
Mob Spawners
Highly configurable mob spawners that can spawn the fauna of MASSAGE-2(A-B)b!
Beschreibung
Mob Spawners
Multiplayer compatible!
_If you enjoy my work, please consider donating to my [completely optional tip jar](https://ko-fi.com/robb4)._
Highly configurable mob spawners that can spawn the fauna of MASSAGE-2(A-B)b.

<video controls="" width="720" height="405">
<source src="https://i.imgur.com/wjWG2bv.mp4" autoplay="false" controls="true" type="video/mp4">
</video>
Features
This screenshot is out of date - the Cliff Hog, Radioactive Hog, Elite Crab Hatcher, and Beetle are also available.

- Progress in a MAM Tree to construct new types of mob spawners
- Lots of configuration options, most of which can be edited in-game:
- Multiple Use Spawners
- Enabled by default
- Enabled - spawners can spawn infinite creatures.
- Disabled - the building will destroy itself as soon as it spawns one creature.
- Spawn a Creature On Load
- Disabled by default
- Enabled - Spawn a creature as soon as the building is placed, and every time the game loads.
- Disabled - Only spawns a creature when the building is interacted with.
- Spawn Delay
- Gives you some time to tactically retreat before the creature spawns
- When "Spawn a Creature On Load" is ENABLED: How long after building, in seconds, it takes for the creature to spawn.
- When "Spawn a Creature On Load" is DISABLED: How long it takes after interacting, in seconds, for the creature to spawn.
- Default 0.0 seconds
- Small Manta
- Spawn small, quarter-size mantas instead of the full-size one.
- Spawn Angle
- Yaw angle to spawn creatures at. 180 is upside down, which looks pretty silly.
- The volume of sounds produced by the spawners can be adjusted with the base game options' Sound Effects category
- Creatures spawned by the mod persist even after their spawner is destroyed or the mod is removed.
- Stinger spawner icons are the Arachnophobia icons (cats). Eventually™ this will be configurable.
Getting Started
You should check out the mod's configuration options to change the balance to your liking.
You can access them from the [Mod Savegame Settings menu](https://docs.ficsit.app/satisfactory-modding/latest/ForUsers/ConfiguringMods.html#_mod_savegame_settings).
You can unlock spawners for different creatures in the "Mob Spawners" MAM tree.
Once you've unlocked it, you can build it from the Spawners category of the Build Gun.
By default, when you build a spawner, you must interact with it to spawn its respective creature.
Known Bugs
- Spawned mantas don't move, and don't seem to persist on save/load.
- They might teleport to the path the main flying manta follows? This hasn't been tested.
- Flying crabs spawned directly with spawners (not from a hatcher) don't persist on save/load
Extra Info for Modders
The mod has been rewritten to make creating new spawners in the future very straightforward.
This is accomplished via Editor Utility Blueprints.
Check out the source code for an example of how to use them yourself.
You'll have to enable the engine "Editor Scripting" plugin to use them.
Credits
Original Mod Author's Discord: Solat#5057
Current mainainter since Update 6 and Editor Utility generated content overhaul: Robb#6731 _(If you enjoy my work, please consider my [completely optional tip jar](https://ko-fi.com/robb4).)_
For some help in creating the mod, thanks to: MayorAquila#7740
Mod avatar made by: Deantendo#4265.
Versionen
Mob Spawners auf dem Server installieren
Satisfactory Server bestellen
Bestelle einen Satisfactory Server mit mindestens 4 GB RAM (6 GB empfohlen). Bei Multiplayer: +1 GB pro 4 Spieler.
Mod installieren
Öffne den Mod-Manager im Dashboard und suche nach "Mob Spawners". Installations-Dependencies werden automatisch mitinstalliert.
Server neu starten
Starte den Server neu, damit die Mod geladen wird. Spieler müssen die Mod ebenfalls lokal installiert haben.
Häufige Fragen
Mob Spawners funktioniert nicht nach Update – was tun?
Nach einem Satisfactory-Update müssen Mods aktualisiert werden. Prüfe auf ficsit.app, ob Mob Spawners bereits für die neue Game-Version aktualisiert wurde. Bei Mado Hosting: Öffne den Mod-Manager und klicke "Alle aktualisieren". Wenn die Mod noch nicht aktualisiert ist, entferne sie temporär, damit der Server startet.
Mob Spawners verursacht Crashes im Multiplayer – Lösung
Häufigste Ursache: alle Spieler müssen exakt die gleiche Mod-Version installiert haben. Prüfe in den Server-Logs nach "ModMismatch" oder "Version Conflict". Stelle sicher, dass alle Spieler Mob Spawners v2.4.0 und den gleichen SML verwenden. Bei Mado Hosting laufen Satisfactory Server mit 6 GB RAM für stabile Multiplayer-Performance.
Ist Mob Spawners mit anderen Satisfactory Mods kompatibel?
Mob Spawners nutzt den Satisfactory Mod Loader (SML). Generell sind SML-basierte Mods untereinander kompatibel, aber Mods die gleiche Game-Systeme ändern, können Konflikte verursachen. Teste neue Mod-Kombinationen am besten auf einem Backup-Save. Im Mado Dashboard werden bekannte Konflikte automatisch erkannt und du wirst gewarnt.
Mob Spawners Server mieten
Spiele Mob Spawners auf deinem eigenen Satisfactory Server mit Mod-Support.
Mod Informationen
- Ersteller
- Solat228, Robb
- Neueste Version
- v2.4.0
- Erstellt am
- 10. Oktober 2021
- Zuletzt aktualisiert
- 22. August 2026
- Quellcode
- GitHub →