
SatisfactoryPlus (SF+/SFP)
Content overhaul and recipe rebalancing for Satisfactory.
Description
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<table width="100%" cellpadding="0" cellspacing="0" style="border:2px solid #e8a202;border-radius:8px;overflow:hidden;background:rgba(232,162,2,0.12);margin-bottom:12px"><tr><td style="padding:10px 16px;border:none"><strong style="color:#e8a202">Important:</strong> <span style="color:#f0f0f0">This mod requires a new save file. Do not install on an existing world.</span></td></tr></table>
<table width="100%" cellpadding="0" cellspacing="0" style="border:2px solid #4a9eff;border-radius:8px;overflow:hidden;background:rgba(74,158,255,0.12);margin-bottom:12px"><tr><td style="padding:10px 16px;border:none"><strong style="color:#4a9eff">Info:</strong> <span style="color:#f0f0f0">We working on a Update to Satisfactory 1.2. This mod is not yet compatible with Satisfactory 1.2.</span></td></tr></table>
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SatisfactoryPlus is a full-game overhaul that gives Satisfactory a completely fresh start β new ores, new production chains, reworked recipes at every tier, and power generation rebuilt from the ground up using Refined Power. If you've played vanilla to death and want a genuinely different experience, this is for you.
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<table width="100%" cellpadding="0" cellspacing="0"><tr><td style="background:#e8a202;padding:6px 14px;border-radius:6px 6px 0 0;border:none"><strong style="color:#1a1a2e;font-size:18px">Important Before You Start</strong></td></tr></table>
- This mod is in alpha and will receive ongoing changes β balance and content may shift between updates.
- A new save is required. Existing saves are not compatible; always start a fresh game through the tutorial.
- SatisfactoryPlus changes how Refined Power, FicsitFarming, and Fluid Extras behave β those mods play differently here than when used on their own.
- Some mods are automatically turned off when SF+ is active to prevent crashes or balance problems (see the compatibility section below).
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<table width="100%" cellpadding="0" cellspacing="0"><tr><td style="background:#e8a202;padding:6px 14px;border-radius:6px 6px 0 0;border:none"><strong style="color:#1a1a2e;font-size:18px">Full Game Overhaul</strong></td></tr></table>
SatisfactoryPlus replaces vanilla Satisfactory from the ground up across all tiers:
| Tier | Name |
| ------- | -------------------------------- |
| Tier 0 | The Basics |
| Tier 1 | Basic Ore Processing |
| Tier 2 | Power and Alloy |
| Tier 3 | Liquid Metals |
| Tier 4 | Advanced Structures & Flying |
| Tier 5 | Oil Processing |
| Tier 6 | Advanced Ore Processing |
| Tier 7 | Aluminium Processing |
| Tier 8 | Titanium Processing |
| Tier 9 | Late-game |
| Tier 10 | Late-game (WIP) |
- Nearly all vanilla recipes and production rates have been replaced, so expect a very different factory flow
- Around 35 alternative recipes are available to discover
- New items, renamed resources, and new item icons and building models throughout
- A custom day/night cycle with configurable day and night length
- New default building colors applied when you start a new world
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<table width="100%" cellpadding="0" cellspacing="0"><tr><td style="background:#e8a202;padding:6px 14px;border-radius:6px 6px 0 0;border:none"><strong style="color:#1a1a2e;font-size:18px">New Resources & Production Lines</strong></td></tr></table>
SF+ adds several new materials and replaces some familiar ones:
- Aurovite (replaces Caterium ore nodes) β unlock Caterium processing through the MAM
- Kyalite, Callanite, Larrussite, Siterite β brand-new ores, each with their own processing chains
- Toxic Air β a resource found near toxic pillars that is harvested by the Air Collector building
- Tailings Slurry, Algal Mass, Flue Gas β fluid byproducts produced during ore processing, used in the Filtrator and other buildings
- Gangue (Crushed Stone) β a secondary output from mining, fed into wet washing and further ore processing
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<table width="100%" cellpadding="0" cellspacing="0"><tr><td style="background:#e8a202;padding:6px 14px;border-radius:6px 6px 0 0;border:none"><strong style="color:#1a1a2e;font-size:18px">Custom Buildings</strong></td></tr></table>
SatisfactoryPlus adds and reworks a range of production buildings:
- Modular Miner β a tiered mining building where you swap out different mining head modules to upgrade output
- Air Collector β placed near Toxic Air resource nodes to harvest that resource
- Wet Washer (replaces the Ore Washer) β wet ore processing for better yields
- Filtrator (replaces the Fluid Conditioner) β handles Tailings Slurry, Algal Mass, and Flue Gas
- Reformer (replaces the Solidifier/Cooler) β cools and solidifies slag outputs
- Algal Mass Extractor β dedicated building for harvesting Algal Mass
- Steam Boiler Mk.1 / Flue Gas Stack / Steam Stack β reworked power and fluid management buildings
- Water Extractor Mk.2 β pulls 120 mΒ³/min from water bodies, replacing the vanilla extractor
- Seed Extractor (from FicsitFarming, with full overclocking support)
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<table width="100%" cellpadding="0" cellspacing="0"><tr><td style="background:#e8a202;padding:6px 14px;border-radius:6px 6px 0 0;border:none"><strong style="color:#1a1a2e;font-size:18px">Power Generation (Refined Power Integration)</strong></td></tr></table>
Vanilla power generation is replaced entirely by Refined Power:
- Solar panels are available but there is a per-world placement limit shown in the building preview when you place them β you will see a warning as you get close to the cap and a hard stop once it is reached
- Wind turbines work the same way, with their own per-world placement limit shown during placement
- Both limits apply across the entire save, so plan your renewable energy layout accordingly
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<table width="100%" cellpadding="0" cellspacing="0"><tr><td style="background:#e8a202;padding:6px 14px;border-radius:6px 6px 0 0;border:none"><strong style="color:#1a1a2e;font-size:18px">MAM Research Trees</strong></td></tr></table>
Many SF+ resources are locked behind M.A.M. research. Here is the current state of each tree:
| Tree | Status |
| ----------------------------- | -------- |
| Power Slugs | ~50% |
| Dirt (FicsitFarming) | Complete |
| Aurovite (formerly Satmonium) | ~90% |
| Kyalite (formerly Cryolite) | ~90% |
| Alien Organism | Complete |
| Sulfur | Complete |
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<table width="100%" cellpadding="0" cellspacing="0"><tr><td style="background:#e8a202;padding:6px 14px;border-radius:6px 6px 0 0;border:none"><strong style="color:#1a1a2e;font-size:18px">Planned Features</strong></td></tr></table>
- Tier 9 & 10
- More alternative recipes
- New MAM research trees
- Ongoing balance passes and bug fixes
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<table width="100%" cellpadding="0" cellspacing="0"><tr><td style="background:#e8a202;padding:6px 14px;border-radius:6px 6px 0 0;border:none"><strong style="color:#1a1a2e;font-size:18px">Community Mod Integration</strong></td></tr></table>
| Mod | What SF+ does with it |
| ---------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------- |
| [Refined Power](https://ficsit.app/mod/DGiLzB3ZErWu2V) | Fully reworked β all power generation is replaced by SF+ content |
| [FicsitFarming](https://ficsit.app/mod/Ce3kw2jKSYdQYu) | Reworked β Dirt progression is gated behind MAM research; Seed Extractor supports overclocking |
| [Fluid Extras](https://ficsit.app/mod/xmYZyoM1y5nTw) | Content used β Water Extractor Mk.1 model and fluid building assets |
| [Blueprint Designer Plus](https://ficsit.app/mod/KBlueprintDesignPlus) | Bundled automatically |
| [Structural Solutions](https://ficsit.app/mod/ETpFu8EKGL3989) | Supported (80%) β recipes overwritten |
| [Really Simple Signs](https://ficsit.app/mod/4WLYCfTTsyRnfj) | Fully supported (100%) β recipes overwritten |
| [PowerSuit Modules](https://ficsit.app/mod/CEjJnBXkLEiszx) | Partially supported (5%) |
| [Linear Motion](https://ficsit.app/mod/AqF7gY4NhSEfif) | Partially supported (50%) |
> Mods not on either list will load, but are unsupported β missing items or broken dependencies will not be fixed.
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<table width="100%" cellpadding="0" cellspacing="0"><tr><td style="background:#e8a202;padding:6px 14px;border-radius:6px 6px 0 0;border:none"><strong style="color:#1a1a2e;font-size:18px">FAQ</strong></td></tr></table>
I can't find any progression for FicsitFarming!
Explore the world and collect Dirt to unlock FicsitFarming content in the MAM.
I can't find Caterium nodes!
Caterium ore nodes do not exist in SF+. Find Aurovite nodes instead and unlock Caterium processing through the MAM.
Why are some mods turned off automatically?
Mods that crash the game, break balance, or overwrite the same data as SF+ are disabled automatically to keep things stable β you don't need to manage them yourself.
I can't find resource nodes added by other mods.
SF+ removes resource nodes that are not on its approved list when the world loads, including nodes added by other mods.
What do I do with Tailings Slurry, Algal Mass, or Flue Gas?
These fluids are processed in the Filtrator.
My stack of Mobile Miners disappeared after placing one.
This is a known issue caused by SF+'s increased stack sizes interacting with how Satisfactory handles stack consumption. It cannot be fixed at this time.
My mod is not on the disabled or supported list β will it work?
It will load, but is unsupported. Missing items or broken dependencies from unsupported mods will not be fixed. Please do not report issues caused by unsupported mods.
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- Kyrium β models, effects, programming
- Hailun β models, effects
- Hndrxuprt β models, effects
- Refined R&D β for permission to integrate [Refined Power](https://ficsit.app/mod/DGiLzB3ZErWu2V)
- [Deantendo](https://ficsit.app/guide/5wQHZbwjYA2nJe) β mod icon and UI design
- All Patreon supporters β early access testing and bug reports in dev builds
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<strong style="color:#e8a202;font-size:14px">Questions, bugs, or suggestions?</strong><br />
<span style="color:#94a3b8;font-size:12px">Join the Discord or support us on Patreon</span>
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<td style="padding:3px 4px;border:none"><a href="https://ficsit.app/user/9uvZtCA4cM6H4q"><img src="https://img.shields.io/badge/ficsit.app-009688?style=for-the-badge" height="28" alt="ficsit.app" /></a></td>
<td style="padding:3px 4px;border:none"><a href="https://k-mods.com"><img src="https://img.shields.io/badge/k--mods.com-e8a202?style=for-the-badge" height="28" alt="k-mods.com" /></a></td>
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<td style="padding:3px 4px;border:none"><a href="https://k-mods.com/production-planner"><img src="https://img.shields.io/badge/SF%2B%20Planner-e8a202?style=for-the-badge" height="28" alt="SF+ Production Planner" /></a></td>
<td style="padding:3px 4px;border:none"><a href="https://k-mods.com/wiki"><img src="https://img.shields.io/badge/SF%2B%20Wiki-e8a202?style=for-the-badge" height="28" alt="SF+ Wiki" /></a></td>
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Versions
How to Install SatisfactoryPlus (SF+/SFP) on Your Server
Order Satisfactory Server
Order a Satisfactory server with at least 6 GB RAM (8 GB recommended). For multiplayer: per 2 players.
Install Mod
Open the mod manager in the dashboard and search for "SatisfactoryPlus (SF+/SFP)". Installation dependencies are installed automatically.
Restart Server
Restart the server so the mod is loaded. Players need to have the mod installed locally as well.
Frequently Asked Questions
SatisfactoryPlus: Compatible with other mods or standalone only?
SatisfactoryPlus is a total overhaul mod changing recipes, machines, and the tech tree fundamentally. Most content mods are NOT compatible (recipe conflicts). QoL mods like EfficiencyCheckerMod or Just Fly work fine though. Always install SatisfactoryPlus on a fresh save β existing saves become unusable due to recipe changes.
SatisfactoryPlus (SF+/SFP) not working after update β what to do?
After a Satisfactory update, mods need to be updated. Check ficsit.app whether SatisfactoryPlus (SF+/SFP) has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.
Known Issues & Server Tips
- β Existing saves are no longer compatible after installing SatisfactoryPlus β start a new save.
- β Updating SatisfactoryPlus can change recipes β check production lines after updates.
Rent SatisfactoryPlus (SF+/SFP) Server
Play SatisfactoryPlus (SF+/SFP) on your own Satisfactory server with mod support.
Mod Information
- Author
- Hailun, Kyrium, deantendo, McGalleon
- Latest Version
- v1.2.3
- Created
- May 23, 2021
- Last Updated
- July 7, 2026
- Source Code
- GitHub β