Power Checker

Power Checker

Check if your fuses can blow!

by MarcioHuserv2.4.9qolpower
245.9K
Downloads
3.9M
Views
November 3, 2020
Created
July 7, 2026
Updated

Description

<h2>Check if your fuses can blow!</h2>

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With this mod you can place down a monitor to verify if your current power production
can run your factory at 100% without tripping the fuse.

It is Multiplayer compatible. Many thanks to <a href="https://ficsit.app/user/81X6ThXd2MA3ro">TwoTwoEleven</a> (<a href="https://ficsit.app/mod/B9ZnQrrWf5rdPp">Micro Manage</a>) for the orientations on how to get it working 😀

<img alt="Multiplayer compatible" src="https://raw.githubusercontent.com/deantendo/community/master/com_mp_yes.png"/>

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This mod is completely free. But if you wish to donate a value as a “thank you”, feel free to click on the button below.

<a href="https://www.paypal.com/donate/?business=Y4X6QWYA9QYAU&no_recurring=1" target="_blank"><img src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif" border="0" name="submit" title="PayPal - The safer, easier way to pay online!" alt="Donate with PayPal button" ></a>

Find me at <a href="https://discord.gg/A9bFvkbav4">Satisfactory Modding</a> Discord server (@MarcioHuser)

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<h3>What it includes:</h3>
A building with a screen that shows:
<ul>
<li>How much power can be generated at the circuit;</li>
<li>How much power is currently being consumed;</li>
<li>The maximum amount of power the circuit will consume if everything runs at the same time;</li>
<li>How much power you have to spare at the circuit.</li>
<li>When interacted it will show a popup with the same stats, plus a list of all the generators and consumers of the circuit, grouped by:
<ul>
<li>Type</li>
<li>Power generated/consumed</li>
<li>Overclock</li>
</ul>
It will also show the sum of consumed/generated power of each building group
</li>
</ul>


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<h3>How dows it work:</h3>
The screen and the power light will change color according to the given statuses:
<ul>
<li>If the maximum amount is greater than the maximum capacity, the panel will show red and the power light will blink with red color.
It will also show red if no power is available;</li>
<li>If the spare power is lower than a given limit, the panel and the power light will show yellow;</li>
<li>Otherwise, the screen will be black and the power light will be green</li>
</ul>

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Changelog

- Version 2.4.9
- Satisfactory 1.2 and SML 3.12.0

- Version 2.4.8
- Satisfactory 1.1 and SML 3.11.1

- Version 2.4.7
- Game headers update

- Version 2.4.6
- Recompiled to keep compatible with MarcioCommonLibs

- Version 2.4.5
- Game can crash if a second save is loaded

- Version 2.4.4
- Recompiled to keep compatible with MarcioCommonLibs
- Recompiled due to new game patch

- Version 2.4.3
- Recompiled to keep compatible with MarcioCommonLibs

- Version 2.4.2
- Recompiled due to new game patch

- Version 2.4.1
- Fixed performance issues caused by the checker panel, while flying using the Hover Pack
- Fixed milestone icon

- Version 2.4.0
- Satisfactory 1.0 and SML 3.8.0

- Version 2.3.2
- Mod updated due to changes in MarcioCommonLibs

- Version 2.3.1
- Mod updated due to changes in MarcioCommonLibs

- Version 2.3.0
- Update 8.2

- Version 2.2.1
- Game headers update

- Version 2.2.0
- Update 7

- Version 2.1.13
- Fixed the proper power generated by generators added from some mods

- Version 2.1.11
- Fixed screens not working propertly for clients in multiplayer game

- Version 2.1.10
- Update code to prevent crash with certain concurrent mods while loading a save game

- Version 2.1.9
- Game headers update

- Version 2.1.8
- Recompiled for lastest Update 6 Exp

- Version 2.1.7
- Fixed correct SML dependency

- Version 2.1.6
- Recompiled for Update 6

- Version 2.1.5
- Added some checks to prevent crashes when there are trains connected to the grid (possible crash due to custom trains from other mods)

- Version 2.1.4
- Added support for decimal values for potentials (up to 5 decimals)

- Version 2.1.3
- Recompiled for SML 3.3.0

- Version 2.1.2
- Update to fix compatibility with CL174799

- Version 2.1.1
- Update to fix compatibility with CL174506

- Version 2.1.0
- Update 5

- Version 2.0.5
- Fix
- Reduced log usage to spam less messages

- Version 2.0.4
- Fix
- Fixed compatibility for SML 3.1.0

- Version 2.0.3
- Fix
- Fixed crash caused by patch 151024

- Version 2.0.2
- Fix
- Fixed the generators, power storages and consumers not showing up at the popup window

- Version 2.0.1
- Fix
- Fixed a bug that would prevent the Checker to show the list of generators, power storages and consumers, if no power is being consumed

- Version 2.0.0
- Features
- Reworked to be compatible with SML 3.0.0 and Update 4
- Added support for batteries, showing how long they can last, both for minimum and maximum estimated durations

- Version 0.0.10
- Fix
- Fixed the popup screen not properly showing the production list
- Features
- Added new filter for the Checker: Include Out Of Fuel;
- Added new buttons to filter results: All (shows everything that would show normally); Paused (show paused machines only); Out of fuel (show out of fuel generators only);

- Version 0.0.9
- Features
- New report by group of machines: for each machine on the group, it will list their:
- internal name;
- the current recipe (if applicable);
- the current overclock setting (if applicable);
- its pause state
- Added the capability to remote pause/unpause a machine connected to the same power circuit, and change its overclocking settings
(limited by the amount of shards the machine already had. It will not auto add/remove any shard on the machine)
- Added and option to define if the Power Checker panel will ignore or not paused machines for its calculations and reports

- Version 0.0.8
- Fix
- Crash Pods now show up at the list of consumers, when they require power

- Version 0.0.7
- Fix
- Fixed Train Cargo Platforms to be wrongly added multiple times

- Version 0.0.6
- Fix
- Fixed a crash that will happen if you have a disconnected PowerChecker on your save (or when you place down a new one)

- Version 0.0.5
- Features
- Included locomotives and maximum power they can drain, into Consumers list
- Included support to powered crash pods as Consumers (they will not show at the popup windows, though, but their consumption will be accounted)
- Optimization
- General code optimizations

- Version 0.0.4
- Feture
- Added support for the Refined Power converters
- Fix
- Fixed multiplayer compatibility. Stats will be shown again for clients as well as it is for hosts
- Fixed train cargo platforms not being computed

- Version 0.0.3
- Fix
- Fixed multiplayer crash

- Version 0.0.2
- Fix
- Fixed the list of generators and consumers not being filled

- Version 0.0.1
- Initial release

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<h3>Credits:</h3>
<div>Multiplayer banner designed by Deantendo#4265 (find him at <a href="https://discord.gg/Q8nM4G">Satisfactory Modding</a> Discord server)</div>

Versions

v2.4.9release
3.4K downloadsJune 12, 2026
v2.4.8release
23.3K downloadsJune 15, 2025
v2.4.7release
14.5K downloadsNovember 29, 2024
v2.4.6release
2.7K downloadsNovember 21, 2024
v2.4.5release
3.7K downloadsNovember 7, 2024

How to Install Power Checker on Your Server

1

Order Satisfactory Server

Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.

2

Install Mod

Open the mod manager in the dashboard and search for "Power Checker". Installation dependencies are installed automatically.

3

Restart Server

Restart the server so the mod is loaded. Players need to have the mod installed locally as well.

Frequently Asked Questions

Power Checker not working after update – what to do?

After a Satisfactory update, mods need to be updated. Check ficsit.app whether Power Checker has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.

Power Checker causing crashes in multiplayer – solution

Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Power Checker v2.4.9 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.

Is Power Checker compatible with other Satisfactory mods?

Power Checker uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.

Rent Power Checker Server

Play Power Checker on your own Satisfactory server with mod support.

Recommended RAM
6 GBfrom €12/mo
Minimum 4 GB | €2/GB
Order Server Now

Mod Information

Author
MarcioHuser
Latest Version
v2.4.9
Created
November 3, 2020
Last Updated
July 7, 2026
Source Code
GitHub →