
BankSystem
BankSystem is a Minecraft mod that brings money in to the game. Players can have a bankacount that can not only hold money but items too.
Screenshots




Über diese Mod
Bank System Mod
About
BankSystem is a Minecraft mod that adds a full banking system to the game. Every player gets an account that can hold money and items, with support for shared accounts, per-user permissions, redstone automation, in-world balance displays, and an interactive balance-history chart. Players can found companies, hire workers, mint physical share items, pay wages on a schedule and hand out dividends to shareholders. The Bank Terminal includes a full crafting grid that can pull ingredients directly from your account, and individual slots can be bound to third-party currency mods so a single balance is shared across every system that touches it. Ideal for multiplayer servers with active economies, and the financial backbone for the Stock Market Mod.
Version 2.1.0 is a TEST VERSION. It ships major new systems — companies with workers, physical shares, the Share Stamper block, recurring payouts and dividends, a company statistics dashboard, plus the external-currency-mod binding SPI (Numismatics and Lightman's Currency) and the in-game Mod Settings screen — none of which have been fully tested in production. Expect bugs. Feedback and bug reports are welcome on GitHub. Do not use on production servers without backups. Stable release: v1.4.1.

Features
Bank Accounts
- Personal and shared bank accounts holding both money and items in the same slot list.
- Per-user permissions — Deposit, Withdraw, and Manage, mixed and matched per account and per member.
- Shared accounts always keep at least one manager — the last user cannot be removed by accident.
- Money system with 21 denominations — cent coins (1¢, 5¢, 10¢, 20¢, 50¢), a $1 coin, everyday notes ($5, $10, $20, $50, $100, $200, $500, $1000) and a high-value tier for large economies ($5K, $10K, $20K, $50K, $100K, $500K, $1M). Each has its own artwork, converts into its neighbours in a crafting grid, and is placeable as a decorative block.
- Configurable allowed-items list prevents the bank from being used as infinite storage.
Bank Terminal
- Deposit and withdraw money and items from a single screen.
- Full 3×3 crafting grid inside the terminal that can source missing ingredients from your bank account and auto-deposit the crafted output.
- JEI integration — the "+" button on any recipe fills the grid, and clicking any item in the bank list looks up its recipes and applies the best one your bank can satisfy.
- Item filter box narrows the balance list by name or tag.
- The terminal remembers your last-selected account across every terminal on the server.
- Interactive balance-history chart with zoom, pan, tag-based search, and per-item series filters that persist across sessions.
ATM & Automation
- ATM block — withdraw money as specific note denominations.
- Bank Upload and Bank Download blocks — redstone-powered automation that connects to hoppers, pipes, and modded item conduits on a configurable interval.
- Coin-variant deposits are routed to the account's money slot at the currency mod's live face value — no per-variant sub-accounts are created.
Companies
- Found a company with
/company create <name> <maxSupply>— it gets its own shared bank account with you as founder. - Company Management screen with seven tabs — Overview, Workers, Payouts, Shares, Market, Statistics and a founder-only Danger Zone.
- Hire workers straight from the Workers tab with per-user Deposit / Withdraw / Manage toggles; founders can never be locked out of their own company.
- Recurring wages and one-time payouts — pick a target, an amount, a currency (money or any item) and an interval. Missed runs are listed with a per-row retry.
- Dividends — pay every shareholder a per-share amount in one all-or-nothing run; the run is refused outright if the company can't cover it.
- Statistics dashboard — cashflow chart over 24 h / 7 d / 30 d / 90 d / all-time, balance, net cashflow, days-to-insolvency estimate, missed payouts, and a live shareholder table.
- Transfer the founder role or dissolve the company from the Danger Zone, both behind typed confirmation.
Shares
- Blank Share item (paper + leather) and the Share Stamper block that turns blanks into Stamped Shares of a specific company.
- Share Stamper runs continuously until you stop it, the input runs out, the output fills, or the company hits its maximum supply — with optional hopper auto-input and auto-output, each behind its own permission-gated toggle.
- REDEEM mode runs the stamper backwards, burning shares and freeing supply again.
- Share Visual editor — design your company's share card from a card colour plus a two-layer symbol design, with a live preview. 45 bundled pixel-art symbols, and server operators can drop in their own PNGs, which reach clients without a resource-pack reload.
- Stamped shares render their full card art everywhere — inventory, hand, on the ground and in item frames — and their tooltip shows the company, its description and a live
issued / maxsupply count. - Shares of different companies never stack together; shares of the same company do.
- With StockMarket installed, the Market tab opens a real tradeable market for your company's shares.
Bank Displays
- Configurable in-world display showing a live balance overview grid or a balance-history line chart for any account.
- Adjacent displays automatically link into a multi-block screen and inherit configuration from neighbors on placement.
- Chart colors are derived per item from the item's own texture for a distinct look per market.
Currency Mod Bindings
- Bind any bank slot to an external currency mod's account. Supported are:
- Numismatics
- Lightman's Currency.
- Every deposit, withdrawal, and StockMarket trade routes through the bound account transparently.
- Coin variants auto-convert at the mod's live face value — Numismatics spurs / bevels / sprockets / cogs / crowns / suns and Lightman's copper / iron / gold / emerald / diamond / netherite coins.
- Locked-balance protocol keeps pending StockMarket orders intact across bind and unbind.
- Unbind offers a three-way choice — keep funds on BankSystem, keep them on the external provider, or cancel.
- Public
ExternalCurrencyProviderSPI lets third-party mod authors add more providers via Architectury service loader.
Administration
- In-game Mod Settings screen for server admins (master only) — every
settings.jsonvalue editable with validation, no more manual file edits. - Dedicated BankSystem-admin permission flag gates settings, allowed-item list, and slave-trust access.
- Transaction ledger records every deposit, withdrawal, transfer, payout, dividend and share stamp — the data behind the statistics dashboard and the payout history.
/banksystem symbolsadmin commands to add, remove, list and reload the server's share-symbol library.- ItemID merge guard, monotonic short counter, and world-format versioning protect world data against silent corruption from mod updates or downgrades.
- TerraFirmaCraft-compatible item identity — banked food no longer spoils inside the account, and spoiled items can't be laundered into fresh ones.
Multi-Server
- Master/slave architecture for server networks — one master holds authoritative balances, slave servers forward requests.
- Trust-based access control — untrusted slaves are read-only, trusted slaves can write. Admins toggle trust with
/banksystem trust <slaveID>. - Master is the sole ItemID minter so mixed-mod setups can never desynchronise item identities.
- Mixed-mod slaves hide items they can't resolve — no more broken "air" rows in the terminal or chart.
API for Developers
- Sync and async interfaces for bank accounts, banks, and the bank manager, exposed through
BankSystemAPIfor other mods. ItemPriceProviderAPI — external mods can supply market prices for total-wealth tracking.ExternalCurrencyProviderSPI — third-party currency mods plug in via Architectury service loader.- Company APIs — payout manager, dividend payer, share-visual lookup and share-icon renderer, all exposed through
BankSystemAPI. - Full event and signal system for dependent mods — user, account, ItemID-merge, and multi-server lifecycle events, documented in
documentation/developer-guide/EventsAndSignals.md.
What's new since 1.4.1
The 1.4.1 → 2.1.0 window spans the entire 2.0.x line plus the company update. Highlights, grouped by area:
Companies & Shares (new in 2.1.0)
/company create,/company infoand/company manage— companies with their own bound bank account and an immortal-founder rule.- Company Management screen with Overview, Workers, Payouts, Shares, Market, Statistics and Danger Zone tabs.
- Recurring and one-time payouts in money or any item, with a live countdown, failure reasons, payout history and a Pay Missed retry popup.
- Dividends to every shareholder in one atomic, all-or-nothing run, in any currency the company holds.
- Blank Share and Stamped Share items, plus the Share Stamper block with continuous stamping, redeem mode and optional hopper automation.
- Share Visual editor — card colour, two symbol layers, display name and description, with a live preview and a 45-symbol bundled library that server operators can extend with their own PNGs.
- Statistics dashboard — cashflow chart, headline metrics, solvency estimate and a shareholder ranking.
- Transaction ledger behind it all — every deposit, withdrawal, transfer, payout, dividend, stamp and share trade is recorded.
- StockMarket bridge — open, pause and close a real market for your company's shares from the Market tab.
- Autosave interval is now seconds-based (default 5 s), closing an item-duplication window on server crashes. Servers with a custom
SAVE_INTERVAL_MINUTESmust re-set it asSAVE_INTERVAL_SECONDS.
Bank Terminal & UI
- Balance-history chart with zoom, pan, tag-based search, and per-item series filters.
- 3×3 crafting grid inside the Bank Terminal with full JEI recipe-transfer support on Fabric, NeoForge, and Quilt.
- Filter box above the item list; JEI's item panel now sits beside the terminal instead of overlapping it.
- Bank Terminal remembers your last-selected account across every terminal on the server.
- Account picker can list accounts you lack rights on as grayed-out with an exact "missing rights" tooltip.
- Shared accounts can no longer be orphaned by removing the last managing user.
Blocks & Displays
- Bank Display block with live balance-overview and history-chart modes, auto-linking multi-block screens.
- Money items are now placeable as decorative stockpile blocks.
- Refreshed pixel-art textures for every block and item.
Currency Mod Support
- Numismatics adapter — bind personal (PLAYER) and shared (BLAZE_BANKER) accounts to BankSystem slots.
- Lightman's Currency adapter — bind personal and team accounts with primary-chain routing for LC's multi-chain MoneyValue model.
- Coin-variant auto-conversion at deposit time — every denomination in the currency mod's chain credits the bound money slot at its live face value.
- Bindings screen reachable from account management, with a full picker for provider → account → confirmation flow.
- Fresh accounts auto-seed a slot for every registered currency provider's base currency.
- Public
ExternalCurrencyProviderSPI with Architectury service-loader discovery for third-party adapters.
Administration
- In-game Mod Settings screen on the master server — every setting editable with typed inputs, server-side validation, and "⟳ Restart required" markers.
- BankSystem-admin permission flag gates settings and management access instead of relying on operator level alone.
- Trust-based writes for slave servers — untrusted slaves are locked to reads; deposit, withdraw, and account edits are rejected at the master.
Multi-Server Hardening
- Master is now the sole ItemID minter — slave servers never assign shorts locally, closing every cross-server ID divergence class for mixed-mod setups.
- Items shared between master and slave travel by stable resource name instead of per-startup registry slots — first-time slave connections no longer render wrong item names.
- Mixed-mod setups hide items the local server can't resolve — no broken "air" rows.
- Rejected operations now tell the affected player why instead of failing silently in the master's log.
- New lifecycle events for dependent mods — slave-connected, slave-disconnected, and trusted-slaves-changed.
World-Data Safety
- World-format versioning — newer-mod saves are refused by older builds before anything is loaded or mutated.
- ItemID merge guard — identity-set changes that would collapse distinct bank items now require admin confirmation at startup with a full merge report.
- Monotonic ItemID counter — dropped shorts stay reserved for the lifetime of the world so downstream data can never be silently rebound to an unrelated item.
- Corrupted-world detection and one-shot repair path for the pre-2.0.3 ItemID load-order bug, with a full audit trail.
- Alias-table auto-heal at load; alias insertions guarded at write time with a stack-trace-annotated ERROR log on violation.
Item Identity
- Volatile item components — datapack tag and config list strip components from bank item identity, so mods like TerraFirmaCraft can rewrite food creation dates without corrupting bank entries.
- Deposit-gated components — spoiled items can no longer be laundered into fresh ones; the deposit check uses the game's own component-aware stack equality.
API
ItemPriceProviderAPI andsetPriceCurrencyItemfor total-wealth tracking.- Per-user custom data field on the
Userobject with sync via ARRS. ExternalCurrencyProviderSPI andunregisterCurrencyProviderprimitive.IBankSystemEvents.getItemIDsMergedEvent()for dependent mods to reconcile after a merge.- Slave-connection, disconnect, and trust-change events, plus a full developer guide in
documentation/developer-guide/EventsAndSignals.md. - AND-permission account picker for dependent mods (
hasAllPermissions+requireAllPermissions).
Full per-version changelog: changelog/.
Please visit the repository for full documentation
Dependencies
- Architectury
- Fabric API (Fabric only)
- Mod Utilities (Quilt only — bundled inside the jar on Fabric and NeoForge)
- Quilted Fabric API (Quilt only)
Bank Terminal — deposit, withdraw, and craft in one screen.

Create a bank account and deposit into your own account.


Account management — permissions, users, and settings per account.

ATM Block — withdraw money as specific note denominations.

Bank Displays — live balance overview or history chart, in-world.


Money Stockpile — place money items as decorative blocks.


Bank Upload / Download blocks — redstone-powered automation.



Currency Mod Bindings — one balance across BankSystem, StockMarket, and the currency mod.


Pick a provider, then pick an account — personal or shared.




Bound slots and unbind flow — three-way choice on where funds stay.



Coin-variant auto-conversion at the deposit terminal.


In-game Mod Settings — edit every server setting from the bank management window (master only).

Companies — overview, workers and payouts in one control centre.



Share Stamper — turn blank shares into your company's shares.

Share Visuals — design the card, pick two symbol layers, see it live.

Multi-Server — share bank accounts across a network of connected servers.

Verfügbare Versionen
BankSystem auf dem Server installieren
Server bestellen
Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).
fabric Loader setzen
Wähle im Panel unter "Egg" den fabric-Loader und die passende Minecraft-Version (1.21.1).
Mod installieren
Öffne den Mod-Browser im Dashboard und suche nach "BankSystem". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.
Kompatibilität
Mod-Loader
Minecraft-Versionen
1.21.1, 1.21, 1.20.6 (+6 weitere)
Server-seitig
✓ ErforderlichEmpfohlener RAM
4 GB(min. 3 GB)Häufige Fragen
BankSystem Server crasht beim Start – was tun?
Häufigste Ursache: falsche fabric-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (1.21.1). Über das Panel kannst du den Loader mit einem Klick wechseln.
Ist BankSystem mit fabric und forge und neoforge und quilt kompatibel?
BankSystem unterstützt offiziell fabric, forge, neoforge, quilt für Minecraft 1.21.1, 1.21, 1.20.6. Achtung: Forge- und Fabric-Mods sind NICHT untereinander kompatibel – wähle einen Loader und bleibe dabei. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.
Server laggt mit BankSystem – wie optimiere ich die Performance?
Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob BankSystem den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.
Ähnliche Mods
Modded Server mieten
Installiere BankSystem mit nur einem Klick auf deinem Server.