
KubeJS Create
KubeJS Create integration
About this Mod
Create integration for KubeJS. This mod allows you to add and properly edit recipes of Create mod in KubeJS scripts. All supported recipe types and examples are below. See Recipes page for more info.
Supported recipe types:
createCrushingcreateCuttingcreateMillingcreateBasincreateMixing(supports .heated() and .superheated())createCompacting(supports .heated() and .superheated())createPressingcreateSandpaperPolishingcreateSplashing(Bulk Washing)createDeployingcreateFillingcreateEmptying
Note: Bulk Smoking = vanilla smoking and Bulk Blasting = vanilla blasting recipe types.
event.recipes.createCrushing(output[], input[])
Output doesn't have to be an array. It can be either items or fluids
Input doesn't have to be an array. It can be either ingredients or Fluid.of('minecraft:water', 1000) or {fluidTag: 'some:fluid_tag', amount: 1000}
createMechanicalCrafting
event.recipes.createMechanicalCrafting(output, pattern[], {patternKey: input})
This recipe type is the same as regular crafting table shaped recipe
event.recipes.createSequencedAssembly(output[], input, sequence[])
// output[] are your output items
// input is your input item
// sequence[] is an array of sequences. These sequences are "regular" recipes that are supported.
Examples
event.recipes.createCrushing([
'2x minecraft:cobblestone',
'minecraft:redstone',
Item.of('minecraft:redstone').withChance(0.5)
], 'minecraft:redstone_ore')
event.recipes.createMixing('create:chromatic_compound', [
'#forge:dusts/glowstone',
'#forge:dusts/glowstone',
'#forge:dusts/glowstone',
'create:powdered_obsidian',
'create:powdered_obsidian',
'create:powdered_obsidian',
'create:polished_rose_quartz'
]).superheated()
event.recipes.createFilling('create:blaze_cake', [
'create:blaze_cake_base',
Fluid.of('minecraft:lava', 250)
])
event.recipes.createEmptying([
'minecraft:glass_bottle',
Fluid.of('create:honey', 250)
], 'minecraft:honey_bottle')
event.recipes.createMechanicalCrafting('minecraft:piston', [
'CCCCC',
'CPIPC',
'CPRPC'
], {
C: '#forge:cobblestone',
P: '#minecraft:planks',
R: '#forge:dusts/redstone',
I: '#forge:ingots/iron'
})
event.recipes.createSequencedAssembly([ // start the recipe
Item.of('6x create:large_cogwheel').withChance(32.0), // have this item be an output with a certain chance
Item.of('create:brass_ingot').withChance(2.0), // have this item be an output with a certain chance
'minecraft:andesite', // have this item be a guaranteed output
'create:cogwheel', // have this item be a guaranteed output
'minecraft:stick', // have this item be a guaranteed output
'minecraft:iron_nugget' // have this item be a guaranteed output
], 'create:brass_ingot', [ // 'create:brass_ingot' is the input.
// the transitional item set by "transitionalItem('create:incomplete_large_cogwheel')" is the item that will be used during the recipe as the item that the input is using to transition to the output.
event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:planks']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:wooden_buttons']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
event.recipes.createCutting('create:incomplete_large_cogwheel', 'create:incomplete_large_cogwheel').processingTime(50) // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
]).transitionalItem('create:incomplete_large_cogwheel').loops(6) // set the transitional item and the loops (amount of repetitions)
If you want to use your own transitional item in sequenced_assembly recipes, you must register it in startup event:
onEvent('item.registry', event => {
// Texture for this item goes in kubejs/assets/kubejs/textures/item/my_part.png
event.create('my_part', 'create:sequenced_assembly').displayName('My Part')
})
Then you would use ...transitionalItem('kubejs:my_part')...
Note! Mysterious Conversion recipes are client side only, so the only way to add them currently is using reflection with this code in client scripts (outside any event):
let MysteriousItemConversionCategory = java('com.simibubi.create.compat.jei.category.MysteriousItemConversionCategory')
let ConversionRecipe = java('com.simibubi.create.compat.jei.ConversionRecipe')
MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create('minecraft:apple', 'minecraft:carrot'))
MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create('minecraft:golden_apple', 'minecraft:golden_carrot'))
Available Versions
How to Install KubeJS Create on Your Server
Order Server
Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "KubeJS Create". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1, 1.21, 1.20.1 (+7 more)
Server-side
✓ RequiredRecommended RAM
6 GB(min. 4 GB)Frequently Asked Questions
KubeJS Create server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is KubeJS Create compatible with fabric and forge and neoforge?
KubeJS Create officially supports fabric, forge, neoforge for Minecraft 1.21.1, 1.21, 1.20.1. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with KubeJS Create – how to optimize performance?
Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if KubeJS Create consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Similar Mods
Rent Modded Server
Install KubeJS Create with just one click on your server.

