
BetterView
A Paper plugin and Fabric mod to extend the normal server view distance without sacrificing server performance
Screenshots

About this Mod
BetterView
Description
BetterView is a high-performance Paper plugin and Fabric mod for Minecraft servers. It extends the normal view distance
without sacrificing server performance using asynchronous player processing, direct chunk reading from disk, and
caching of chunk data.
Features
- Asynchronous fast player ticking on networking threads
- Reads chunks directly from disk without loading them
- Optimized chunk state tracking and chunk iteration
- Configurable chunk data caching for fast access
- Configurable limitations for chunk sending and chunk generation
- Per-dimension configuration options
- Support for integrated or dedicated fabric servers
- Lightweight anti-xray support for extended chunks
Example: Loading speed for a view distance of 127 chunks
The screenshot below was taken at 0 2250 0 in the end dimension with a view distance of 127 chunks
(with fog disabled). On an AMD Ryzen 7 5800X, all visible chunks were transmitted to the client in about
12 seconds after having joined the server with a cold cache and in about 9 seconds with a warm cache.
Supported Software
| Minecraft Version | Paper | Fabric |
|---|---|---|
| 26.2.x | ✅ | ✅ |
| 26.1.x | ✅ | ✅ |
| 1.21.11 | ✅ | ✅ |
| 1.21.10 | ✅ | ✅ |
| 1.21.9 | ✅ | ✅ |
| 1.21.8 | ✅ | ✅ |
| 1.21.7 | ✅ | ✅ |
| 1.21.6 | ✅ | ✅ |
| 1.21.5 | ✅ | ✅ |
| 1.21.4 | ✅ | ✅ |
| 1.21.3 | ✅ | ✅ |
| 1.21.1 | ✅ | ✅ |
On fabric, this mod depends on Moonrise and
adventure-platform-mod to work.
Usage
On Paper servers, place the jar file in your plugins directory and restart your server. On Fabric servers/clients,
place the jar file in your mods directory and restart your server or client. By default, BetterView will configure a
view distance of 32 chunks for each dimension.
Configuration
On the first start, this plugin will automatically create a configuration file. If using Paper it will be created atplugins/BetterView/config.yml, if using Fabric it will be created as betterview.yml inside your world directory
(e.g. world for dedicated servers). In there, you are able to configure the following options:
config-version: Don't touch thisintegrated-server-render-distance: Only relevant for singleplayer worlds, this allows replacing the render distance
of the integrated server as BetterView would otherwise have no effect (default:-1, disabled)global:enabled: Whether to enable or disable the entire plugin/mod (default:true)chunk-generation-limit: How many new chunks can be generated globally in one tick (default:3)chunk-send-limit: The maximum amount of chunks sent to a player in a tick (default:3)
dimensions:<dimension>(e.g.minecraft:overworld):enabled: Whether to enable or disable the plugin/mod for this dimension (default:true)chunk-generation-limit: How many new chunks can be generated for this level in one tick (default:2)chunk-queue-size: How many chunks can be queued per player at once (default:16)view-distance: The maximum extended view distance for this dimension (default:32)cache-duration: The cache duration for how long extended chunks should be kept in memory (default:PT5M,
5 minutes)- Make sure to adjust the cache duration based on what you use your server for;
for e.g. static lobby servers, you can use a longer cache duration than for dynamic SMP servers.
If the cache duration is too high, chunks will display outdated content after e.g. a rejoin.
- Make sure to adjust the cache duration based on what you use your server for;
anti-xray:- Be aware that this plugin implements a lightweight version of anti-xray, which
doesn't check if a block is exposed to air or not. This means that every engine-mode other thanHIDE
will probably not look very good. enabled: Whether anti-xray will be enabled or disabled in this world (default:false)engine-mode: Engine modes of anti-xray, eitherHIDE,OBFUSCATE, orOBFUSCATE_LAYER
(default:HIDE)hidden-blocks: The list of blocks to hide/obfuscate (default: all ores and
all base blocks of dimensions)
- Be aware that this plugin implements a lightweight version of anti-xray, which
chunk-batches:- Chunk batches are used to ensure the client/internet of players doesn't get overwhelmed by
too many chunks being sent at once. If enabled, BetterView sends a chunk batch and waits
for the player to acknowledge they received the full chunk batch. Only then the next batch of chunks
will be sent.
A side effect of this will be that players with good connectivity but high latency
will receive chunks at a much slower rate than possible.
Note: chunk batches may be sent across multiple ticks. enabled: Whether chunk batches are enabled or disabled in this dimension (default:true)chunks-per-batch: The amount of chunks in a single batch (default:12)prepare-chunks-while-waiting: Whether BetterView should continue preparing chunks while waiting for acknowledgement of previous batch (default:true)batch-timeout: The amount of time without a chunk being sent after which a batch expires (default:PT5S)batch-wait-timeout: The timeout after which BetterView automatically marks the batch as done, even without a player response (default:PT30S)
- Chunk batches are used to ensure the client/internet of players doesn't get overwhelmed by
Feel free to play around with the chunk generations and chunk sending limits for
an optimal experience on your server setup.
API Usage
Maven Repository: https://repo.minceraft.dev/releases/
Maven Artifact: dev.booky.betterview:betterview-api:2.2.0
Javadoc: https://repo.minceraft.dev/javadoc/releases/dev/booky/betterview/betterview-api/2.2.0
Example for Paper
// get the BetterView API instance using Bukkit's ServicesManager
// this is the only difference between using the API on paper and fabric
BvManager bvManager = Bukkit.getServicesManager().load(BvManager.class);
if (bvManager == null) {
throw new IllegalStateException("Failed to load BetterView API");
}
// invalidate chunk cache at 0 0 in the overworld
BvLevel overworld = bvManager.getLevel(Key.key(Key.MINECRAFT_NAMESPACE, "overworld"));
overworld.invalidateChunkCache(0, 0);
// refresh the chunk for all players in the overworld
for (BvPlayer player : overworld.getPlayers()) {
// (switch to proper thread for thread-safety)
player.getExecutor().execute(() -> {
if (!player.isActive() || player.getLevel() != overworld) {
// player isn't active or isn't in overworld - maybe they have switched
// dimensions in the short time it took for this code to run?
return;
}
// ensure BetterView actually "owns" the chunk at 0 0
if (player.getChunkLifecycle(0, 0).isOwned()) {
// finally, queue the chunk to be refreshed!
player.refreshChunk(0, 0);
}
});
}
Example for Fabric
// get the BetterView API instance using fabric's object share
// this is the only difference between using the API on paper and fabric
BvManager bvManager = (BvManager) FabricLoader.getInstance().getObjectShare().get("betterview:api");
if (bvManager == null) {
throw new IllegalStateException("Failed to load BetterView API");
}
// invalidate chunk cache at 0 0 in the overworld
BvLevel overworld = bvManager.getLevel(Key.key(Key.MINECRAFT_NAMESPACE, "overworld"));
overworld.invalidateChunkCache(0, 0);
// refresh the chunk for all players in the overworld
for (BvPlayer player : overworld.getPlayers()) {
// (switch to proper thread for thread-safety)
player.getExecutor().execute(() -> {
if (!player.isActive() || player.getLevel() != overworld) {
// player isn't active or isn't in overworld - maybe they have switched
// dimensions in the short time it took for this code to run?
return;
}
// ensure BetterView actually "owns" the chunk at 0 0
if (player.getChunkLifecycle(0, 0).isOwned()) {
// finally, queue the chunk to be refreshed!
player.refreshChunk(0, 0);
}
});
}
Please note that the API is still work in progress. Please be sure to post suggestions, enhancements or any other ideas
on our Discord or in the issue tracker.
Building
- Clone the project (
git clone https://github.com/MinceraftMC/BetterView.git) - Go to the cloned directory (
cd BetterView) - Build the jar files (
./gradlew buildon Linux/MacOS, justgradlew buildon Windows)
The jar files can be found in the build → libs directory.
Contributing
If you want to contribute to BetterView, feel free to fork the repository and create a pull request. Please make sure to
follow the code style and conventions used in the project. If you have any questions or need help, feel free to ask in
our Discord.
You can test your changes by running ./gradlew :paper:runServer or./gradlew :fabric:prodServer/./gradlew :fabric:prodClient respectively. This will start a local server with the
compiled plugin or mod automatically installed, ready for debugging in your IDE.
Available Versions
How to Install BetterView on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set bukkit Loader
In the panel under "Egg", select the bukkit loader and matching Minecraft version (26.2).
Install Mod
Open the mod browser in the dashboard and search for "BetterView". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.2, 26.1.2, 26.1.1 (+12 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
BetterView server crashes on startup – what to do?
Most common cause: wrong bukkit version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.2). You can switch loaders with one click in the panel.
Is BetterView compatible with bukkit and fabric and folia and paper and purpur?
BetterView officially supports bukkit, fabric, folia, paper, purpur for Minecraft 26.2, 26.1.2, 26.1.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with BetterView – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if BetterView consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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