
Fakeplayer Chunkloader
Keep chunks loaded automatically with fake players! Features live HUDs, interactive chunk map, dual-mode operation (mob spawning or tickets only), and robust configuration. Perfect for maintaining farms and automated systems even when you're away.
Screenshots



About this Mod
~~# Fakeplayer Chunkloader
A Minecraft mod that keeps chunks loaded with fake players while providing live HUDs and map controls for monitoring without relying on real players.
Supported versions
| Minecraft | Loaders |
|---|---|
| 1.21.10 | Fabric, Forge, NeoForge |
| 1.21.11 | Fabric, Forge, NeoForge |
| 26.1 / 26.1.1 / 26.1.2 / 26.2 | Fabric |
Each version lives in its own Gradle project under fakeplayer chunkloader <version>/<loader>/.
Highlights
- Dual mode: Fakeplayer (mob spawning + simulation distance) or Chunkplayer (chunk tickets only)
- Mob Target: Optional Fakeplayer-only toggle so mobs may aggro/pathfind (AFK farm target). Default off; no inventory, armor, or combat
- Visual markers & HUDs: Color-coded markers, live Simulation/Chunkplayer HUDs, and interactive chunk map
- Interactive map: Terrain-rendered chunk map with controls for toggling, radius adjustments, and mode switch
- Panel color & skins: Live UI color editor and custom skin PNGs for fakeplayers (per world / server-authoritative)
- Resilient config: Per-world JSON file with backups, limits, and auto-restoration
How to Use
Note: Commands require OP rights. OPs can grant permissions to other players using /fakeplayer permission grant <player>.
- Add a player: Type
/fakeplayer add(or/fp add) in chat at the location where you want to keep chunks loaded - Open menu: Right-click on the player to open the interactive menu
- Disable a player: Attack the player (left-click) to disable it. It will be moved to the disabled players list (accessible via F8)
- Remove a player: Sneak and attack (or sneak and right-click) the player to permanently remove it, or use
/fakeplayer remove <name> - All information: Click the Info button in the menu to access all mod information, features, and details
- Commands: Under the Info button, you'll find a Commands button with a complete list of all available commands
Key Controls
| Key | Function |
|---|---|
| F6 | Toggle Simulation Status HUD |
| F7 | Toggle Chunkplayer Status HUD |
| F8 | Open Disabled Players List |
All keybindings are configurable under Minecraft's Controls > Miscellaneous section or under Keybinds in the Menu.
Configuration
The mod automatically creates and manages configuration in <world-directory>/chunkloader/. Main file: chunkloader_config.json. All settings can be changed via commands or the interactive map.
Automatic features:
- Configuration is created automatically when you add your first player
- Up to two timestamped backups are kept in
chunkloader/backups/(plus a latest alias) - Corrupted configs are automatically restored from backups
- One config per world; each player entry is keyed by dimension + chunk coordinates
Important Notes
- Fakeplayers never break blocks or use items
- Name lookups are case-insensitive and suggest alternatives if a name isn't found
- The system prevents overlapping players and warns when positions conflict
- Works across Overworld, Nether, and End
- Default UI radius is 0 (1 chunk center). Fakeplayer mode with mob spawning still uses a larger effective spawn/ticket radius (default system minimum ~8 simulation / ~10 loading rings) so vanilla-like mob spawning works, expect much higher chunk load than Chunkplayer mode at the same UI radius
- Chunkplayer mode respects the selected UI radius more closely (tickets only)
- Map/network actions require ownership of the player or admin permission (
chunkloader.admin); destructive commands like reload/removeall also require admin - Custom skins are server/world-authoritative (stored under
chunkloader/skins/); the client clears local skin cache on join/disconnect so skins do not leak across worlds or Minecraft versions - Mob Target is Fakeplayer-only. enabling it does not add inventory, armor, or combat, only aggro/pathfinding for AFK farms
- Open chunk maps refresh other player markers and occupied overlays live on create/delete/radius/disable; terrain tiles are not live
- Replacing the mod JAR keeps world data (players, names, skins, disabled list); only the code changes
- Players can only be disabled/removed by real players, not by mobs
Credits
- Chunk map design inspired by SuperMartijn642
~~
Available Versions
How to Install Fakeplayer Chunkloader on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (26.2).
Install Mod
Open the mod browser in the dashboard and search for "Fakeplayer Chunkloader". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.2, 26.1.2, 26.1.1 (+3 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Fakeplayer Chunkloader server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.2). You can switch loaders with one click in the panel.
Is Fakeplayer Chunkloader compatible with fabric and forge and neoforge?
Fakeplayer Chunkloader officially supports fabric, forge, neoforge for Minecraft 26.2, 26.1.2, 26.1.1. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Fakeplayer Chunkloader – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Fakeplayer Chunkloader consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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