Alternative Chunkloading

Stop "ghost chunks" or "ghost loading of chunks" on 1.7.10. It make use of an unused vanilla toggle on each ChunkProviderServer instance to stop automatic chunkloading whenever a block or entity is requested. That can only be loaded explicitely.

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About this Mod

Alternative Chunkloading

A forge mod for Minecraft 1.7.10 that stops so called "ghost loading" or "cascade loading" of chunks.

Technical background

It make use of a vanilla toggle on each ChunkProviderServer instance to stop automatic chunkloading whenever a block or entity is requested. Those chunks can then only be loaded explicitely.

Two experimental options for loading chunks on request has been added.
This can be used to prevent Mods (and core Minecraft itself) from loading chunks whenever a block is requested there. This also means "ghost loading" or "cascade loading" chunks.
However, this will help with performance just slightly. It hightly depends on what other mods you use and how you use the mods.

Basically for a Mod, if it needs a Block at Position XYZ, it calls getBlock() or getTileEntity() or getEntity. By default, this methods will load the chunk where the block or entity is loaced in. Often this is not expected and in some cases can cause lags. G.g. AE2 or Ender IO Conduits or any other multiblock structure can be a cause for such a behavior. Even Minecraft's Grass block that wants to extend its Grass to nearby dirt blocks.
There is one configruation field in the ChunkProviderServer class called loadChunkOnProvideRequest that is true by default. Setting this to false on each instance on WorldEvent.Load event only loads chunks when explicitely loaded via e.g. loadChunk(x, y, z).

Configuration

If disableChunkLoadingOnRequest is true (default is true) then the mod sets the vanilla toggle (see above) to false.
Think about switching to my fork of Chicken Chunks. I added a fix to load the chunk before requesting the block (that's how it should be done in general).

Also set autoLoadChunksOnTicketCreation to true (default ist true) if you don't know what you do!
This continues functionality of chunk loading tickers. So anytime whenever a chunk loading ticket is created by a Mod, the chunks will be also loaded (Forge itself doesn't that automatically).

Compatibility

Basically all mods should work like before. I'm using this since over a year now now without bad side-effects. The general performance is slightly better while the TPS may increase slightly when loading/unloading many chunks at the same time (like when flying into one direction).

Patched mods

Mods that has been patched directly or via mixin. The most fixes does even have benefit without Alternative Chunkloading installed as they now use the generally prefered way.

Known problematic mods

  • Dimensional Doors (can be blacklisted as workaround)

Note for mods that relay on the vanilla behavior

Remember that this way mods or players usages that relay on the feature to automatically load a chunk when just requesting a block (like technic mods that allows you very long pipelines for example) will not work anymore. You now need to ensure that each chunk wich contains relevant things to be chunkloaded.

Chunkloaders

Mods, like FTB Utilities or Server Utilities should work like before. But all chunkloaders that uses a block will probably need a fix in the code. Think about using my fork of Chicken Chunks.

Available Versions

1.4.5release
MC 1.7.10forge
March 5, 2026
1.4.4release
MC 1.7.10forge
August 3, 2025
1.4.1release
MC 1.7.10forge
June 29, 2025
1.4.0release
MC 1.7.10forge
June 22, 2025
1.3.2release
MC 1.7.10forge
May 8, 2025

How to Install Alternative Chunkloading on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.7.10).

3

Install Mod

Open the mod browser in the dashboard and search for "Alternative Chunkloading". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.7.10

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Alternative Chunkloading server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.7.10). You can switch loaders with one click in the panel.

Is Alternative Chunkloading compatible with forge?

Alternative Chunkloading officially supports forge for Minecraft 1.7.10. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Alternative Chunkloading – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Alternative Chunkloading consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Alternative Chunkloading with just one click on your server.

Recommended RAM
4 GBfrom €5.2/mo
Minimum 3 GB | per 8 players
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1-Click Mod Install
NVMe SSD Storage
DDoS Protection included

Details

License
MIT License
Server-side
Required

Supported Versions

1.7.10