
Flying Cullers
Calculates a framerate-based dynamic render distance for entities and tile entities
Screenshots

About this Mod

I was getting sick and tired of seeing my FPS drop whenever I was at my base.
Flying Cullers dynamically adjusts the render distance of entities and tile entities based on your frame rate.
The config options give you some flexibility on performance.
This is a client-side only mod.
Inspired by Out Of Sight by Corosus.
Requires: SpongeMixins by TimeConqueror
Available Versions
How to Install Flying Cullers on Your Client
Install the Mod Loader Locally
Install forge for your local Minecraft version.
Download the Matching File
Choose the Flying Cullers file for forge and Minecraft 1.7.10.
Install Mod
Place the .jar file in your local .minecraft/mods folder and restart Minecraft. No server-side installation is required.
Compatibility
Mod Loaders
Minecraft Versions
1.7.10
Server-side
✗ UnsupportedRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Does Flying Cullers need to be installed on the Minecraft server?
No. Modrinth marks Flying Cullers as unsupported on the server side. Install it only in your local Minecraft mods folder. Your server can remain unchanged unless the mod page lists an additional dependency.
Which version and loader does Flying Cullers require?
Use a file for forge and your exact Minecraft version. Supported versions include 1.7.10. Files for different loaders are not interchangeable.
Flying Cullers is not working – what should I check?
First check the Minecraft version, loader version and required dependencies. Put the .jar file in your local .minecraft/mods folder and remove older duplicates. Because this mod is client-side, adding server RAM will not fix it.
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Minecraft Server for Your Group
Flying Cullers stays on your client. Host a compatible world for your group.