
Async
Async improves entity performance by processing entities in parallel across multiple CPU cores and threads.
About this Mod
Async - Minecraft Entity Multi-Threading Mod ⚙️
Async improves entity performance by processing entities in parallel across multiple CPU cores and threads.
Important❗
Async is currently in alpha testing and is experimental. Its use may lead to incorrect entity behavior and crashes.
What is Async? 🤔
Async enhances the performance of entity processing. The mod leverages multithreading, which allows multiple CPU cores
to improve performance when handling a large number of entities.
💡 Key Benefits:
- ⚡ Improved TPS: Maintains stable tick times even with a large number of entities.
- 🚀 Multithreading: Utilizes multiple CPU cores for parallel entity processing.
- 🎲 Async Random Ticks (Experimental): Processes random ticks asynchronously for better performance.
📋 Requirements
- Minecraft: 26.1 or newer
- Java: 25 or newer
- Loader: Fabric, Quilt or NeoForge
- Dependency: Fabric API (on Fabric/Quilt)
📊 Performance Comparison (9000 Villagers)
| Configuration | TPS | MSPT |
|---|---|---|
| Lithium + Async | 20 | 41.8 |
| Lithium (without Async) | 4.4 | 225.4 |
| Purpur | 5.72 | 176.18 |
🛠️ Test Configuration
- Processor: AMD Ryzen 9 7950X3D
- RAM: 64 GB (16 GB allocated to the server)
- Minecraft Version: 1.21.4
- Number of Entities: 9000
- Entity Type: Villagers
Mod List
Concurrent Chunk Management Engine, Fabric API, FerriteCore, Lithium, ScalableLux, ServerCore, StackDeobfuscator, TT20 (TPS Fixer), Tectonic, Very Many Players, Fabric Carpet.⚠️ Incompatible Mods
- ❌ Moonrise - Known incompatibility
- ❌ Open Parties and Claims - Known incompatibility
- ⚠️ ...and there may be conflicts with other mods.
If you encounter issues with other mods, please report them on our GitHub
or Discord.
🔧 Commands
Configuration
/async config toggle— Enables or disables the mod in-game (no server restart required). Use this command to
instantly see how Async improves your server./async config reload— Reloads the configuration from disk./async config setAsyncEntitySpawn [true|false]— Enables or disables parallel mob spawn processing (disabled by
default). Without an argument, shows the current value. Warning: Not compatible with Carpet mod lagFreeSpawning
rule./async config setAsyncRandomTicks [true|false]— Enables or disables async random ticks processing (experimental
feature, disabled by default). Without an argument, shows the current value./async config synchronizedEntities— Lists entities that are currently processed synchronously. Defaults tominecraft:tnt,minecraft:itemandminecraft:experience_orb./async config synchronizedEntities add <entity|namespace:*>— Adds an entity type, or every entity of a namespace,
to synchronized processing./async config synchronizedEntities remove <entity|namespace:*>— Removes an entity type, or every entity of a
namespace, from synchronized processing.
Statistics
/async stats— Displays mod status, async spawn and random tick states, the total entity count, and the number of
threads in use./async stats entity— Shows the number of entities per world, along with how many of them are processed
asynchronously./async stats entity <number>— Additionally shows the top<number>(1-100) entity types by count in descending
order, each marked asasyncorsync. For example,/async stats entity 10displays the top 10 most numerous
entity types./async stats entity <number> <ticks>— Records for<ticks>ticks, then displays the top<number>entity types
with their average mspt usage.
⚙️ Configuration
Async can also be configured through its config file:
disabled— Fully disables the mod.maxThreads— Number of threads to use. Defaults to-1(auto)enableAsyncSpawn— Parallel mob spawn processing.enableAsyncRandomTicks— Async random ticks (experimental).synchronizedEntities— Entity types that must be ticked on the main thread.
📥 Download
The mod is available on Modrinth
🔄 Minecraft Version Support
Full support is provided only for the latest version of Minecraft. Support for older Minecraft snapshots is not planned.
📭 Feedback
Our tracker for feedback and bug reports is available on GitHub:
You can also chat with us on Discord:
🙌 Acknowledgements
This mod is based on code from MCMTFabric, which in turn was based
on JMT-MCMT. Huge thanks to Grider and jediminer543 for their invaluable
contributions!
Available Versions
How to Install Async on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (26.2).
Install Mod
Open the mod browser in the dashboard and search for "Async". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.2, 26.1.2, 26.2-snapshot-1 (+15 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Async server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.2). You can switch loaders with one click in the panel.
Is Async compatible with fabric and neoforge and quilt?
Async officially supports fabric, neoforge, quilt for Minecraft 26.2, 26.1.2, 26.2-snapshot-1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Async – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Async consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install Async with just one click on your server.