Power Checker

Power Checker

Check if your fuses can blow!

von MarcioHuserv2.4.9qolpower
245.9K
Downloads
3.9M
Views
3. November 2020
Erstellt
7. Juli 2026
Aktualisiert

Beschreibung

<h2>Check if your fuses can blow!</h2>

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With this mod you can place down a monitor to verify if your current power production
can run your factory at 100% without tripping the fuse.

It is Multiplayer compatible. Many thanks to <a href="https://ficsit.app/user/81X6ThXd2MA3ro">TwoTwoEleven</a> (<a href="https://ficsit.app/mod/B9ZnQrrWf5rdPp">Micro Manage</a>) for the orientations on how to get it working 😀

<img alt="Multiplayer compatible" src="https://raw.githubusercontent.com/deantendo/community/master/com_mp_yes.png"/>

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This mod is completely free. But if you wish to donate a value as a “thank you”, feel free to click on the button below.

<a href="https://www.paypal.com/donate/?business=Y4X6QWYA9QYAU&no_recurring=1" target="_blank"><img src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif" border="0" name="submit" title="PayPal - The safer, easier way to pay online!" alt="Donate with PayPal button" ></a>

Find me at <a href="https://discord.gg/A9bFvkbav4">Satisfactory Modding</a> Discord server (@MarcioHuser)

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<h3>What it includes:</h3>
A building with a screen that shows:
<ul>
<li>How much power can be generated at the circuit;</li>
<li>How much power is currently being consumed;</li>
<li>The maximum amount of power the circuit will consume if everything runs at the same time;</li>
<li>How much power you have to spare at the circuit.</li>
<li>When interacted it will show a popup with the same stats, plus a list of all the generators and consumers of the circuit, grouped by:
<ul>
<li>Type</li>
<li>Power generated/consumed</li>
<li>Overclock</li>
</ul>
It will also show the sum of consumed/generated power of each building group
</li>
</ul>


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<h3>How dows it work:</h3>
The screen and the power light will change color according to the given statuses:
<ul>
<li>If the maximum amount is greater than the maximum capacity, the panel will show red and the power light will blink with red color.
It will also show red if no power is available;</li>
<li>If the spare power is lower than a given limit, the panel and the power light will show yellow;</li>
<li>Otherwise, the screen will be black and the power light will be green</li>
</ul>

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Changelog

- Version 2.4.9
- Satisfactory 1.2 and SML 3.12.0

- Version 2.4.8
- Satisfactory 1.1 and SML 3.11.1

- Version 2.4.7
- Game headers update

- Version 2.4.6
- Recompiled to keep compatible with MarcioCommonLibs

- Version 2.4.5
- Game can crash if a second save is loaded

- Version 2.4.4
- Recompiled to keep compatible with MarcioCommonLibs
- Recompiled due to new game patch

- Version 2.4.3
- Recompiled to keep compatible with MarcioCommonLibs

- Version 2.4.2
- Recompiled due to new game patch

- Version 2.4.1
- Fixed performance issues caused by the checker panel, while flying using the Hover Pack
- Fixed milestone icon

- Version 2.4.0
- Satisfactory 1.0 and SML 3.8.0

- Version 2.3.2
- Mod updated due to changes in MarcioCommonLibs

- Version 2.3.1
- Mod updated due to changes in MarcioCommonLibs

- Version 2.3.0
- Update 8.2

- Version 2.2.1
- Game headers update

- Version 2.2.0
- Update 7

- Version 2.1.13
- Fixed the proper power generated by generators added from some mods

- Version 2.1.11
- Fixed screens not working propertly for clients in multiplayer game

- Version 2.1.10
- Update code to prevent crash with certain concurrent mods while loading a save game

- Version 2.1.9
- Game headers update

- Version 2.1.8
- Recompiled for lastest Update 6 Exp

- Version 2.1.7
- Fixed correct SML dependency

- Version 2.1.6
- Recompiled for Update 6

- Version 2.1.5
- Added some checks to prevent crashes when there are trains connected to the grid (possible crash due to custom trains from other mods)

- Version 2.1.4
- Added support for decimal values for potentials (up to 5 decimals)

- Version 2.1.3
- Recompiled for SML 3.3.0

- Version 2.1.2
- Update to fix compatibility with CL174799

- Version 2.1.1
- Update to fix compatibility with CL174506

- Version 2.1.0
- Update 5

- Version 2.0.5
- Fix
- Reduced log usage to spam less messages

- Version 2.0.4
- Fix
- Fixed compatibility for SML 3.1.0

- Version 2.0.3
- Fix
- Fixed crash caused by patch 151024

- Version 2.0.2
- Fix
- Fixed the generators, power storages and consumers not showing up at the popup window

- Version 2.0.1
- Fix
- Fixed a bug that would prevent the Checker to show the list of generators, power storages and consumers, if no power is being consumed

- Version 2.0.0
- Features
- Reworked to be compatible with SML 3.0.0 and Update 4
- Added support for batteries, showing how long they can last, both for minimum and maximum estimated durations

- Version 0.0.10
- Fix
- Fixed the popup screen not properly showing the production list
- Features
- Added new filter for the Checker: Include Out Of Fuel;
- Added new buttons to filter results: All (shows everything that would show normally); Paused (show paused machines only); Out of fuel (show out of fuel generators only);

- Version 0.0.9
- Features
- New report by group of machines: for each machine on the group, it will list their:
- internal name;
- the current recipe (if applicable);
- the current overclock setting (if applicable);
- its pause state
- Added the capability to remote pause/unpause a machine connected to the same power circuit, and change its overclocking settings
(limited by the amount of shards the machine already had. It will not auto add/remove any shard on the machine)
- Added and option to define if the Power Checker panel will ignore or not paused machines for its calculations and reports

- Version 0.0.8
- Fix
- Crash Pods now show up at the list of consumers, when they require power

- Version 0.0.7
- Fix
- Fixed Train Cargo Platforms to be wrongly added multiple times

- Version 0.0.6
- Fix
- Fixed a crash that will happen if you have a disconnected PowerChecker on your save (or when you place down a new one)

- Version 0.0.5
- Features
- Included locomotives and maximum power they can drain, into Consumers list
- Included support to powered crash pods as Consumers (they will not show at the popup windows, though, but their consumption will be accounted)
- Optimization
- General code optimizations

- Version 0.0.4
- Feture
- Added support for the Refined Power converters
- Fix
- Fixed multiplayer compatibility. Stats will be shown again for clients as well as it is for hosts
- Fixed train cargo platforms not being computed

- Version 0.0.3
- Fix
- Fixed multiplayer crash

- Version 0.0.2
- Fix
- Fixed the list of generators and consumers not being filled

- Version 0.0.1
- Initial release

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<h3>Credits:</h3>
<div>Multiplayer banner designed by Deantendo#4265 (find him at <a href="https://discord.gg/Q8nM4G">Satisfactory Modding</a> Discord server)</div>

Versionen

v2.4.9release
3.4K Downloads12. Juni 2026
v2.4.8release
23.3K Downloads15. Juni 2025
v2.4.7release
14.5K Downloads29. November 2024
v2.4.6release
2.7K Downloads21. November 2024
v2.4.5release
3.7K Downloads7. November 2024

Power Checker auf dem Server installieren

1

Satisfactory Server bestellen

Bestelle einen Satisfactory Server mit mindestens 4 GB RAM (6 GB empfohlen). Bei Multiplayer: +1 GB pro 4 Spieler.

2

Mod installieren

Öffne den Mod-Manager im Dashboard und suche nach "Power Checker". Installations-Dependencies werden automatisch mitinstalliert.

3

Server neu starten

Starte den Server neu, damit die Mod geladen wird. Spieler müssen die Mod ebenfalls lokal installiert haben.

Häufige Fragen

Power Checker funktioniert nicht nach Update – was tun?

Nach einem Satisfactory-Update müssen Mods aktualisiert werden. Prüfe auf ficsit.app, ob Power Checker bereits für die neue Game-Version aktualisiert wurde. Bei Mado Hosting: Öffne den Mod-Manager und klicke "Alle aktualisieren". Wenn die Mod noch nicht aktualisiert ist, entferne sie temporär, damit der Server startet.

Power Checker verursacht Crashes im Multiplayer – Lösung

Häufigste Ursache: alle Spieler müssen exakt die gleiche Mod-Version installiert haben. Prüfe in den Server-Logs nach "ModMismatch" oder "Version Conflict". Stelle sicher, dass alle Spieler Power Checker v2.4.9 und den gleichen SML verwenden. Bei Mado Hosting laufen Satisfactory Server mit 6 GB RAM für stabile Multiplayer-Performance.

Ist Power Checker mit anderen Satisfactory Mods kompatibel?

Power Checker nutzt den Satisfactory Mod Loader (SML). Generell sind SML-basierte Mods untereinander kompatibel, aber Mods die gleiche Game-Systeme ändern, können Konflikte verursachen. Teste neue Mod-Kombinationen am besten auf einem Backup-Save. Im Mado Dashboard werden bekannte Konflikte automatisch erkannt und du wirst gewarnt.

Power Checker Server mieten

Spiele Power Checker auf deinem eigenen Satisfactory Server mit Mod-Support.

Empfohlener RAM
6 GBab €12/Monat
Min. 4 GB | €2/GB
Jetzt Server bestellen

Mod Informationen

Ersteller
MarcioHuser
Neueste Version
v2.4.9
Erstellt am
3. November 2020
Zuletzt aktualisiert
7. Juli 2026
Quellcode
GitHub →
Power Checker Mod — Satisfactory Server Hosting | Mado Hosting | Mado Hosting