
Dimension Leak Fix
Fixes memory leaks when switching dimensions. Mods like Collective, AmbientSounds and Create retain old worlds in RAM - this mod cleans them up automatically, recovering 2-4 GB per transition.
About this Mod
Every time you travel between the Overworld, Nether, and End, your client creates a new ClientWorld. The old world should be garbage-collected, but several popular mods accidentally hold references to it - causing it to stay in memory forever.
After just a few dimension changes, this can eat 4-8 GB of RAM, leading to lag spikes, stuttering, and eventually crashes.
Dimension Leak Fix automatically detects dimension transitions and surgically breaks these retention chains, recovering 2-4 GB of memory per transition.
What it fixes
| Source | Problem | Impact |
|---|---|---|
| Entity references | Entities in the old world hold a .level field pointing back to it |
~200 MB per transition |
| Collective | BlockEntityData.cachedBlockEntities retains old worlds through nested WeakHashMaps |
~1.2 GB per transition |
| AmbientSounds | AirPocketScanner thread holds thousands of ChunkSections as a GC root | ~1.4 GB per transition |
| Create | Renderer caches hold references to old world data | Variable |
| Chunk storage | Old world's ChunkManager retains all loaded chunks in memory | ~1-3 GB per transition |
How it works
The mod uses a two-phase approach:
- Phase A (instant): When you change dimension, the mod immediately detaches entity references, flushes Collective caches, stops the AmbientSounds scanner thread, detaches Spark command senders, and invalidates Create's renderer.
- Phase B (3 seconds later): The mod clears the old world's chunk storage array and entity sets. This is delayed to avoid interfering with the renderer during the transition.
Compatibility
- Client-side only - does not need to be installed on the server
- Works with or without any of the mods listed above - the mod detects what's installed and only applies relevant fixes
- Tested with 200+ mods including Iris, Sodium, Distant Horizons, Create, Collective, AmbientSounds
Log output
The mod logs everything it does. Example output after a dimension change:
[DimensionLeakFix] Dimension change detected, cleaning up old world...
[DimensionLeakFix] Entities: 131 world references detached
[DimensionLeakFix] Collective: 1 cache(s) flushed in cachedBlockEntities
[DimensionLeakFix] AmbientSounds: scanner stopped (3 fields cleared)
[DimensionLeakFix] Create: renderer cache invalidated
[DimensionLeakFix] Phase A complete (137 operations)
[DimensionLeakFix] Phase B scheduled (3s delay)
[DimensionLeakFix] Phase B: releasing old world data...
[DimensionLeakFix] Chunks: 2809 slots released
[DimensionLeakFix] loadedChunks: 2809 entries cleared
[DimensionLeakFix] Phase B complete (2810 references released, ~3706 MB freed)
Used in the Legends Reborn: Medieval modpack.
Available Versions
How to Install Dimension Leak Fix on Your Client
Install the Mod Loader Locally
Install fabric for your local Minecraft version.
Download the Matching File
Choose the Dimension Leak Fix file for fabric and Minecraft 26.2.
Install Mod
Place the .jar file in your local .minecraft/mods folder and restart Minecraft. No server-side installation is required.
Compatibility
Mod Loaders
Minecraft Versions
26.2, 26.1.2, 26.1.1 (+26 more)
Server-side
✗ UnsupportedRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Does Dimension Leak Fix need to be installed on the Minecraft server?
No. Modrinth marks Dimension Leak Fix as unsupported on the server side. Install it only in your local Minecraft mods folder. Your server can remain unchanged unless the mod page lists an additional dependency.
Which version and loader does Dimension Leak Fix require?
Use a file for fabric and your exact Minecraft version. Supported versions include 26.2, 26.1.2, 26.1.1. Files for different loaders are not interchangeable.
Dimension Leak Fix is not working – what should I check?
First check the Minecraft version, loader version and required dependencies. Put the .jar file in your local .minecraft/mods folder and remove older duplicates. Because this mod is client-side, adding server RAM will not fix it.
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