
PulseNet
A server-sided fabric networking optimization mod that uses packet batching and other optimizations. Fully compatible with Krypton.
Über diese Mod
PulseNet
The Heartbeat of High-Performance Networking - Fabric Edition by BorisShoes
PulseNet is a Fabric mod that brings high-performance packet batching to your Minecraft server. By replacing standard per-packet network flushes with intelligent batching, PulseNet reduces system call overhead and CPU usage while maintaining low-latency delivery of critical packets.
Project Overview
PulseNet is a Fabric mod that replaces Minecraft's default per-packet network flushing with a smart batching system. Outgoing packets are grouped and flushed together, drastically reducing kernel syscall overhead and event loop task scheduling while keeping combat, chat, and other latency-sensitive packets instant. Designed to work seamlessly alongside other Fabric mods via Mixin compatibility.
Installation
PulseNet is a server-side Fabric mod. Drop it into your mods/ folder alongside Fabric API.
Requirements:
Fabric Loader 0.18.5+
Minecraft 26.1+
Java 25+
Latest Builds: https://modrinth.com/mod/pulsenet
Features
| Feature | Description |
|---|---|
| Smart Packet Batching | Groups outgoing packets within a tick and flushes them in a single kernel syscall instead of one per packet. Supports three modes: smart_execution, strict_tick, and interval. |
| Write Queue | Replaces per-packet event loop task submissions with a single batched write task, eliminating lambda allocations and cross-thread scheduling overhead. |
| Packet Coalescing | Bundles similar low-priority packets (particles, sounds) into BundlePackets, reducing the client's received packet count. |
| Explosion Optimization | Detects mass block changes from explosions and replaces individual block update packets with a full chunk resend when a configurable threshold is exceeded. |
| Packet Classification | Automatically classifies packets as Critical, Instant, Chat, Ignored, or Coalesce — ensuring latency-sensitive packets (keepalive, disconnect, combat) always bypass the buffer. Fabric infrastructure packets (minecraft:register, minecraft:unregister) are handled at the Connection level to prevent mod handshake failures. |
| Real-Time Metrics | Built-in metrics system tracking logical/physical PPS, bandwidth, CPU usage, memory savings, and write queue efficiency. Viewable via commands or an in-game boss bar. |
| Mixin Compatibility | Uses a @WrapOperation approach that runs after all other mixins (Polymer, server-side translations, etc.), ensuring full compatibility with the Fabric mod ecosystem. |
| Hot-Reloadable Config | All settings are configurable via pulse.properties and in-game commands (/pulse config, /pulse reload) with no restart required. |
Commands
| Command | Description |
|---|---|
/pulse |
Displays the current PulseNet version. |
/pulse reload |
Reloads the configuration from disk. |
/pulse config |
View and modify all configuration settings in-game. |
/pulse netstats [network|cpu|ram|all] |
Displays real-time network, CPU, and memory statistics. |
/pulse netstats bar |
Toggles the metrics boss bar overlay. |
/pulse netstats reset |
Resets all metrics counters to zero. |
/pulse packetNames |
Lists all observed packet class names and channel IDs. |
/pulse packetNames classes |
Lists only observed packet class names. |
/pulse packetNames channels |
Lists only observed custom payload channel IDs. |
/pulse packetNames reset |
Clears the observed packet name lists. |
Config Commands
The following commands can be used to adjust configurable settings in the pulse.properties file without a server reboot (Use /pulse reload after running these commands to hotswap changes). These commands can be suffixed with a value to set the setting, or used without a value to view the current setting.
/pulse config batchingEnabledMaster toggle for the smart packet batching system. When true, outgoing packets are buffered and flushed in batches instead of individually. (default: true)/pulse config batchingModeBatching mode: smart_execution (flush on tick + limits), strict_tick (flush only on tick end), interval (flush on a timer). (default: smart_execution)/pulse config batchingMaxBatchSizeMaximum number of packets to buffer before forcing a flush. (default: 1024)/pulse config batchingMaxBatchBytesMaximum bytes to buffer before forcing a flush. (default: 32000)/pulse config batchingFlushIntervalInterval in milliseconds for the INTERVAL batching mode. (default: 25)/pulse config batchingSafetyMarginBytesSafety margin in bytes subtracted from the max batch bytes limit to prevent overflow. (default: 64)/pulse config batchingInstantPacketsList of packet class names that should flush the buffer immediately when sent. (default: ClientboundHurtAnimationPacket, ClientboundDamageEventPacket, ClientboundBlockEntityDataPacket)/pulse config batchingIgnoredPacketsList of packet class names that should always bypass the buffer entirely. (default: [])/pulse config batchingInstantChannelsList of plugin channel IDs (e.g.axiom:hello) whose custom payload packets should flush the buffer immediately when sent. Use/pulse packetNames channelsto discover channel IDs. (default: [])/pulse config batchingIgnoredChannelsList of plugin channel IDs whose custom payload packets should always bypass the buffer entirely. Use/pulse packetNames channelsto discover channel IDs. Note:minecraft:registerandminecraft:unregisterare handled at the Connection level and always bypass the buffer regardless of this list. (default: [])/pulse config batchingChatPacketsBypassWhen true, chat-related packets bypass the buffer for instant delivery. (default: true)/pulse config batchingOffThreadBypassWhen true, packets sent from off the server thread bypass the buffer. (default: true)/pulse config batchingWriteQueueWhen true, buffered packets are queued and written in a single event loop task instead of calling Connection.send() per packet, eliminating per-packet lambda allocations and cross-thread task scheduling. (default: true)/pulse config batchingPacketCoalescingWhen true, packets in the coalesce list are bundled together into BundlePackets on flush, reducing the client's received packet count. (default: true)/pulse config batchingCoalescePacketsList of packet class names to coalesce into BundlePackets (e.g. particles, sounds). Supports inner classes with dot syntax (Foo.Bar). (default: ClientboundLevelParticlesPacket, ClientboundSoundPacket, ClientboundSoundEntityPacket)/pulse config batchingCoalesceBundleLimitMaximum number of sub-packets per BundlePacket. Vanilla client enforces a hard limit of 4096. (default: 4000)/pulse config optExplosionsEnabledWhen true, block updates from explosions are grouped by chunk and replaced with full chunk resends if they exceed the threshold. (default: true)/pulse config optExplosionsBlockChangeThresholdNumber of block changes in a single chunk required to trigger a full chunk resend instead of individual updates. (default: 512)/pulse config optExplosionsLogOptimizationsWhen true, logs a message each time the explosion optimization replaces block updates with a chunk resend. (default: false)/pulse config metricsEnabledWhen true, the metrics collection system is active and computes network statistics. (default: true)/pulse config metricsUpdateIntervalHow often (in seconds) the metrics system recomputes derived statistics. (default: 1)/pulse config metricsModuleNetworkEnables the network metrics module (PPS, bandwidth). (default: true)/pulse config metricsModuleCpuEnables the CPU metrics module (process CPU usage estimation). (default: true)/pulse config metricsModuleMemoryEnables the memory metrics module (saved allocation estimation). (default: true)/pulse config metricsModuleWriteQueueEnables the write queue metrics module (event loop task savings tracking). (default: true)
Permission Nodes
PulseNet uses the Fabric Permissions API for command permissions. Each node has a fallback vanilla permission level for servers without a permissions mod.
General
| Node | Default | Description |
|---|---|---|
pulsenet.pulse |
ALL |
Access the /pulse base command (shows version) |
pulsenet.reload |
GAMEMASTERS |
Reload the PulseNet config file |
pulsenet.netstats |
GAMEMASTERS |
View network, CPU, and memory statistics |
pulsenet.netstats.bar |
GAMEMASTERS |
Toggle the metrics boss bar overlay |
pulsenet.netstats.reset |
GAMEMASTERS |
Reset all metrics counters to zero |
pulsenet.packetnames |
GAMEMASTERS |
List observed packet class names and channel IDs |
Config
Config commands are generated dynamically per config value. The <name> below corresponds to the camelCase config key (e.g. batchingEnabled, metricsUpdateInterval).
| Node | Default | Description |
|---|---|---|
pulsenet.config |
GAMEMASTERS |
List all config values |
pulsenet.config.<name>.get |
GAMEMASTERS |
Read a specific config value |
pulsenet.config.<name>.set |
GAMEMASTERS |
Change a specific config value |
Try My Other Mods!
All server-side Fabric mods — no client installation required.
Support and Contributions
PulseNet is an open-source project by PulseMC. We welcome contributions regarding Netty, Mixin, and protocol-level optimizations.
- Pulse Discord: Join our community
- Boris's Discord: Boris's Modding Discord
- Issues: Report bugs on GitHub
Verfügbare Versionen
PulseNet auf dem Server installieren
Server bestellen
Bestelle einen Minecraft Java Server mit mindestens 3 GB RAM (4 GB empfohlen).
fabric Loader setzen
Wähle im Panel unter "Egg" den fabric-Loader und die passende Minecraft-Version (26.2).
Mod installieren
Öffne den Mod-Browser im Dashboard und suche nach "PulseNet". Klicke "Installieren" – fertig! Alternativ: Lade die .jar via SFTP in den /mods Ordner.
Kompatibilität
Mod-Loader
Minecraft-Versionen
26.2, 26.1.2, 26.1.1 (+1 weitere)
Server-seitig
✓ ErforderlichEmpfohlener RAM
4 GB(min. 3 GB)Häufige Fragen
PulseNet Server crasht beim Start – was tun?
Häufigste Ursache: falsche fabric-Version oder zu wenig RAM. Prüfe im Server-Log (latest.log), ob ein "OutOfMemoryError" oder "Mixin"-Fehler auftritt. Bei Mado Hosting: Stelle sicher, dass mindestens 3 GB RAM zugewiesen sind und der Loader zur Mod-Version passt (26.2). Über das Panel kannst du den Loader mit einem Klick wechseln.
Ist PulseNet mit fabric kompatibel?
PulseNet unterstützt offiziell fabric für Minecraft 26.2, 26.1.2, 26.1.1. Im Mado Dashboard werden inkompatible Loader-Kombinationen automatisch erkannt.
Server laggt mit PulseNet – wie optimiere ich die Performance?
Empfohlener RAM: 4 GB (+1 GB pro 8 Spieler). Prüfe mit /spark profiler, ob PulseNet den meisten Tick-Time verbraucht. Häufige Fixes: Server-View-Distance auf 8-10 reduzieren, bei Forge "performant" oder "starlight" als Zusatz-Mod installieren. Bei Mado Hosting läuft dein Server auf NVMe-SSDs mit dedizierten CPU-Kernen für minimale Latenz.
Ähnliche Mods
Modded Server mieten
Installiere PulseNet mit nur einem Klick auf deinem Server.