https://github.com/SifVerT/SifDocs/blob/main/Pages/DifficultyTuner.adoc#control-workbench-behavior">Control workbench behavior</a>: Disable, make it faster/slower, even with a custom value
</li>
<li>
<a href="https://github.com/SifVerT/SifDocs/edit/main/Pages/DifficultyTuner.adoc#factory-storage-and-vehicle-inventory-size">Set Factory Storage Inventory Size and Vehicle Inventory Size</a>
</li>
</ul>

<font size=1> Player gets helped by <a href="https://github.com/SifVerT/SifDocs/blob/e47622561ea9938834849412c2ad4e233167103c/Pages/MachineParts.adoc">"Machine Parts"</a> (like kits) in order to make their first machines to allow a totally disabled workbench (has toggle) </font>
<br><br>
<b>Tweaks</b>

<ul>
<li>
Turn off either or both friendly and hostile creatures and/or make hostiles passive plus an arachnophobia and a no Space Giraffe mode
</li>
<li>
Always Day and Always Night modes, or adjust the night length.
</li>
<li>
Remove deposit rocks, gas pillars and gas plants
</li><li>
<a href="https://github.com/SifVerT/SifDocs/blob/main/Pages/DifficultyTuner.adoc#phase-1-tractor-unlock">Phase 1 Tractor Unlock</a>
</li><li>
<a href="https://github.com/SifVerT/SifDocs/blob/main/Pages/DifficultyTuner.adoc#pre-unlocked-foundations-and-logistics">Pre-unlocked Foundations and Logistics</a>
</li><li>
Instant pick-up (of slugs etc)
</li><li>
<a href="https://github.com/SifVerT/SifDocs/edit/main/Pages/DifficultyTuner.adoc#slug-respawn">Respawning Slugs</a>
</li><li>
No Portable Miners for buildables
</li><li>
<a href="https://github.com/SifVerT/SifDocs/blob/main/Pages/DifficultyTuner.adoc#blade-runners-recipe-removal">Blade Runners recipe removal</a>
</li>
</ul>

<p><b>Cheats / Creative Mode Tools</b>

<ul>
<li>
Cheat: Get all Schematics and Recipes in the game
</li>
<li>
Unlock everything, give yourself all recipes including season stuff
</li>
<li>
God Mode
</li>
<li>
Fly Mode
</li>
<li>
No Power Mode
</li>
<li>
No Fuel Mode
</li>
<li>
Craft Space Elevator Parts at the Workbench
</li>
</ul>

<p><b>Game Tweaks</b>

<ul><li>
<s>Set the Build Gun Max Range and Dismantle Delay</s> Feature moved to the <a href="https://ficsit.app/mod/BuildGunUtilities">Build Gun Utilities</a> mod.
</ul></li>
<b>Read more</b><p>
<details>
<summary><b>Additional Information</b> </summary><br>
Extractors work the same way as in vanilla, it is the base potential for each purity of the node which is affected per difficulty setting. Recipes are kept unchanged to allow the player to use calculators for production of things in their factories.
Settings are saved to the configuration, also per save game file and reloaded each time you play.
</details>
<br>

<details>
<summary><b>Recommended mods</b></summary>
<ul><li>
Belt-fed Biomass Burner https://ficsit.app/mod/BeltfedBiomassBurner by BlogmasterAvery - Skip the tedium of loading the burners by hand.
</li><br><li>
Mk++ Additional tiers mod https://ficsit.app/mod/MK22k20 - Don't want to deprive yourself of late-game resources due to this mod this is it
</li></ul>
</details>
<br>

<details>
<summary><b>Upcoming Content</b></summary>

Check Discord for work-in-progress.
</details><br>

<details>
<summary><b>Planned Features</b></summary><br>
<ul><li>
Reward for playing on a harder preset difficulty (<s>Planned for Q4</s> Unknown date)</li><br><li>
Balance tuning of difficulty presets plus perhaps adding more of them (<s>Planned for Q3</s> Unknown date)
</li><br>
</details>
<br>

<details>
<summary><b>Confirmed Issues</b></summary>
<ul><li>
Custom User Profiles feature needs updating to accommodate new options added to the mod
</li></ul>
<ul><li>
Turning Fly Mode off makes the standard walking a bit wonky and the Hover Pack has weird controls (suiciding or getting into a vehicle seems to fix it)
</li></ul>
</details>
<br>
<details>
<summary><b>Reported Issues</b></summary>
<ul><li>
None new at this time
</li></ul>
</details><br>

<details>
<summary><b>Incompatibility</b></summary>

Issues with other mods:
<ul>
<li>
Faster Workbench mod - Works but "undesired" behavior might present itself
</li>
<li>
Does not work with SF+ because its author decided to prevent them to work together
</li>
</ul>
</details>
<br>
<details>
<summary><b>Screenshots</b></summary>

<b>Note: Older screenshots that may not accurately present the mod as it looks today</b><br><br>
<img src="
https://cdn.discordapp.com/attachments/968785807630557297/983136002954633276/unknown.png" >

<img src="https://cdn.discordapp.com/attachments/968785807630557297/983136003285975080/unknown.png" >

<img src="https://cdn.discordapp.com/attachments/968785807630557297/983136004024205312/unknown.png" >

<img src="https://cdn.discordapp.com/attachments/968785807630557297/983136004317794344/unknown.png" >

<img src="https://cdn.discordapp.com/attachments/968785807630557297/983136004858855424/unknown.png" >
</details>
<br>

Find me on the Modding Discord if you have any questions or input.

Totally voluntary, but if you appreciate my work you may leave a little tip.

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Credit goes to <strong>Andre Aquila</strong> for the original script (early versions were based on Multiply). Logo by <strong>Deantendo</strong>.</font></body>

Versions

v3.7.3release
11.6K downloadsOctober 19, 2024
v3.7.2release
125 downloadsOctober 19, 2024
v3.7.0release
6.5K downloadsJanuary 7, 2024
v3.6.6release
381 downloadsJanuary 4, 2024
v3.6.5release
2.8K downloadsNovember 19, 2023

How to Install Difficulty Tuner on Your Server

1

Order Satisfactory Server

Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.

2

Install Mod

Open the mod manager in the dashboard and search for "Difficulty Tuner". Installation dependencies are installed automatically.

3

Restart Server

Restart the server so the mod is loaded. Players need to have the mod installed locally as well.

Frequently Asked Questions

Difficulty Tuner not working after update – what to do?

After a Satisfactory update, mods need to be updated. Check ficsit.app whether Difficulty Tuner has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.

Difficulty Tuner causing crashes in multiplayer – solution

Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Difficulty Tuner v3.7.3 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.

Is Difficulty Tuner compatible with other Satisfactory mods?

Difficulty Tuner uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.

Rent Difficulty Tuner Server

Play Difficulty Tuner on your own Satisfactory server with mod support.

Recommended RAM
6 GBfrom €7.80/mo
Minimum 4 GB | from €5.20
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Mod Information

Author
SifVerT
Latest Version
v3.7.3
Created
March 3, 2022
Last Updated
August 22, 2026