Collective

Collective

🎓 Collective is a shared library with common code for all of Serilum's mods.

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fabricforgeneoforgequiltlibrary
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About this Mod

A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube

About the mod

Collective is a shared library mod with common code for all of Serilum's mods.

It contains data and functions centralized in one place. Collective helps a great deal in maintaining all the Fabric, Forge and NeoForge mod loader versions.

Having access to the library's code environment, creates possibilities for current and future project features. The updating process is also made easier when there's an improvement for a function that is relevant to many others. For example this means having to update one project, instead of six. This saves time and makes me a little happier.

 
Features:

  • Manages all config files and in-game menu of dependent mods. ¹
  • Variables for increased compatibility with other projects.
  • Lots of useful functions to prevent code duplication. ²
  • An event to replace and resupply entities.
  • Allows toggling the functionality of bundled mods. ³
  • Contains the access transformers/wideners to use private fields. 
  • Networking code to send packets via the Common source set.
  • Centralized backwards compatibility for major version changes.
  • Optional async update checker for dependent mods that prints to the console.
  • Collective manages the translation files for all dependent mods.
  • And much more! 



Configurable

Configuration guide

   All available config options:

Show Spoiler

enableUpdateChecker  default true
Whether Collective should show a message in the console if a dependent mod has an update available. Update checks are optional and async.

transferItemsBetweenReplacedEntities  default true
When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.

loopsAmountUsedToGetAllEntityDrops  default 100, min 1, max 500
The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.

findABlockCheckAroundEntitiesDelayMs  default 30000, min 0, max 3600000
The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.

enablePatronPets  default true
Enables pets for Patrons. Will be added in a future release.

downloadNonEnglishTranslations  default true
Whether Collective should attempt to download translations if the client language is set to something other than English. Uses files from https://github.com/Serilum/.translations, downloaded via https://translations.serilum.com/. Hosted via CloudFlare Pages.

pushTranslationResourcePack  default false
On a server, sends connecting players without Collective a resource pack so custom item names from server-side Serilum mods show up in their own language. Off by default; without it they see the server language instead (see serverLanguage).

requireTranslationResourcePack  default true
Marks the resource pack as required, so an accidental decline only kicks the player and asks again next join instead of being remembered for good. Turn off to make it optional.

serverLanguage  default en_us
The language Serilum mod text shows in for players without Collective who aren't sent the resource pack. Uses locale codes like en_us or de_de.

itemNameTranslationMode  default auto
How custom item names show for players without Collective when the resource pack is off. 'auto' copies the first player to join and remembers it; 'server' always uses the server language; 'client' uses each player's own language, but those without Collective then see raw keys.



Description

1 | Because I use the Multiloader template for all of my mods, there is no built-in config I can use from within the Common code. Collective contains a suite of config code that all dependent mods use. This adds an in-game config menu and generates files in '.minecraft/config/'.
< Common's Config Code >





2 | Over the years, I've added lots of useful code to Collective. Being able to use these makes my life of updating dependent mods a lot easier:
< Common's Functions >



3 | I've released bundles of my mods for easier downloading!
Collective allows enabling/disabling the included mods via some neat code!
< Fabric's Bundle Code >



4 | Access transformers/wideners are used to set and use fields Mojang has made private. Having these in Collective keeps everything organised:
< Fabric's collective.accesswidener >



5 | See the full source code here:
https://github.com/Serilum/Collective



Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


Available Versions

[Fabric/Forge/Neo] 26.2.0-8.39release
MC 26.2fabric, forge, neoforge, quilt
June 29, 2026
[Fabric/Forge/Neo] 1.21.1-8.39release
MC 1.21, 1.21.1fabric, forge, neoforge, quilt
June 29, 2026
[Fabric/Forge/Neo] 1.20.1-8.39release
MC 1.20.1fabric, forge, neoforge, quilt
June 29, 2026
[Fabric/Forge/Neo] 26.2.0-8.38release
MC 26.2fabric, forge, neoforge, quilt
June 29, 2026
[Fabric/Forge/Neo] 1.21.1-8.38release
MC 1.21, 1.21.1fabric, forge, neoforge, quilt
June 29, 2026

How to Install Collective on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (26.2).

3

Install Mod

Open the mod browser in the dashboard and search for "Collective". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabricforgeneoforgequilt

Minecraft Versions

26.2, 26.1.2, 26.1.1 (+25 more)

Server-side

~ Optional

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Collective server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.2). You can switch loaders with one click in the panel.

Is Collective compatible with fabric and forge and neoforge and quilt?

Collective officially supports fabric, forge, neoforge, quilt for Minecraft 26.2, 26.1.2, 26.1.1. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Collective – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Collective consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Collective with just one click on your server.

Recommended RAM
4 GBfrom €5.2/mo
Minimum 3 GB | per 8 players
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NVMe SSD Storage
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Details

License
LicenseRef-All-Rights-Reserved
Server-side
Optional

Supported Versions

26.226.1.226.1.126.11.21.111.21.101.21.91.21.81.21.71.21.6+18 more