
Integrated Villages
Overhauling vanilla villages with heavily detailed and integrated ones
Screenshots






About this Mod
FOR FORGE & FABRIC 1.20.1, 1.21.1
Required Mods:
Integrated API
Create
Supplementaries
Highly Reccomended Mods:
Farmer's Delight
Villager Guards
Quark
Full List of Optionally Integrated Mods:
Spoiler
- Alex's Mobs
- Better Archeology
- Biomes O' Plenty
- Bountiful
- Cloud Storage
- Chipped
- Chef's Delight
- Create Villagerology
- Domestic Innovation
- Farmer's Delight
- Friends and Foes
- Ice and Fire
- Let's do Bakery
- Let's do Vinery
- Mana and Artifice
- Monobank
- More Villages
- Paragliders
- Regions Unexplored
- Sawmill
- Simply Cats
- Quark
- Villagers Plus
- Villager Guards
- Villager Recruits
- Wares
- Waystones
Planned Integrations
- Hexerei
- Immersive Engineering
- Eureka/Valkyrean Skies
- Clockwork
Suggest more mods in the discord!

WHAT IS INTEGRATED VILLAGES?
Integrated Villages is the third mod in the Integrated Structures series. Not only does it completely overhaul the boring old Minecraft Villages with tons of heavily detailed houses to explore, but it integrates Supplementaries/Quark decorations and Create mod doors, puzzles, traps, and over 30 other mods. I got sick of installing structure mods into a pack and roaming the world, only to find vanilla items and nothing of difficulty anywhere. I love detailed builds and Create machines, so I decided to make mods that adds exactly what I’ve been missing. Beautiful and challenging dungeons and structures packed with lore that are fully integrated into multiple core mods.
Check out my other mods!
- Integrated Stronghold
- Integrated Dungeons and Structures (IDAS)
Configuration and optional Integration
Spoiler
By default IV disables vanilla villages from spawning, you can change this in the config file.To configure anything else, download this https://curseforge.com/minecraft/data-packs/integrated-villages-configuration
To change spawn rates change the spacing and separation in the structures sets. Spacing is the Average distance between two neighboring generation attempts. Value between 0 and 4096
Separation is the Minimum distance in chunks between two neighboring attempts. Value between 0 and 4096. Can't be bigger than spacing
To edit biomes, edit the biome files in tags/worldgen/biome/has structure
To disable structures, remove the structures from the structure set file
To improve compatibility with other structure mods, add structure SETS to the “structure set to avoid” list in each of the tags/worldgen/structure_set files
Configuration for what workstations appear from mods you have installed will be coming soon!
Frequently Asked Questions
Spoiler
Q: What biome mods are compatible? A: Most biome mods are compatible and integrated including Terralith, BOP, and Regions Unexplored.Q: Will you backport/update to ___?
A: I will always keep the mod up to date with the newest versions of Minecraft as the dependencies update. It is very unlikely but not impossible for me to do a backport.
Q: Does this mod work with other structures mods?
A: Yes all of Yung's mods, Repurposed Structures and more will all work with zero issues.
Q: Can I use this mod in a modpack?
A: Yes! I would love it if this mod gets used in packs.
Q: Can this mod be only on the server-side?
A: No, due to its custom music discs and soundtrack, and changes to client side structure blocks
The best way to support me is on https://www.patreon.com/craisinlord
Special thanks to:
My Patrons!!!
Howester1984, Nirze, Brython, Catfish, Brickfarmer, Darth Trayus, Cap, JAW, Arzann and the IDAS building team for building many of the beautiful structures you find in this mod!
TelepathicGrunt the author of Repurposed Structures. I used the files from their mod a ton for coding references.
YUNGNICKYOUNG for his structure template manager.
My cat Fonzy for sitting on my lap while I coded this entire thing.
Join the Discord by clicking on the link below if you run into an issue of any kind or have a suggestion, I'll try my best to respond to everyone and would absolutely love suggestions! Thanks for playing and supporting my mod!
Available Versions
How to Install Integrated Villages on Your Server
Order Server
Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Integrated Villages". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1, 1.20.1
Server-side
✓ RequiredRecommended RAM
6 GB(min. 4 GB)Frequently Asked Questions
Integrated Villages server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Integrated Villages compatible with fabric and forge and neoforge?
Integrated Villages officially supports fabric, forge, neoforge for Minecraft 1.21.1, 1.20.1. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Integrated Villages – how to optimize performance?
Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if Integrated Villages consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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