
Footprint
Server-side mod to keep world size down by not saving all chunks
Über diese Mod
Footprint
Footprint is a server-side Fabric mod to help keep your world file size manageable when players explore lots of terrain quickly, especially using Elytra.
Server admins often use (great) tools like MCA Selector to prune chunks that have only been loaded for a very short time. Footprint simply makes this process automatic by not saving those chunks in the first place.
There may be reasons you want a chunk to be saved even though it wasn't loaded for long enough, the mod also has a few config options for that.
Footprint does NOT delete chunks that have already been saved, so it will never decrease your world size. You can still prune old chunks manually.
Thanks Magistermark for a very easy to use config library.
Known Issue
In the current version, there is an issue causing duplicate entities to spawn when chunks are generated multiple times. This is being worked on.
Features
- Load the server once with the mod installed to generate the config file (
footprint_config.propertiesin your server'sconfigfolder). This config allows you to set conditions for when a chunk should be saved.- Every option is explained within the file itself.
- Restart the server to apply changes.
- Options are:
- Chunks are only saved after they've been loaded by players for a specified amount of ticks (default: 1200, which is 60 seconds). This uses the
inhabitedTimevalue tracked by the vanilla game for local difficulty. - There are a bunch of actions you can turn on/off that will cause a chunk to be saved regardless of the
inhabitedTime. Each of these can additionally specify a range of chunks around the event to also force save.- Block placed by player (default: on, range 0)
- Block broken by player (default: on, range 0). Example: to prevent players from quickly grabbing a resource from the same chunk multiple times.
- Entity hurt (default: off, because entities get hurt naturally quite often)
- Item picked up by player (default: on, range 1)
- Item dropped by player (default: on, range 1). Example: to avoid loss of items dropped while flying over new terrain.
- Chunks are only saved after they've been loaded by players for a specified amount of ticks (default: 1200, which is 60 seconds). This uses the
Disclaimer
I'm a new modder. I needed this for a server I'm working on and made it as a learning opportunity. Therefore, it could be a little messy - use with caution. Make regular backups!! (This mod may even make that easier.)
There is a bit of a tradeoff here: chunk generation causes a lot of strain on the server, and chunks that aren't saved may need to be generated again later. So this mod is helpful if world size is your main issue, and not if you're having trouble with lag!
Feel free to use the code as you please, and improvement suggestions are welcome! (-:
Verfügbare Versionen
Footprint auf dem Server installieren
Server bestellen
Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).
fabric Loader setzen
Wähle im Panel unter "Egg" den fabric-Loader und die passende Minecraft-Version (26.2).
Mod installieren
Öffne den Mod-Browser im Dashboard und suche nach "Footprint". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.
Kompatibilität
Mod-Loader
Minecraft-Versionen
26.2, 26.1.2, 26.1.1 (+9 weitere)
Server-seitig
✓ ErforderlichEmpfohlener RAM
4 GB(min. 3 GB)Häufige Fragen
Footprint Server crasht beim Start – was tun?
Häufigste Ursache: falsche fabric-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (26.2). Über das Panel kannst du den Loader mit einem Klick wechseln.
Ist Footprint mit fabric kompatibel?
Footprint unterstützt offiziell fabric für Minecraft 26.2, 26.1.2, 26.1.1. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.
Server laggt mit Footprint – wie optimiere ich die Performance?
Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob Footprint den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.
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Modded Server mieten
Installiere Footprint mit nur einem Klick auf deinem Server.